Revert "Backends: Added init/de-init messages for backends"
Merge pull request #111 from GabrielRavier/portableAddImprovedErrorHandlingBackends
Backends: Added init/de-init messages for backends
Backends/SDL2/Misc: `!x` -> `x == NULL`
Backends/SDL2/Controller: `!x` -> `x == 0`
Backends: Use "SDL" instead of "SDL2" to match documentation vocabulary
Backends/Rendering/SDLTexture: Used `Uint8` instead of `uint8_t` to match `SDL_SetRenderDrawColor`
Backends/Rendering/SDLTexture: `!x` -> `x == NULL`
Backends/Rendering/SDLTexture: `!x` -> `x == NULL`
Backends/SDL2/Window-Software: `!x` -> `x == NULL`
Backends/SDL2/Window-Software: Removed un-needed braces
Backends/SDL2/Controller: `x` -> `x != NULL` and removed unnecessary braces
Backends/SDL2/Controller: `x` -> `x != NULL` and fixed unequal braces
Backends/Rendering/SDLSurface: `!x` -> `x == NULL`
Backends/Rendering/SDLSurface: Invert `if` and use `!= NULL` instead of implicit conversion to `bool`
Backends/Rendering/OpenGL3: Use `!= NULL` instead of implicit conversion to `bool`
Backends/Rendering/OpenGL3: Wrap both sides of if-else with {} equally.
Backends/GLFW3/Controller: Wrap both sides of if-else with {} equally.
Backends/GLFW3/Controller: Use `!= NULL` instead of implicit conversion to `bool`
Backends/Rendering/OpenGL3: Fixed OpenGLES2 compile
Backend/Audio/SDL2: Replace `puts` call with `Backend_PrintInfo`
Backends/Rendering/OpenGL: Replaced printf with Backend_PrintInfo
Backends: Fix some of the error handling and replaced some printf calls
Backends/SDL2: Finished up improving error handling
Merge branch 'portable' into portableAddImprovedErrorHandlingBackends
Backends/SDL2/Controller: Start improving error handling
Backends/Rendering/OpenGL3: Improve error handling
Fix bug in SDL2 controller backend
external/glad: Used c-debug configuration in order to have extra debug utilities
Backends: Improved miniaudio and GLFW3 error handling
Backends/Rendering/SDLTexture: Finish up improved error handling
Backends/Rendering/SDLTexture: Continued work on error handling
Backends: Started adding a bunch of error handling stuff (error checking only done in SDL2 for now)
The software renderer is longer specific to SDL2
Add GLFW3-Software renderer to Travis
Fix GLFW3-Software fullscreen aspect ratio
Added GLFW3 support for the software renderer
Add extra failure error messages
Merge branch 'accurate' into portable
Make bugfix consistent with official code
Make it so `Backend_Init` can fail
Replace leftover SDL_ShowSimpleMessageBox calls
Make SDL2's Backend_ShowMessageBox print to console
Fix potential NULL being passed to printf
Merge branch 'accurate' into portable
Pre-process audio in the software mixer
Merge pull request #101 from GabrielRavier/fixPortableBugs2
Merge branch 'accurate' into portable
Merge pull request #105 from GabrielRavier/accuratePortableBugs2SisterPR
Whoops, remove a leftover `std::`
Different optimisation for software-mixer
Merge pull request #96 from GabrielRavier/improvePerformance2
Backends/Audio/SoftwareMixer: Optimized `fmod(x, 1.0)` to `x - trunc(x)`
Direct MSYS2 users to use PKG_CONFIG_STATIC_LIBS
Merge branch 'portable' into improvePerformance2
Update function names in devilution-comparer file
Fix compiler error with DEBUG_SAVE enabled
Fix weird buzzing in the software mixer
Change how backend keyboard status stuff works
Offload keyboard tracker to the engine
Merge branch 'accurate' into portable
Merge branch 'portable' into improvePerformance2
Improve the SDL2 controller backend too
Restore support for joystick axes neutrals
Add support to the GLFW3 backends as well
SDL2 controller backend - support axes and hats
Set SDL2 audio backend to 48000Hz
Move window ownership to the window backend
Merge branch 'accurate' into portable
Prevent console from appearing in Makefile builds