ref: dd8164b77407fef0c56b426eb0b9a49ddeed13fa
dir: /cmake/platforms/unix.cmake/
find_package(PkgConfig REQUIRED) set(PUZZLES_GTK_FOUND FALSE) macro(try_gtk_package VER PACKAGENAME) if(NOT PUZZLES_GTK_FOUND AND (NOT DEFINED PUZZLES_GTK_VERSION OR PUZZLES_GTK_VERSION STREQUAL ${VER})) pkg_check_modules(GTK ${PACKAGENAME}) if(GTK_FOUND) set(PUZZLES_GTK_FOUND TRUE) endif() endif() endmacro() try_gtk_package(3 gtk+-3.0) try_gtk_package(2 gtk+-2.0) if(NOT PUZZLES_GTK_FOUND) message(FATAL_ERROR "Unable to find any usable version of GTK.") endif() include_directories(${GTK_INCLUDE_DIRS}) link_directories(${GTK_LIBRARY_DIRS}) set(platform_common_sources gtk.c printing.c) set(platform_gui_libs ${GTK_LIBRARIES}) set(platform_libs -lm) set(build_icons TRUE) if(DEFINED STRICT AND (CMAKE_C_COMPILER_ID MATCHES "GNU" OR CMAKE_C_COMPILER_ID MATCHES "Clang")) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wwrite-strings -std=c99 -pedantic -Werror") endif() function(get_platform_puzzle_extra_source_files OUTVAR NAME) if(build_icons AND EXISTS ${CMAKE_SOURCE_DIR}/icons/${NAME}.sav) # If we have the equipment to rebuild the puzzles' icon images # from scratch, do so. Then changes in the puzzle display code # will cause the icon to auto-update. build_icon(${NAME}) set(c_icon_file ${CMAKE_BINARY_DIR}/icons/${NAME}-icon.c) elseif(EXISTS ${CMAKE_SOURCE_DIR}/icons/${NAME}-icon.c) # Failing that, use a pre-built icon file in the 'icons' # subdirectory, if there is one. (They don't exist in git, but the # distribution tarball will have pre-built them and put them in # there, so that users building from that can still have icons # even if they don't have the wherewithal to rebuild them.) set(c_icon_file ${CMAKE_SOURCE_DIR}/icons/${NAME}-icon.c) else() # Failing even that, include no-icon.c to satisfy the link-time # dependencies. The puzzles will build without nice icons. set(c_icon_file ${CMAKE_SOURCE_DIR}/no-icon.c) endif() set(${OUTVAR} ${c_icon_file} PARENT_SCOPE) endfunction() function(set_platform_puzzle_target_properties NAME TARGET) set_target_properties(${TARGET} PROPERTIES OUTPUT_NAME ${NAME_PREFIX}${NAME}) install(TARGETS ${TARGET}) endfunction() function(build_platform_extras) endfunction()