ref: 8b6238bf263ac5d1f357c0f4a4d0e113b83f1570
dir: /objects.h/
typedef struct Buffer Buffer; struct Buffer { char *buffer; long len; }; typedef struct Variable Variable; struct Variable { long type; }; typedef struct Type Type; struct Type { u32int len; u32int optype; }; typedef struct Function Function; struct Function { long rettype; long label; }; typedef struct Label Label; struct Label { u32int *ptr; }; enum { TTYPE, TVARIABLE, TFUNCTION, TLABEL, }; typedef struct Item Item; struct Item { short type; union { Variable v; Type t; Function f; Label l; }; }; typedef struct EntryPoint EntryPoint; struct EntryPoint { char *name; long func; EntryPoint *next; }; typedef struct Shader Shader; struct Shader { u32int *buffer; long len; int descpool; int compiled; // is the shader compiled? Item *items; long nitems; long maxitems; EntryPoint *entrypoints; long lastfunction; }; typedef struct DescSet DescSet; struct DescSet { vlong *bindings; // id of buffer int numbindings; }; typedef struct DescPool DescPool; struct DescPool { DescSet *sets; int numsets; };