ref: ffe16b59b7ae8c2e00dffa7bba7c9d7b9238c9f5
dir: /test/t/t_allpass.c/
#include "soundpipe.h" #include "md5.h" #include "tap.h" #include "test.h" int t_allpass(sp_test *tst, sp_data *sp, const char *hash) { sp_srand(sp, 0); uint32_t n; int fail = 0; sp_allpass *ap_d; sp_tenv *env_d; sp_noise *nz_d; SPFLOAT tick = 0, env = 0, noise = 0, allpass = 0; sp_allpass_create(&ap_d); sp_tenv_create(&env_d); sp_noise_create(&nz_d); sp_allpass_init(sp, ap_d, 0.1); sp_tenv_init(sp, env_d); env_d->atk = 0.001; env_d->hold = 0.00; env_d->rel = 0.1; sp_noise_init(sp, nz_d); for(n = 0; n < tst->size; n++) { tick = 0, env = 0, noise = 0, allpass = 0; tick = (n == 0) ? 1 : 0; sp_tenv_compute(sp, env_d, &tick, &env); sp_noise_compute(sp, nz_d, NULL, &noise); noise *= env * 0.5; sp_allpass_compute(sp, ap_d, &noise, &allpass); sp_test_add_sample(tst, allpass); } fail = sp_test_verify(tst,hash); sp_noise_destroy(&nz_d); sp_tenv_destroy(&env_d); sp_allpass_destroy(&ap_d); if(fail) return SP_NOT_OK; else return SP_OK; }