npe: add popen and pclose
inttypes.h: add more PRI*; remove "d" suffix because *printf are the ones exported
sdl2: SDL_WaitEvent(NULL), SDL_PushEvent (thanks cgnarne)
sdl2: mixer: fix a warning
sdl2: assortment of fixes and funcs (thanks moody)
sdl2: add SDL_MIX_MAXVOLUME (thanks moody)
errno: add EACCES (thanks moody)
npe: add atime to *stat
npe: add clock_gettime
sdl/audio: set pipe buffer size when running pcmconv; use the correct device name
sdl2: refactor image channel code, more palette function coverage
SDL: readjust/add more scancodes
SDL: scancodes: place command & period properly (thanks uramekus)
sdl2: add SDL_PIXELFORMAT_ABGR8888
sdl2: add SDL_LockTexture and SDL_UnlockTexture
parg: fix a few warnings
npe: add getopt and getopt_long (based on parg)
npe: add strerror_r
pthread: fix const/pointer mess
npe: add cbrtf
npe: add hypotf
npe: add ldexpf
sigaction: do not crash
npe: sigemptyset and more signal stuff
npe: PRI* do not have %
npe: add div
npe: add fmax
npe: add acosh and log1p
forgot to add the file
define PRIuPTR
define USHRT_MAX
define HUGE_VAL
define off_t
SDL2: add SDL_GL_GetDrawableSize
npe: add fstat
SDL_UpdateTexture: fix pitch comparison
SDL_CreateWindow: fix copy-paste
SDL_RenderCopy: no scaling unless bigger destination
realpath: handle non-absolute path resolving when open/fd2path fails
ditto, if fd2path failed
realpath: resort to cleanname if could not open the file
sdl2: SDLK_RETURN has to be \r not \n, fix that
realpath: fix the wrong (inverted) check
sdl2: SDL_PIXELFORMAT_RGB24 and SDL_SaveBMP
libnpe: strftime (%Y %m %d %H %M and %S)
time funcs: set timezone
npe: add utime.h
npe: add libgen.h
leave fpu flags alone; more precise/portable versions of log2/exp2
sdl2: get the screen size correctly; be more careful when changing physical window size
sdl2/rwops: fix a warning
sdl2: restore SDL_GetVersion that was removed in botched merge
stdint: include guard, found some code that defined it itself
sdl2: add SDL_GetVersion
use screen channel instead of hardcoded values
corret SDL_PIXELFORMAT_INDEX8 so we match real SDL
loop getwindow's and don't allocate each blit
add realpath() and ENAMETOOLONG
sdl: SDL_WaitEvent
send keyup for Kctl, useful for duke3d
few more proper event typedefs
dummy files that chocolate doom really doesn't need
forgot to add the header, as usual
sdl: add a dumb version of SDL_QuitRequested
sdl: add missing typedefs
limits.h: add {,L,U,UL}LONG_{MIN,MAX} (thanks nature)
sdl: missing header change
sdl: add XRGB8888 (and RGB888 alias) pixel format
sdl: add SDL_SetMainReady stub
limits: add CHAR_BIT
sdl: add SDL_BUTTON macro
sdl: add few more stubs for events peeping and joysticks
sdl: add SDLK_AC_BACK
errno: add EINVAL
inttypes: add more PRI* stuff
add dirfd, fstatat, unlink
sdl2 audio: don't expect the chan to close if no audio thread is running
sdl2: scale mouse movements according to zoom
missed some spaces, convert to tabs
SDL2: remove SDL_GetWindowSurface stub
SDL2: more stubs