It seems we don't need the colour-buffer (Wii U)
Make Wii U controls more Nintendo-y
Merge branch 'accurate' into portable
Fix bosses flicking across the screen when hurt
Fix Wii U Pro Controller input oddities
Add Wii U Pro Controller support
Restore proper 4:3 aspect ratio
Add sanity checks to the Wii U hardware mixer
Add stereo support to Wii U software mixer
Wii U - Use a frame callback instead of a thread
Work-around some global namespace polution
Attempt 100 of trying to fix Wii U audio hangs
Stop shouldn't rewind the sound
New way to allocate Wii U voices
Try to fix Wii U audio hang part 2
Optimise Wii U video code a little
Flush the screen buffer on Wii U
Replace Liberation Mono with DejaVu Sans Mono
Make font look better at 320x240
Upscale 320x240 to 640x480 on the Wii U
Fix the game using too many Wii U voices
Added unfinished Wii U audio backend
Found a name for `nameless_flag`!
Mark a static function as static
Note some not-so-authentic variable names
More authentic variable/function names
Found the real name for DummiedOutLogFunction..?
Found the original Config.cpp variable names
Merge pull request #112 from GabrielRavier/accurateFixCrossBuild
CMakeLists: Reverted random comment change from 593315eb
CMakeLists: Made build work for cross-compile with mingw
Read files from `SD/CSE2-portable` on Wii U
Vertically center screen on Wii U
Change software renderer backend API
Merge branch 'accurate' into portable
Merge branch 'accurate' into portable
Add Wii U compilation instructions to readme
Remove a dead function prototype
Change Wii U input to keyboard emulation
Fix WiiU builds with LTO enabled
Fix GLFW3 not handling exit event while not focussed
Avoid WindowsWrapper.h in controller backend
Untangle Input.cpp from the controller backend
Handle WindowBackend_Software_CreateWindow fail
Account for GetVertexBufferSlot failure
This error should result in failure
Revert "Backends: Added init/de-init messages for backends"
Merge pull request #111 from GabrielRavier/portableAddImprovedErrorHandlingBackends
Backends: Added init/de-init messages for backends
Backends/SDL2/Misc: `!x` -> `x == NULL`
Backends/SDL2/Controller: `!x` -> `x == 0`