ref: bbfeadd2e4c2c311ed1a71548c0faafc874a9afa
dir: /modules/data/paulstretch.lua/
sptbl["paulstretch"] = { files = { module = "paulstretch.c", header = "paulstretch.h", example = "ex_paulstretch.c", }, func = { create = "sp_paulstretch_create", destroy = "sp_paulstretch_destroy", init = "sp_paulstretch_init", compute = "sp_paulstretch_compute", }, params = { mandatory = { { name = "ft", type = "sp_ftbl *", description = "ftable containing audio data", default = "N/A" }, { name = "windowsize", type = "SPFLOAT", description = "Window size, in seconds.", default = 10 }, { name = "stretch", type = "SPFLOAT", description = "Stretch factor, 1.0 is no stretch.", default = 10 }, }, optional = { } }, modtype = "module", description = [[An extreme time-stretching algorithm by Paul Nasca Octavian This is an implementation of the popular paulstretch algorithm used for time stretching an audio signal to create ambient textures. Ideally, this algorithm is best used for stretching signals by very very long amounts. This version of paulstretch will take an ftable and loop through it, make it an ideal means for creating sustained pads. ]], ninputs = 0, noutputs = 1, inputs = { }, outputs = { { name = "out", description = "Signal output." }, } }