few more proper event typedefs
dummy files that chocolate doom really doesn't need
forgot to add the header, as usual
sdl: add a dumb version of SDL_QuitRequested
sdl: add missing typedefs
limits.h: add {,L,U,UL}LONG_{MIN,MAX} (thanks nature)
sdl: missing header change
sdl: add XRGB8888 (and RGB888 alias) pixel format
sdl: add SDL_SetMainReady stub
limits: add CHAR_BIT
sdl: add SDL_BUTTON macro
sdl: add few more stubs for events peeping and joysticks
sdl: add SDLK_AC_BACK
errno: add EINVAL
inttypes: add more PRI* stuff
add dirfd, fstatat, unlink
sdl2 audio: don't expect the chan to close if no audio thread is running
sdl2: scale mouse movements according to zoom
missed some spaces, convert to tabs
SDL2: remove SDL_GetWindowSurface stub
SDL2: more stubs
add float.h
add and use Nmsec
export some of the private functions
sdl2: handle Mod4 as KMOD_LGUI
sdl2: fixup
sdl2: treat Kaltgr and right Alt
kbd: make repeats work for both text & non-text while also simplifying the logic
kbd: ignore repeats with non-text codes
GOOD NEWS EVERYONE: not wip anymore
isatty, gmtime, isfinite, signbit (WRONG), ERANGE
fcntl: add a few open(2) flags
time: add mktime
stdlib: add setenv
math: add INFINITY and NAN
math: add isnormal
stdint.h: add (u)intmax_t
math: add isinf
sys/time.h: include time.h (depends on it anyway)
sdl2: add KMOD_SHIFT, KMOD_CTRL, KMOD_ALT and KMOD_GUI
sdl2: add SDL_ALPHA_OPAQUE & SDL_ALPHA_TRANSPARENT
limits.h: add UINT16_MAX
sdl2: simplify SDL_CreateRGBSurfaceFrom; add SDL_RenderReadPixels (no pitch used)
sdl2: add SDL_CreateRGBSurfaceWithFormat; use pitch in SDL_CreateRGBSurfaceFrom
add setjmp.h
sdl2: use ARGB32, support SDL_BLENDMODE_BLEND. it IS slower, but stuff works as expected
stdlib.h: EXIT_(SUCCESS|FAILURE)
sdl2: fix scaling when logical render size has not been set
sdl2: keep subevents out of union, reset the entire event on poll
do NOT include <thread.h> in the common header
math.h: add expf, logf, log10f and sqrtf
add strerror
sdl2: fix upper case text input events
add a bit of portmidi stubs
sdl2: add SDL_memset
npe: fix sleep function not being sleepy enough
sdl2: do not send SDL_TEXTINPUT event if a modifier used
sdl2: define SDL_zero and SDL_realloc
sdl2: fix inverted mouse scrolling
turn exit() into a func pointer
forgot to push gettimeofday
sdl2: fix wrong func name and missing scale.c from the build
sdl2: SDL_image stubs
sdl2: move image scaler outside
sdl2: rwops: set ops pointers
sdl2: add SDL_RWops (not tested yet)
sdl2: safe chanclose
mkfile: clean up
sdl2: move threads logic into a separate file, implement SDL_SetThreadPriority, add SDL_CreateThreadWithStackSize
sdl2: move stuff around
sdl2: add empty SDL_syswm.h
add pthread
sdl2: move threads logic to a separate header
dirent.h: define more DT_* values and _DIRENT_HAVE_D_TYPE
limits.h: CHAR_MAX & SCHAR_MAX
math.h: M_PI and powf → pow
strcasestr → cistrstr
stdlib.h: RAND_MAX
add gettimeoday
time.h: include sys/time.h
stat: extend with S_IF* and errno
sdl2: reorganize more, fix audio opening too late
sigaction: print received signal information
sdl2: SDL_audio.h
sdl2: more enhancements
sdl2: take audio logic into a separate file
add (empty) fcntl.h
sdl2: SDL_WaitThread (and proper "detach"), SDL_ShowWindow nop stub; add more scancodes
add strftime nop stub
stat(2): set st_mtime
sys/stat.h: include unistd.h directly here
limits.h: INT8_MAX, UINT8_MAX
add <fts.h> and nop stubs
update license
math.h: fix log2f
stdbool.h: correct ifndef