ref: f4b920c44438997d3783c1b4fb734322065f396f
dir: /player/nuklear_glfw_gl3.h/
/* * Nuklear - 1.32.0 - public domain * no warrenty implied; use at your own risk. * authored from 2015-2016 by Micha Mettke */ /* * ============================================================== * * API * * =============================================================== */ #ifndef NK_GLFW_GL3_H_ #define NK_GLFW_GL3_H_ #ifdef __cplusplus extern "C" { #endif typedef void GLvoid; typedef unsigned int GLuint; typedef unsigned int GLenum; typedef unsigned int GLbitfield; typedef int GLint; typedef int GLsizei; typedef float GLfloat; typedef float GLclampf; typedef char GLchar; typedef unsigned char GLboolean; typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; #define GL_FALSE 0 #define GL_TRUE 1 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR 0x2601 #define GL_NEAREST 0x2600 #define GL_REPEAT 0x2901 #define GL_CLAMP 0x2900 #define GL_FLOAT 0x1406 #define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_SHORT 0x1403 #define GL_RGBA 0x1908 #define GL_BLEND 0x0BE2 #define GL_FUNC_ADD 0x8006 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_CULL_FACE 0x0B44 #define GL_DEPTH_TEST 0x0B71 #define GL_SCISSOR_TEST 0x0C11 #define GL_TEXTURE0 0x84C0 #define GL_STREAM_DRAW 0x88E0 #define GL_WRITE_ONLY 0x88B9 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 /*GLuint glCreateProgram (void); void glDeleteProgram (GLuint program); void glGetProgramiv (GLuint program, GLenum pname, GLint *params); GLuint glCreateShader (GLenum type); void glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); void glCompileShader (GLuint shader); void glGetShaderiv (GLuint shader, GLenum pname, GLint *params); void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); void glAttachShader (GLuint program, GLuint shader); void glLinkProgram (GLuint program); void glUseProgram (GLuint program); void glDeleteShader (GLuint shader); void glDetachShader (GLuint program, GLuint shader); GLint glGetUniformLocation (GLuint program, const GLchar *name); GLint glGetAttribLocation (GLuint program, const GLchar *name); void glGenBuffers (GLsizei n, GLuint *buffers); void glDeleteBuffers (GLsizei n, const GLuint *buffers); void glBindBuffer (GLenum target, GLuint buffer); void glGenVertexArrays (GLsizei n, GLuint *arrays); void glDeleteVertexArrays (GLsizei n, const GLuint *arrays); void glBindVertexArray (GLuint array); void glDisableVertexAttribArray (GLuint index); void glEnableVertexAttribArray (GLuint index); void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); void glGenTextures( GLsizei n, GLuint *textures ); void glDeleteTextures( GLsizei n, const GLuint *textures); void glBindTexture( GLenum target, GLuint texture ); void glTexParameteri( GLenum target, GLenum pname, GLint param ); void glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); void glActiveTexture( GLenum texture ); void glEnable( GLenum cap ); void glDisable( GLenum cap ); void glAlphaFunc( GLenum func, GLclampf ref ); void glBlendFunc( GLenum sfactor, GLenum dfactor ); void glBlendEquation( GLenum mode ); void glScissor( GLint x, GLint y, GLsizei width, GLsizei height); void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); void glUniform1f (GLint location, GLfloat v0); void glUniform2f (GLint location, GLfloat v0, GLfloat v1); void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); void glUniform1i (GLint location, GLint v0); void glUniform2i (GLint location, GLint v0, GLint v1); void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); void glUniform1fv (GLint location, GLsizei count, const GLfloat *value); void glUniform2fv (GLint location, GLsizei count, const GLfloat *value); void glUniform3fv (GLint location, GLsizei count, const GLfloat *value); void glUniform4fv (GLint location, GLsizei count, const GLfloat *value); void glUniform1iv (GLint location, GLsizei count, const GLint *value); void glUniform2iv (GLint location, GLsizei count, const GLint *value); void glUniform3iv (GLint location, GLsizei count, const GLint *value); void glUniform4iv (GLint location, GLsizei count, const GLint *value); void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); #ifndef EMSCRIPTEN void *glMapBuffer (GLenum target, GLenum access); #endif void *glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); GLboolean glUnmapBuffer (GLenum target);*/ enum nk_glfw_init_state{ NK_GLFW3_DEFAULT=0, NK_GLFW3_INSTALL_CALLBACKS }; NK_API struct nk_context* nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state); NK_API void nk_glfw3_shutdown(void); NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas); NK_API void nk_glfw3_font_stash_end(void); NK_API void nk_glfw3_new_frame(void); NK_API void nk_glfw3_render(enum nk_anti_aliasing, int max_vertex_buffer, int max_element_buffer); NK_API void nk_glfw3_device_destroy(void); NK_API void nk_glfw3_device_create(void); NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint); NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff); NK_API void nk_glfw3_mouse_button_callback(GLFWwindow *win, int button, int action, int mods); #endif /* * ============================================================== * * IMPLEMENTATION * * =============================================================== */ #ifdef NK_GLFW_GL3_IMPLEMENTATION #ifndef NK_GLFW_TEXT_MAX #define NK_GLFW_TEXT_MAX 256 #endif #ifndef NK_GLFW_DOUBLE_CLICK_LO #define NK_GLFW_DOUBLE_CLICK_LO 0.02 #endif #ifndef NK_GLFW_DOUBLE_CLICK_HI #define NK_GLFW_DOUBLE_CLICK_HI 0.2 #endif struct nk_glfw_device { struct nk_buffer cmds; struct nk_draw_null_texture null; GLuint vbo, vao, ebo; GLuint prog; GLuint vert_shdr; GLuint frag_shdr; GLint attrib_pos; GLint attrib_uv; GLint attrib_col; GLint uniform_tex; GLint uniform_proj; GLuint font_tex; }; struct nk_glfw_vertex { float position[2]; float uv[2]; nk_byte col[4]; }; static struct nk_glfw { GLFWwindow *win; int width, height; int display_width, display_height; struct nk_glfw_device ogl; struct nk_context ctx; struct nk_font_atlas atlas; struct nk_vec2 fb_scale; unsigned int text[NK_GLFW_TEXT_MAX]; int text_len; struct nk_vec2 scroll; double last_button_click; } glfw; #if defined(USE_GLES3) #if defined(__APPLE__) #define NK_SHADER_VERSION "#version 150\n" #else #define NK_SHADER_VERSION "#version 300 es\n" #endif #define ATTR "in " #define VARYING "out " #define INVARYNG "in " #else #define NK_SHADER_VERSION "" #define ATTR "attribute " #define VARYING "varying " #define INVARYNG "varying " #endif static GLuint LoadShader(GLenum type, const char *shaderSrc) { GLint compiled; GLuint shader = glCreateShader(type); if (shader == 0) return 0; glShaderSource(shader, 1, &shaderSrc, NULL); glCompileShader(shader); glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); if (!compiled) { GLint infoLen = 0; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); if (infoLen > 1) { char *infoLog = (char*)malloc(sizeof(char)*infoLen); glGetShaderInfoLog (shader, infoLen, NULL, infoLog); printf("error: compiling shader failed:\n%s\n", infoLog); free(infoLog); } glDeleteShader(shader); return 0; } return shader; } NK_API void nk_glfw3_device_create(void) { GLint status; static const GLchar *vertex_shader = NK_SHADER_VERSION "uniform mat4 ProjMtx;\n" ATTR "vec2 Position;\n" ATTR "vec2 TexCoord;\n" ATTR "vec4 Color;\n" VARYING "vec2 Frag_UV;\n" VARYING "vec4 Frag_Color;\n" "void main() {\n" " Frag_UV = TexCoord;\n" " Frag_Color = Color;\n" " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" "}\n"; static const GLchar *fragment_shader = NK_SHADER_VERSION #if defined(USE_GLES3) "precision mediump float;\n" #endif "uniform sampler2D Texture;\n" INVARYNG "vec2 Frag_UV;\n" INVARYNG "vec4 Frag_Color;\n" #if defined(USE_GLES3) "out vec4 Out_Color;\n" #endif "void main(){\n" #if defined(USE_GLES3) " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" #else " gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n" #endif "}\n"; struct nk_glfw_device *dev = &glfw.ogl; nk_buffer_init_default(&dev->cmds); dev->prog = glCreateProgram(); dev->vert_shdr = LoadShader(GL_VERTEX_SHADER, vertex_shader); dev->frag_shdr = LoadShader(GL_FRAGMENT_SHADER, fragment_shader); glAttachShader(dev->prog, dev->vert_shdr); glAttachShader(dev->prog, dev->frag_shdr); glLinkProgram(dev->prog); glGetProgramiv(dev->prog, GL_LINK_STATUS, &status); assert(status == GL_TRUE); dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture"); dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx"); dev->attrib_pos = glGetAttribLocation(dev->prog, "Position"); dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord"); dev->attrib_col = glGetAttribLocation(dev->prog, "Color"); { /* buffer setup */ GLsizei vs = sizeof(struct nk_glfw_vertex); size_t vp = offsetof(struct nk_glfw_vertex, position); size_t vt = offsetof(struct nk_glfw_vertex, uv); size_t vc = offsetof(struct nk_glfw_vertex, col); glGenBuffers(1, &dev->vbo); glGenBuffers(1, &dev->ebo); glGenVertexArrays(1, &dev->vao); glBindVertexArray(dev->vao); glBindBuffer(GL_ARRAY_BUFFER, dev->vbo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo); glEnableVertexAttribArray((GLuint)dev->attrib_pos); glEnableVertexAttribArray((GLuint)dev->attrib_uv); glEnableVertexAttribArray((GLuint)dev->attrib_col); glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp); glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt); glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc); } glBindTexture(GL_TEXTURE_2D, 0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindVertexArray(0); } NK_INTERN void nk_glfw3_device_upload_atlas(const void *image, int width, int height) { struct nk_glfw_device *dev = &glfw.ogl; glGenTextures(1, &dev->font_tex); glBindTexture(GL_TEXTURE_2D, dev->font_tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image); } NK_API void nk_glfw3_device_destroy(void) { struct nk_glfw_device *dev = &glfw.ogl; glDetachShader(dev->prog, dev->vert_shdr); glDetachShader(dev->prog, dev->frag_shdr); glDeleteShader(dev->vert_shdr); glDeleteShader(dev->frag_shdr); glDeleteProgram(dev->prog); glDeleteTextures(1, &dev->font_tex); glDeleteBuffers(1, &dev->vbo); glDeleteBuffers(1, &dev->ebo); nk_buffer_free(&dev->cmds); } NK_API void nk_glfw3_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer) { struct nk_glfw_device *dev = &glfw.ogl; struct nk_buffer vbuf, ebuf; GLfloat ortho[4][4] = { {2.0f, 0.0f, 0.0f, 0.0f}, {0.0f,-2.0f, 0.0f, 0.0f}, {0.0f, 0.0f,-1.0f, 0.0f}, {-1.0f,1.0f, 0.0f, 1.0f}, }; ortho[0][0] /= (GLfloat)glfw.width; ortho[1][1] /= (GLfloat)glfw.height; /* setup global state */ glEnable(GL_BLEND); glBlendEquation(GL_FUNC_ADD); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glEnable(GL_SCISSOR_TEST); glActiveTexture(GL_TEXTURE0); /* setup program */ glUseProgram(dev->prog); glUniform1i(dev->uniform_tex, 0); glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]); //glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height); { /* convert from command queue into draw list and draw to screen */ const struct nk_draw_command *cmd; void *vertices, *elements; const nk_draw_index *offset = NULL; /* allocate vertex and element buffer */ glBindVertexArray(dev->vao); glBindBuffer(GL_ARRAY_BUFFER, dev->vbo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo); glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW); glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW); /* load draw vertices & elements directly into vertex + element buffer */ //vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); //elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); vertices = glMapBufferRange(GL_ARRAY_BUFFER, 0, max_vertex_buffer, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); elements = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, max_element_buffer, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); { /* fill convert configuration */ struct nk_convert_config config; static const struct nk_draw_vertex_layout_element vertex_layout[] = { {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)}, {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)}, {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)}, {NK_VERTEX_LAYOUT_END} }; NK_MEMSET(&config, 0, sizeof(config)); config.vertex_layout = vertex_layout; config.vertex_size = sizeof(struct nk_glfw_vertex); config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex); config.null = dev->null; config.circle_segment_count = 22; config.curve_segment_count = 22; config.arc_segment_count = 22; config.global_alpha = 1.0f; config.shape_AA = AA; config.line_AA = AA; /* setup buffers to load vertices and elements */ nk_buffer_init_fixed(&vbuf, vertices, (size_t)max_vertex_buffer); nk_buffer_init_fixed(&ebuf, elements, (size_t)max_element_buffer); nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config); } glUnmapBuffer(GL_ARRAY_BUFFER); glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); /* iterate over and execute each draw command */ nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds) { if (!cmd->elem_count) continue; glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id); glScissor( (GLint)(cmd->clip_rect.x * glfw.fb_scale.x), (GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y), (GLint)(cmd->clip_rect.w * glfw.fb_scale.x), (GLint)(cmd->clip_rect.h * glfw.fb_scale.y)); glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset); offset += cmd->elem_count; } nk_clear(&glfw.ctx); } /* default OpenGL state */ glUseProgram(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindVertexArray(0); glDisable(GL_BLEND); glDisable(GL_SCISSOR_TEST); } NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint) { (void)win; if (glfw.text_len < NK_GLFW_TEXT_MAX) glfw.text[glfw.text_len++] = codepoint; } NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff) { (void)win; (void)xoff; glfw.scroll.x += (float)xoff; glfw.scroll.y += (float)yoff; } NK_API void nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods) { double x, y; if (button != GLFW_MOUSE_BUTTON_LEFT) return; glfwGetCursorPos(window, &x, &y); if (action == GLFW_PRESS) { double dt = glfwGetTime() - glfw.last_button_click; if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) nk_input_button(&glfw.ctx, NK_BUTTON_DOUBLE, (int)x, (int)y, nk_true); glfw.last_button_click = glfwGetTime(); } else nk_input_button(&glfw.ctx, NK_BUTTON_DOUBLE, (int)x, (int)y, nk_false); } NK_INTERN void nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit) { const char *text = glfwGetClipboardString(glfw.win); if (text) nk_textedit_paste(edit, text, nk_strlen(text)); (void)usr; } NK_INTERN void nk_glfw3_clipbard_copy(nk_handle usr, const char *text, int len) { char *str = 0; (void)usr; if (!len) return; str = (char*)malloc((size_t)len+1); if (!str) return; memcpy(str, text, (size_t)len); str[len] = '\0'; glfwSetClipboardString(glfw.win, str); free(str); } NK_API struct nk_context* nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state) { glfw.win = win; if (init_state == NK_GLFW3_INSTALL_CALLBACKS) { glfwSetScrollCallback(win, nk_gflw3_scroll_callback); glfwSetCharCallback(win, nk_glfw3_char_callback); glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback); } nk_init_default(&glfw.ctx, 0); glfw.ctx.clip.copy = nk_glfw3_clipbard_copy; glfw.ctx.clip.paste = nk_glfw3_clipbard_paste; glfw.ctx.clip.userdata = nk_handle_ptr(0); glfw.last_button_click = 0; nk_glfw3_device_create(); return &glfw.ctx; } NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas) { nk_font_atlas_init_default(&glfw.atlas); nk_font_atlas_begin(&glfw.atlas); *atlas = &glfw.atlas; } NK_API void nk_glfw3_font_stash_end(void) { const void *image; int w, h; image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32); nk_glfw3_device_upload_atlas(image, w, h); nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.null); if (glfw.atlas.default_font) nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle); } NK_API void nk_glfw3_new_frame(void) { int i; double x, y; struct nk_context *ctx = &glfw.ctx; struct GLFWwindow *win = glfw.win; /*glfw.width = winWidth; glfw.height = winHeight; glfw.display_width = width; glfw.display_height = height;*/ glfwGetWindowSize(win, &glfw.width, &glfw.height); glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height); glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width; glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height; nk_input_begin(ctx); for (i = 0; i < glfw.text_len; ++i) nk_input_unicode(ctx, glfw.text[i]); #if NK_GLFW_GL3_MOUSE_GRABBING /* optional grabbing behavior */ if (ctx->input.mouse.grab) glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); else if (ctx->input.mouse.ungrab) glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL); #endif nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS|| glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS); if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) { nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS); } else { nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS); nk_input_key(ctx, NK_KEY_COPY, 0); nk_input_key(ctx, NK_KEY_PASTE, 0); nk_input_key(ctx, NK_KEY_CUT, 0); nk_input_key(ctx, NK_KEY_SHIFT, 0); } glfwGetCursorPos(win, &x, &y); //x = mx; //y = my; nk_input_motion(ctx, (int)x, (int)y); #if NK_GLFW_GL3_MOUSE_GRABBING if (ctx->input.mouse.grabbed) { glfwSetCursorPos(glfw.win, ctx->input.mouse.prev.x, ctx->input.mouse.prev.y); ctx->input.mouse.pos.x = ctx->input.mouse.prev.x; ctx->input.mouse.pos.y = ctx->input.mouse.prev.y; } #endif nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS); nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS); nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS); /*nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, mkeys & 1); nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, mkeys & 2); nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, mkeys & 4);*/ nk_input_scroll(ctx, glfw.scroll); nk_input_end(&glfw.ctx); glfw.text_len = 0; glfw.scroll = nk_vec2(0,0); } NK_API void nk_glfw3_shutdown(void) { nk_font_atlas_clear(&glfw.atlas); nk_free(&glfw.ctx); nk_glfw3_device_destroy(); memset(&glfw, 0, sizeof(glfw)); } #ifdef __cplusplus } #endif #endif