fixes redraw-on-resize bug, only direct draw now
code cleanup. capture mouse/keyboard input directly
adds timer support, adds blitter support (untested)
first working ui, still with issues
trying to get it work with libcontrol
adds mkfile and plan9.c (intermediate commit)
Net: Fix off-grid dragging, including a segfault
Stop code-signing Windows binaries we aren't shipping.
Reset non-WASM Firefox version back to 48.
Emergency fix to Puzzles WASM builds.
Emscripten build: stop setting MIN_EDGE_VERSION.
js: Turn the resize handle into embedded SVG
Wrap a few long lines in Keen
Windows: add a VERSIONINFO resource to the puzzle binaries.
Windows: leave puzzles.rc out of auxiliary GUI tools.
Untangle: turn #define VERTEX_NUMBERS into a preference.
Untangle: turn #define SHOW_CROSSINGS into a preference.
Map: document explicitly that initial regions are immutable.
Fix display glitch in Jigsaw Solo's pencil-mode cursor.
Singles: fix error highlighting when grid is disconnected.
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Inertia
Singles: prevent hangs at low puzzle sizes.
Singles: fix spelling in a validate_params error.
midend_request_keys: fix memory leak of a game_params.
Update copyright dates at head of manual to match others
KaiOS: set show-labels=true in preferences for Guess
js: allow for multiple environment blocks in HTML
js: load preferences from HTML elements
js: prefer some puzzle size even if loading isn't complete
Remove a comment suggesting use of localStorage for prefs
Untangle: make snapping grid invariant under window resize
Flood: fix interpret_move() return value for CURSOR_SELECT2
Flood: correctly handle clicks that only hide cursor
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Flood
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Unruly
Unruly: correctly handle clicks that only hide cursor
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Untangle
Add user preference for Singles' show_black_nums
Unruly: use new move_cursor() features
Unequal: use new move_cursor() features for normal movement
Twiddle: use move_cursor() for cursor movement
Towers: use new move_cursor() features
Tents: use new move_cursor() features
Solo: use new move_cursor() features
Slant: use new move_cursor() features
Singles: use new move_cursor() features
Signpost: use new move_cursor() features
Rectangles: use new move_cursor() features
Pattern: use new move_cursor() features
Palisade: use new move_cursor() features
Mosaic: use new move_cursor() features
Mosaic: remove some unused structure members
Mines: use new move_cursor() features
Magnets: use new move_cursor() features
Keen: use new move_cursor() features
Galaxies: use new move_cursor() features
Flip: use move_cursor() for cursor movement
Flood: use move_cursor() for cursor movement
Group: make keyboard play work again.
Keen, Solo, Towers, Undead, Unequal, Group: new UI preference.
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Light Up
Light Up: use new move_cursor() features
Dominosa: use new move_cursor() features
Use move_cursor() for cursor movement in Same Game
Appropriately generate MOVE_NO_EFFECT from '\b' in Guess
Use move_cursor() for cursor movement in Guess
move_cursor(): handle visible flag; return useful value
Guess: define constants for flags OR'ed into peg colours
Guess: move hold marker upward by two pixels
Pearl: re-use a single grid structure when generating
Same Game: level-triggered keyboard cursor hiding
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Same Game
Same Game: don't hide keyboard cursor on unrecognised keys
Same Game: scale TILE_GAP with tilesize
Flood: don't draw zero-width tile separators
Same Game: more efficient tile_redraw
js: keep colour strings in JavaScript rather than in C
midend_get_prefs: Don't free memory that we just copied elsewhere.
Use the standard game_mkhighlight in Same Game
Same Game: darken light colours to make keyboard cursor visible
Refactor the new icon installation code.
Install the icons to the right location on Linux
Generate more common icon sizes
grid_edge_bydots_cmpfn: remove dangerous pointer comparison.
osx.m: avoid division by zero in startConfigureSheet.
grid.c: new and improved Penrose tiling generator.
grid.c: add dot coordinates to debugging dumps.
grid.c: allocate face/edge/dot arrays incrementally.
Move mul_root3 out into misc.c and generalise it.
js: Copy-to-clipboard support
Add user preference for Bridges' "G" key (show_hints)
Bridges: remove a comment for a deleted line of code
Fix control-character generation fix
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Galaxies
Pearl: slightly better handling of clicks outside the grid
Keen: fix another misuse of dsf_canonify.
Reduce the set of keys from which we generate control characters
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Flip