ref: 0df3039072e1eb47d710348117063fa45cfaf2dd
dir: /modules/vardelay.c/
/* this file is placed in the public domain */ #include <math.h> #include <stdlib.h> #define SK_VARDELAY_PRIV #include "tangled/vardelay.h" #include "soundpipe.h" int sp_vardelay_create(sp_vardelay **p) { *p = malloc(sizeof(sp_vardelay)); return SP_OK; } int sp_vardelay_destroy(sp_vardelay **p) { sp_vardelay *pp; pp = *p; free(pp->v); free(pp->buf); free(*p); return SP_OK; } int sp_vardelay_init(sp_data *sp, sp_vardelay *p, SPFLOAT maxdel) { unsigned long sz; sz = floor(maxdel * sp->sr) + 1; p->v = malloc(sizeof(sk_vardelay)); p->buf = calloc(1, sz * sizeof(SPFLOAT)); sk_vardelay_init(p->v, sp->sr, p->buf, sz); p->feedback = 0; p->del = maxdel * 0.5; sk_vardelay_delay(p->v, p->del); sk_vardelay_feedback(p->v, p->feedback); return SP_OK; } int sp_vardelay_compute(sp_data *sp, sp_vardelay *p, SPFLOAT *in, SPFLOAT *out) { USED(sp); sk_vardelay_delay(p->v, p->del); sk_vardelay_feedback(p->v, p->feedback); *out = sk_vardelay_tick(p->v, *in); return SP_OK; }