ref: 503f1c4ab81928c2792a2cf73bc97587460dac86
dir: /penrose-legacy.h/
/* penrose-legacy.h: legacy Penrose tiling functions. * * Provides an interface with which to generate Penrose tilings * by recursive subdivision of an initial tile of choice (one of the * four sets of two pairs kite/dart, or thin/thick rhombus). * * You supply a callback function and a context pointer, which is * called with each tile in turn: you choose how many times to recurse. * * This method of generating Penrose tiling fragments is superseded by * the completely different algorithm in penrose.c. We keep the legacy * algorithm around only for interpreting Loopy game IDs generated by * older versions of the code. */ #ifndef PUZZLES_PENROSE_LEGACY_H #define PUZZLES_PENROSE_LEGACY_H #ifndef PHI #define PHI 1.6180339887 #endif typedef struct vector vector; double penrose_legacy_vx(vector *vs, int i); double penrose_legacy_vy(vector *vs, int i); typedef struct penrose_legacy_state penrose_legacy_state; /* Return non-zero to clip the tree here (i.e. not recurse * below this tile). * * Parameters are state, vector array, npoints, depth. * ctx is inside state. */ typedef int (*tile_callback)(penrose_legacy_state *, vector *, int, int); struct penrose_legacy_state { int start_size; /* initial side length */ int max_depth; /* Recursion depth */ tile_callback new_tile; void *ctx; /* for callback */ }; #ifndef PENROSE_ENUM_DEFINED #define PENROSE_ENUM_DEFINED enum { PENROSE_P2, PENROSE_P3 }; #endif extern int penrose_legacy(penrose_legacy_state *state, int which, int angle); /* Returns the side-length of a penrose tile at recursion level * gen, given a starting side length. */ extern double penrose_legacy_side_length(double start_size, int depth); /* Calculate start size and recursion depth required to produce a * width-by-height sized patch of penrose tiles with the given tilesize */ extern void penrose_legacy_calculate_size( int which, int tilesize, int w, int h, double *required_radius, int *start_size, int *depth); #endif