ref: 4f7cc9582d341ffd876d4be908094417842093d0
dir: /src/Backends/SDL2/Controller.cpp/
#include "../Controller.h" #include "Controller.h" #include <stddef.h> #include <stdio.h> #include "SDL.h" #include "../../WindowsWrapper.h" #include "../Misc.h" #define DEADZONE 10000 static SDL_Joystick *joystick; static Sint16 *axis_neutrals; BOOL ControllerBackend_Init(void) { if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) { Backend_PrintError("Couldn't initialise joystick SDL subsystem: %s", SDL_GetError()); return FALSE; } return TRUE; } void ControllerBackend_Deinit(void) { if (joystick != NULL) { SDL_JoystickClose(joystick); joystick = NULL; } SDL_QuitSubSystem(SDL_INIT_JOYSTICK); } BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status) { if (joystick == NULL) return FALSE; const size_t button_limit = sizeof(status->bButton) / sizeof(status->bButton[0]); // Handle directional inputs const Sint16 joystick_x = SDL_JoystickGetAxis(joystick, 0); if (joystick_x == 0) Backend_PrintError("Failed to get current state of X axis control on joystick: %s", SDL_GetError()); const Sint16 joystick_y = SDL_JoystickGetAxis(joystick, 1); if (joystick_y == 0) Backend_PrintError("Failed to get current state of Y axis control on joystick: %s", SDL_GetError()); status->bLeft = joystick_x < axis_neutrals[0] - DEADZONE; status->bRight = joystick_x > axis_neutrals[0] + DEADZONE; status->bUp = joystick_y < axis_neutrals[1] - DEADZONE; status->bDown = joystick_y > axis_neutrals[1] + DEADZONE; // Handle button inputs int total_buttons = SDL_JoystickNumButtons(joystick); if (total_buttons < 0) Backend_PrintError("Failed to get number of buttons on joystick: %s", SDL_GetError()); int total_axes = SDL_JoystickNumAxes(joystick); if (total_axes < 0) Backend_PrintError("Failed to get number of general axis controls on joystick: %s", SDL_GetError()); int total_hats = SDL_JoystickNumHats(joystick); if (total_hats < 0) Backend_PrintError("Failed to get number of POV hats on joystick: %s", SDL_GetError()); unsigned int buttons_done = 0; // Start with the joystick buttons for (int i = 0; i < total_buttons; ++i) { status->bButton[buttons_done] = SDL_JoystickGetButton(joystick, i); if (++buttons_done >= button_limit) break; } // Then the joystick axes for (int i = 0; i < total_axes; ++i) { Sint16 axis = SDL_JoystickGetAxis(joystick, i); status->bButton[buttons_done] = axis < axis_neutrals[i] - DEADZONE; if (++buttons_done >= button_limit) break; status->bButton[buttons_done] = axis > axis_neutrals[i] + DEADZONE; if (++buttons_done >= button_limit) break; } // Then the joystick hats for (int i = 0; i < total_hats; ++i) { Uint8 hat = SDL_JoystickGetHat(joystick, i); status->bButton[buttons_done] = hat == SDL_HAT_UP || hat == SDL_HAT_LEFTUP || hat == SDL_HAT_RIGHTUP; if (++buttons_done >= button_limit) break; status->bButton[buttons_done] = hat == SDL_HAT_RIGHT || hat == SDL_HAT_RIGHTUP || hat == SDL_HAT_RIGHTDOWN; if (++buttons_done >= button_limit) break; status->bButton[buttons_done] = hat == SDL_HAT_DOWN || hat == SDL_HAT_LEFTDOWN || hat == SDL_HAT_RIGHTDOWN; if (++buttons_done >= button_limit) break; status->bButton[buttons_done] = hat == SDL_HAT_LEFT || hat == SDL_HAT_LEFTUP || hat == SDL_HAT_LEFTDOWN; if (++buttons_done >= button_limit) break; } // Blank any remaining buttons for (size_t i = buttons_done; i < button_limit; ++i) status->bButton[i] = FALSE; return TRUE; } BOOL ControllerBackend_ResetJoystickStatus(void) { if (joystick == NULL) return FALSE; return TRUE; } void ControllerBackend_JoystickConnect(Sint32 joystick_id) { const char *joystick_name = SDL_JoystickNameForIndex(joystick_id); if (joystick_name != NULL) { Backend_PrintInfo("Joystick #%d connected - %s", joystick_id, joystick_name); } else { Backend_PrintError("Couldn't get joystick name: %s", SDL_GetError()); Backend_PrintInfo("Joystick #%d connected - Name unknown", joystick_id); } if (joystick == NULL) { joystick = SDL_JoystickOpen(joystick_id); if (joystick != NULL) { int total_axes = SDL_JoystickNumAxes(joystick); if (total_axes < 0) Backend_PrintError("Couldn't get number of general axis control on connected joystick: %s", SDL_GetError()); int total_buttons = SDL_JoystickNumButtons(joystick); if (total_buttons < 0) Backend_PrintError("Couldn't get number of buttons on connected joystick: %s", SDL_GetError()); if (total_axes >= 2 && total_buttons >= 6) { Backend_PrintInfo("Joystick #%d selected", joystick_id); // Set up neutral axes axis_neutrals = (Sint16*)malloc(sizeof(Sint16) * total_axes); if (axis_neutrals != NULL) for (int i = 0; i < total_axes; ++i) axis_neutrals[i] = SDL_JoystickGetAxis(joystick, i); else Backend_PrintError("Couldn't allocate memory for neutral axes"); } else { SDL_JoystickClose(joystick); joystick = NULL; } } else { Backend_PrintError("Couldn't open joystick for use: %s", SDL_GetError()); } } } void ControllerBackend_JoystickDisconnect(Sint32 joystick_id) { SDL_JoystickID current_joystick_id = SDL_JoystickInstanceID(joystick); if (current_joystick_id < 0) Backend_PrintError("Couldn't get instance ID for current joystick: %s", SDL_GetError()); if (joystick_id == current_joystick_id) { Backend_PrintInfo("Joystick #%d disconnected", joystick_id); SDL_JoystickClose(joystick); joystick = NULL; free(axis_neutrals); } }