shithub: puzzles

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fb13ce8d – Ben Harris <[email protected]> authored on 2022/12/11 09:11
kaios: Turn off :hover highlighting in menus

eb60f001 – Ben Harris <[email protected]> authored on 2022/12/11 09:10
Buildscr bits for making KaiOS builds

cc2e94ab – Ben Harris <[email protected]> authored on 2022/12/11 09:08
kaios: Put version numbers in manifest files

1eba6388 – Ben Harris <[email protected]> authored on 2022/12/11 08:05
kaios: Hack out everything that needs dialogue boxes

81b6bcca – Ben Harris <[email protected]> authored on 2022/12/11 07:25
js: Remove an outdated reference to the "invisible Custom option"

5ba1bf55 – Ben Harris <[email protected]> authored on 2022/12/11 07:17
js: Tolerate the absence of various UI elements from the HTML

48ded126 – Ben Harris <[email protected]> authored on 2022/12/11 06:53
js: Look up elements in the DOM as early as possible

9d7b044c – Ben Harris <[email protected]> authored on 2022/12/09 08:56
js: Simpler and more robust startup procedure

420663d4 – Ben Harris <[email protected]> authored on 2022/12/04 20:16
js: Use current_key_label() to label feature phone softkeys

e5604ccf – Ben Harris <[email protected]> authored on 2022/12/04 20:14
js: Rename update_undo_redo() as post_move()

f693794f – Ben Harris <[email protected]> authored on 2022/11/26 18:08
js: Make soft-key labels generate key events when clicked

f9449af8 – Ben Harris <[email protected]> authored on 2022/10/29 14:22
kaios: Major parts of a build for KaiOS

241f68b5 – Ben Harris <[email protected]> authored on 2022/12/10 16:46
Properly-styled icons for KaiOS

1d509dc8 – Ben Harris <[email protected]> authored on 2022/11/14 20:08
js: Have the "SoftRight" key open the menu by focussing it

27c97c0f – Ben Harris <[email protected]> authored on 2023/01/19 15:26
Allow repeated "solve" operations in Guess

b4aaa119 – Simon Tatham <[email protected]> authored on 2023/01/19 07:47
Tracks: tighten up the 'illegal solve submoves' fix.

b5e02b0b – Chris Boyle <[email protected]> authored and Ben Harris <[email protected]> committed on 2023/01/18 15:58
Tracks: let solve make illegal moves

aaa36328 – Chris Boyle <[email protected]> authored and Ben Harris <[email protected]> committed on 2023/01/17 17:22
Fix mosaic's validate_desc: 9 is valid

80f64cfc – Simon Tatham <[email protected]> authored on 2023/01/17 14:00
Avoid unnecessary timestamp bumps on generated-games.h.

1dc1ed78 – Ben Hutchings <[email protected]> authored and Ben Harris <[email protected]> committed on 2023/01/15 19:07
Fix memory leak in convert_tilesize

4b542218 – Ben Harris <[email protected]> authored on 2023/01/16 05:43
Fix use-after-free in fuzzpuzz

f5924fc8 – Ben Harris <[email protected]> authored on 2023/01/15 15:59
Correct syntax of fuzzpuzz.dict

5782e29d – Ben Harris <[email protected]> authored on 2023/01/09 15:24
Tracks: make sure moves are valid in execute_move()

15974d06 – Ben Harris <[email protected]> authored on 2023/01/09 10:07
Towers: reject descriptions with odd characters at the end

5bd02f98 – Ben Harris <[email protected]> authored on 2023/01/08 16:59
Mines: No moving once you're dead!

d3290195 – Ben Harris <[email protected]> authored on 2023/01/08 07:34
Untangle: forbid descriptions that connect a node to itself

ba944f9f – Ben Harris <[email protected]> authored on 2023/01/08 05:42
Tighten Bridges' validate_desc()

8a06ff26 – Ben Harris <[email protected]> authored on 2023/01/08 04:57
Filling: validate length of auto-solve move strings

a45f1830 – Ben Harris <[email protected]> authored on 2023/01/07 18:53
Explain what decode_ui() should do with invalid input

8c5279cf – Ben Harris <[email protected]> authored on 2023/01/07 18:24
Same Game: reject moves with unexpected characters in

0dbbd529 – Ben Harris <[email protected]> authored on 2023/01/07 17:29
Palisade: remove assertion from decode_ui()

e616d7aa – Ben Harris <[email protected]> authored on 2023/01/07 15:33
Mosaic: fault out-of-bounds moves in execute_move()

68f9fae9 – Ben Harris <[email protected]> authored on 2023/01/07 14:06
When loading, don't decode_ui unless we have a UI

e5d106eb – Ben Harris <[email protected]> authored on 2023/01/12 16:09
Don't allow negative clues in Pattern

38cf1955 – Ben Harris <[email protected]> authored on 2023/01/12 16:00
Palisade: don't leak memory on a bad move

c2eedeed – Ben Harris <[email protected]> authored on 2023/01/08 05:03
Black Box: correct order of validation checks for "F" commands

d5b8a20d – Ben Harris <[email protected]> authored on 2023/01/10 15:46
Last-ditch point-count limit for Untangle

85ccdf2f – Ben Harris <[email protected]> authored on 2023/01/10 15:34
Adjust Undead upper grid-size limit to avoid overflow

51dcf4ad – Ben Harris <[email protected]> authored on 2023/01/10 15:28
Last-ditch maximum size limit for Twiddle

c53e0d38 – Ben Harris <[email protected]> authored on 2023/01/10 15:39
Last-ditch maximum size limit for Tracks

07999443 – Ben Harris <[email protected]> authored on 2023/01/12 09:34
Limit size of puzzle in Tents to avoid integer overflow

91d96fa0 – Ben Harris <[email protected]> authored on 2023/01/10 15:24
Last-ditch maximum size limit for Sixteen

5c36e153 – Ben Harris <[email protected]> authored on 2023/01/10 15:41
Last-ditch maximum size limit for Signpost

d5ec2758 – Ben Harris <[email protected]> authored on 2023/01/10 05:54
Last-ditch maximum size limit for Same Game

b090c82d – Ben Harris <[email protected]> authored on 2023/01/09 19:32
Also limit Pegs to at least 1x1 even when not doing full validation

6e40605f – Ben Harris <[email protected]> authored on 2023/01/09 19:30
Last-ditch maximum size limit for Pegs

8a3fb82e – Ben Harris <[email protected]> authored on 2023/01/10 15:39
Last-ditch maximum size limit for Pearl

91c0fac1 – Ben Harris <[email protected]> authored on 2023/01/09 19:28
Last-ditch maximum size limit for Palisade

dd00e9c5 – Ben Harris <[email protected]> authored on 2023/01/11 18:15
Integer overflow protection in Pattern

40ec3aaf – Ben Harris <[email protected]> authored on 2023/01/09 19:25
Last-ditch maximum size limit for Netslide

051357bb – Ben Harris <[email protected]> authored on 2023/01/10 15:24
Last-ditch maximum size limit for Net

48e34522 – Ben Harris <[email protected]> authored on 2023/01/10 16:12
Avoid integer overflow in Mosaic maximum-size check

9e2e0692 – Ben Harris <[email protected]> authored on 2023/01/09 19:22
Also check for tiny grids in Mines

5cc9bfb8 – Ben Harris <[email protected]> authored on 2023/01/09 19:20
Last-ditch maximum size limit for Mines

ed75535f – Ben Harris <[email protected]> authored on 2023/01/09 19:19
Last-ditch maximum size limit for Map

261a9568 – Ben Harris <[email protected]> authored on 2023/01/11 04:43
Last-ditch maximum size limit for Magnets

d71bba1a – Ben Harris <[email protected]> authored on 2023/01/11 18:11
Limit maximum grid size in Loopy

fcda12f4 – Ben Harris <[email protected]> authored on 2023/01/10 15:31
Last-ditch maximum size limit for Light Up

98724b90 – Ben Harris <[email protected]> authored on 2023/01/10 19:04
Last-ditch grid-size limit for Inertia

d6019253 – Ben Harris <[email protected]> authored on 2023/01/11 04:35
Insist that Flood grids must have non-zero size

da220a77 – Ben Harris <[email protected]> authored on 2023/01/10 16:20
Last-ditch grid-size limit for Flood

26d0633f – Ben Harris <[email protected]> authored on 2023/01/10 06:07
Last-ditch maximum size limit for Flip

522588f6 – Ben Harris <[email protected]> authored on 2023/01/10 18:37
Last-ditch grid-size limit for Fifteen

d422dd60 – Ben Harris <[email protected]> authored on 2023/01/10 15:53
Last-ditch grid-size limit for Galaxies

b3f33457 – Ben Harris <[email protected]> authored on 2023/01/10 19:03
Last-ditch grid-size limit for Dominosa

97484b09 – Ben Harris <[email protected]> authored on 2023/01/09 19:09
Last-ditch maximum size limit for Bridges

21193eaf – Ben Harris <[email protected]> authored on 2023/01/12 15:55
Palisade: forbid moves that remove grid edges

b3d4a419 – Ben Harris <[email protected]> authored on 2023/01/07 14:32
Don't load too many states just because there's no STATEPOS

e5717d1b – Ben Harris <[email protected]> authored on 2023/01/08 06:31
Range-check record lengths when deserialising games

942d883d – Ben Harris <[email protected]> authored on 2023/01/08 05:20
Range-check normal moves in Undead

4845f3e9 – Ben Harris <[email protected]> authored on 2023/01/08 05:05
Correct RANGECHECK macro in Black Box

952ef8ca – Ben Harris <[email protected]> authored on 2023/01/07 18:44
Undead: fix buffer overrun in "M" command

a02c55b0 – Ben Harris <[email protected]> authored on 2023/01/07 18:31
Undead: check for valid commands in execute_move()

023ce755 – Ben Harris <[email protected]> authored on 2023/01/07 18:06
Sixteen: limit length of moves

1aded127 – Ben Harris <[email protected]> authored on 2023/01/07 17:05
Netslide: Reject moves wider than the grid

a539f38e – Ben Harris <[email protected]> authored on 2023/01/07 15:56
Mosaic: reject game descriptions containing bad characters

5279fd24 – Ben Harris <[email protected]> authored on 2023/01/07 15:28
Guess: validate peg colours in decode_ui()

c84af670 – Ben Harris <[email protected]> authored on 2023/01/07 14:45
Guess: Don't allow any moves once the game is solved

09b16293 – Simon Tatham <[email protected]> authored on 2023/01/15 11:18
Fix Emscripten cmake setup after fuzzpuzz was added.

32c487ba – Ben Harris <[email protected]> authored on 2023/01/11 05:14
Add a dictionary for AFL++

1a48d76f – Ben Harris <[email protected]> authored on 2023/01/12 09:28
Remember to free the game name in fuzzpuzz

5fa19315 – Ben Harris <[email protected]> authored on 2023/01/12 05:58
Don't leak midends in fuzzpuzz

311d227b – Ben Harris <[email protected]> authored on 2023/01/12 05:12
Merge the two versions of fuzzpuzz back together

69924f37 – Ben Harris <[email protected]> authored on 2023/01/07 20:03
AFL-specific shared-memory fuzzing mode

53a1faa0 – Ben Harris <[email protected]> authored on 2023/01/07 13:57
Add a fuzzing harness for Puzzles

9478efe3 – Ben Harris <[email protected]> authored on 2023/01/07 13:55
Remove some midend functions from nullfe.c

332873db – Ben Harris <[email protected]> authored on 2023/01/07 13:54
Add more functions to nullfe.c

e66d027a – Ben Harris <[email protected]> authored on 2023/01/09 15:38
Fix Pattern row clues when a row has no black in

171e7a76 – Alexandra Lanes <[email protected]> authored on 2023/01/08 08:53
Correct credits information

2537961b – Ben Harris <[email protected]> authored on 2023/01/02 13:28
Update devel.but commit ID

a2212e82 – Ben Harris <[email protected]> authored on 2023/01/02 12:44
Use a dynamically-sized buffer for Pattern row clues

d246077e – Ben Harris <[email protected]> authored on 2023/01/02 11:48
Add a macro of an upper bound on the formatted length of an integer

44b5291b – Ben Harris <[email protected]> authored on 2023/01/01 09:07
Adjust font size of Pattern clues based on the numbers

1ef9aa4c – Ben Harris <[email protected]> authored on 2022/12/28 19:35
Pattern: Pack clues for each row more closely together

23c9e0a8 – Ben Harris <[email protected]> authored on 2022/12/28 19:07
Pattern: Clip clues to their proper rectangles

14c025d1 – Ben Harris <[email protected]> authored on 2022/12/31 10:54
Create an icon for the Null Game

b403f8f9 – Ben Harris <[email protected]> authored on 2022/12/31 10:20
Support the generation of icons from uniformly-coloured screenshots

f63810fb – Ben Harris <[email protected]> authored on 2022/12/31 04:28
Don't use Null Game's extra source files for all GUI programs

0363e9e7 – Simon Tatham <[email protected]> authored on 2022/12/31 03:39
devel.but: fix markup error causing build failure.

cc36e478 – Ben Harris <[email protected]> authored on 2022/12/29 19:06
Slightly better macro usage for Tracks completion flash

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