src: Add `#include <stddef.h>` where appropriate in order to have `NULL`/`size_t` and others from the proper header
Just use 'CSE2' everywhere, instead of the full name
Clarify enhanced-lite's purpose a little
Ignore enhanced-lite config file
Add enhanced-lite branch to the readme
Add the enhanced-lite branch to PHILOSOPHY.md
This is also likely more accurate to the source
This is likely more accurate to the original code
Merge pull request #114 from GabrielRavier/accurateAddCMake3_10Support
Figured out the mystery values in RestoreSurfaces
Fix bosses flicking across the screen when hurt
CMakeLists: Forgot I wasn't in Vim
CMakeLists: Add CMake 3.5.1 support
Found a name for `nameless_flag`!
Mark a static function as static
Note some not-so-authentic variable names
More authentic variable/function names
Found the real name for DummiedOutLogFunction..?
Found the original Config.cpp variable names
CMakeLists: Change minimum CMake version from 3.12 to 3.10.2
Merge pull request #112 from GabrielRavier/accurateFixCrossBuild
CMakeLists: Reverted random comment change from 593315eb
CMakeLists: Made build work for cross-compile with mingw
Rearrange the readme's 'Background' section
Make bugfix consistent with official code
Merge pull request #105 from GabrielRavier/accuratePortableBugs2SisterPR
Update function names in devilution-comparer file
Fix compiler error with DEBUG_SAVE enabled
Prevent console from appearing in Makefile builds
Apply some missing BOOL constants
Update readme with deprecation notices and cleanup
Disable Windows Travis builds for now
Add some missing global/static variable names
Add some missing function names
Bullet, Caret, NpcAct1{2,4,8}0, TextScr: Add a note about some overflow bugs
List technical options after game-affecting ones
Add MSVC_LINK_STATIC_RUNTIME to the readme
Fix CMake build with Linux MinGW-w64
Update Travis file to use CXXFLAGS
Note that users can pass their own compiler flags
Add NATIVE_OPTIMIZATIONS to the Makefile
Make the static MSVC runtime linkage optional
Match the portable branch's CMakeLists.txt
This option shouldn't be on by default
Make CMake file match the portable branch one
Wrap UTF-8 strings in C89-style comments
Move the windows.h include to the right place
Use macros instead of __stdcall
Move the MSVC6 hacks to WindowsWrapper.h
Add CMakeLists.txt and Visual Studio 6 support
Similar fixes
Fix screen centering in wide/tallscreen
Fix compilation with modern Visual Studio
Travis: Add FIX_BUGS and JAPANESE to matrix
Note some out-of-bounds array accesses
Correct the style of some pointer checks
Move the data folder back to the game folder
Try to get ccache working again