General cleanups patch from James H:
Gary Wong points out a couple of minor errors in the setting of
Provide my old drag-based interface to Net as an ifdef-enabled
Another thing to watch out for when adding new puzzles.
Create a blank .rc file to be used in the absence of icons/foo.rc.
This game requires the numpad.
Dariusz Olszewski's changes to support compiling for PocketPC. This
After it confused Verity, clarify in the Unequal docs that the
Hardwiring the grid line width to 1 is really bad for printing. Use
Galaxies doesn't print in colour.
Don't create an undo-chain entry for a move with no effect.
Fix a UI glitch where dragging an existing arrow could change what it
Tweak the cropping of the Filling icon very slightly.
Update the checklist (yet again) to try to prevent a recurrence of
Forgot to enable the Windows icon.
More updates to the new-puzzle checklist.
New puzzle: `Filling', a Fillomino implementation by Jonas Koelker.
Oops. Having built the installer, we need a redirect for it in
Build an installer for Puzzles.
Somehow I let a couple of // comments get past me when I accepted
Phil Bordelon points out that when I renamed `Recursive' I missed a
Remove spurious semicolons from macros; their upset compilers that don't like
And fix the error _I_ made in r7311. I should stop coding now,
Part of r7310 completely changed the careful semantics of my
Patch from James H to make the Palm compiler stop objecting to my
We may reluctantly permit the returning of a too-easy puzzle if an
James H forgot to credit himself for Galaxies!
Update the new-puzzle checklist for the post-bob world.
Add James Harvey's excellent new puzzle, `Galaxies'.
Forgot to shuffle the num[] array! That was probably introducing
Replicate r7285 from PuTTY: make keyboard input work in HTML Help.
Now we have the new `module' command, use it.
Reinstate the icons in the Windows binaries.
Forgot to tag the Mac and Windows binaries with the revision number.
Looking for puzzles*.tar.gz in the right directory is liable to make
Build script for Puzzles using bob. I've also added a piece of extra
Misdirected cross-reference spotted by Jonas Koelker.
Marcin Wojdyr points out that the use of `>&' to redirect both
Phil Bordelon points out an off-by-one error: since Solo doesn't use
Patch from James H which shouldn't change the functionality of
Patch from James H to fix the occasional generation of puzzles
Phil Bordelon points out that the Unequal difficulty settings
Give all the intermediate files distinct file names, so that a
Formatting tweaks / index terms in Unequal docs.
First time I've added a new puzzle since the icons-and-screenshots
Add James H's new puzzle, `Unequal' (otherwise known as the
Remove a couple of rogue make targets for `osx.icns.o' and
Rather to my surprise given the amount of testing this code has had,
In Windows/Gtk front-ends, consistently use the ellipsis convention for naming
Phil Bordelon's patch yesterday should have initialised the GError
Phil Bordelon points out that my invocation of gdk_pixbuf_save()
Document the new --game and --load options on Unix.
Make errors in option parsing actually _do_ something in interactive mode.
Bring .R files for nullgame and unfinished puzzles up to date with the rest of
Update manual copyright to 2006.
Add NO_HTMLHELP and turn it on by default in Makefile.cyg.
Enhance icon.pl to be a fully general Windows icon builder: it now
`make all' targets are usually useful.
Er, further makedist fixes. Helps if you test _before_ checkin.
And update makedist.sh to put all the new stuff into the source
Fix the Cygwin RCFLAGS in the light of recent changes.
Aha, this seems to be a more sensible way of getting screenshots:
Support for run-time icons in the GTK puzzles. This involved another
Actually introduce the ability to build the Windows icons into the
Improve the icon images by cropping selected pieces out of most of
Code to construct Windows icon files for the puzzles, by munging the
New mechanism for automatic generation of the puzzle screenshots on
HTML Help support for Puzzles, with the same kind of automatic
Ability to build a .CHM for Puzzles. I haven't yet arranged for it
Small printing fix from Gary Wong. Shows up when printing with
Fix a couple of rounding errors in Inertia's gem-drawing code which
Optionally label the colours in Guess with letters of the alphabet.
Patch I've had lurking around for over a year and not remembered to
James H's Palm-compatibility updates to the latest Loopy changes,
Mike's changes to dsf.c alter the internal storage format of dsf
Minimal (i.e., lame) update to Loopy documentation to match reality -- it's
I'm sick and tired of having unfinished puzzle code lying around on
r6880 accidentally backed out r6780. That's what I get for accepting
Mike Pinna has done some major reworking of the Loopy solver, giving
Forgot to put the new .R files into makedist.sh. Oops!
Jesse W points out that I forgot to update the OS X front end in
Always something. Mention `svn add'ing the .R file in the new-puzzle
I'm sick of repeatedly adding and removing local changes to Recipe
Random docs cleanups I've collected together.
Since r6711, puzzles built with Gtk 1.2 would take double actions when a menu
Trivial patch from Ben Hutchings to support resizable windows under
Ben Hutchings's patch to add display of key accelerators in the Game
Patch from Ben Hutchings to prevent an ugly special case in
Cleanup patch from Ben Hutchings, fixing some odd-looking range
Patch from Ben Hutchings to prevent memory leakage during Loopy game
Introduce a new deductive mode in Slant's Hard level, which is the
"Hold" function in Guess was completely broken.
I've been pondering whether to do this for months: turn the rather