Merge branch 'accurate' into portable
Add enhanced-lite branch to the readme
Add the enhanced-lite branch to PHILOSOPHY.md
Merge pull request #117 from GabrielRavier/portableAddOpenGLPolicy
Fix everything after the last commit
Merge branch 'accurate' into portable
Merge branch 'accurate' into portable
This is also likely more accurate to the source
This is likely more accurate to the original code
CMakeLists: Add setting of CMP0072 to normal CMakeLists, too
Merge branch 'portable' of https://github.com/Clownacy/Cave-Story-Engine-2 into portable
Merge pull request #118 from GabrielRavier/portableAddSDL2VersionCheck
WiiU: Use different folder depending on language
CMakeLists: Add minimum version for SDL2
CMakeLists: Fix CMP0072 warning
Merge branch 'portable' of https://github.com/Clownacy/Cave-Story-Engine-2 into portable
Do not create glyph textures with no height/width
Merge branch 'accurate' into portable
Merge pull request #115 from GabrielRavier/portableAddCMake3_10Support
Merge pull request #114 from GabrielRavier/accurateAddCMake3_10Support
Merge branch 'accurate' into portable
Use safe printf functions for Wii U code
Ditch the Nintendo-style controls
Figured out the mystery values in RestoreSurfaces
Make some logic more like vanilla
Fix Wii U port when TV is set to 1080p
Dear me: Test your fixes before committing them
Fix WiiU-Software backend buffer being 5ms
Add context initialisation to miniaudio backend
Remove old Wii U window backend
Safely-handle LockSurface failing
Update other backends to current API
Remember to free the glyph shader
Cleanup and extra error-handling
...Actually do what the last commit said
Allow surfaces to be marked as not-render-targets
Wii U: Glyphs don't use colour-buffers
Also consistency with enhanced branch
Add missing case for Wii U screen size
Add error-prints to Wii U renderer
Wii U: Implemented `Backend_PrintError` & co.
Make Wii U software renderer support any res
Make Wii U renderer support non 4:3 aspect ratios
...Maybe I should test my fixes before commit
Remove now-unneeded sanity checks
Do not draw sprites with backwards/empty RECTs
Rename WiiU.cpp to WiiU-Hardware.cpp
Update CMake options and readme
Wii U: Use linear-filtering on the screen texture
Address a TODO, and do some cleanup
Wii U: Update colour in PrepareToDrawGlyphs
Wii U: Store glyph texture in R8 format
Add render-to-texture support to Wii U renderer
Add in-progress hardware Wii U renderer
Merge branch 'accurate' into portable
Add a list of supported platforms
Clean-up readme option descriptions
Rename 'BUILD_DOCONFIG' to just 'DOCONFIG'