ref: 397265f5791291defa76487c2388e1898e2e433c
dir: /sapi/FliteCMUGenericCG/FliteCMUGenericCG.vcxproj/
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{CB643967-71C6-4C26-86D7-15051EF2E258}</ProjectGuid> <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> <Keyword>AtlProj</Keyword> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v140_xp</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v140_xp</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v140_xp</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v140_xp</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="Shared"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <IgnoreImportLibrary>true</IgnoreImportLibrary> <LinkIncremental>true</LinkIncremental> <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir> <IntDir>$(Platform)\$(Configuration)\</IntDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <IgnoreImportLibrary>true</IgnoreImportLibrary> <LinkIncremental>true</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <IgnoreImportLibrary>true</IgnoreImportLibrary> <LinkIncremental>false</LinkIncremental> <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir> <IntDir>$(Platform)\$(Configuration)\</IntDir> <TargetName>$(ProjectName)_$(Platform)</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <IgnoreImportLibrary>true</IgnoreImportLibrary> <LinkIncremental>false</LinkIncremental> <TargetName>$(ProjectName)_$(Platform)</TargetName> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <SDLCheck>true</SDLCheck> <AdditionalIncludeDirectories>..\..\include;..\flitettsengineobj;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Midl> <MkTypLibCompatible>false</MkTypLibCompatible> <TargetEnvironment>Win32</TargetEnvironment> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <HeaderFileName>FliteCMUGenericCG_i.h</HeaderFileName> <InterfaceIdentifierFileName>FliteCMUGenericCG_i.c</InterfaceIdentifierFileName> <ProxyFileName>FliteCMUGenericCG_p.c</ProxyFileName> <GenerateStublessProxies>true</GenerateStublessProxies> <TypeLibraryName>$(IntDir)FliteCMUGenericCG.tlb</TypeLibraryName> <DllDataFileName /> <ValidateAllParameters>true</ValidateAllParameters> </Midl> <ResourceCompile> <Culture>0x0409</Culture> <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Link> <SubSystem>Windows</SubSystem> <ModuleDefinitionFile>.\FliteCMUGenericCG.def</ModuleDefinitionFile> <GenerateDebugInformation>true</GenerateDebugInformation> <RegisterOutput>true</RegisterOutput> <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> <IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <PerUserRedirection>false</PerUserRedirection> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_WINDOWS;_DEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <SDLCheck>true</SDLCheck> <AdditionalIncludeDirectories>..\..\include;..\flitettsengineobj;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Midl> <MkTypLibCompatible>false</MkTypLibCompatible> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <HeaderFileName>FliteCMUGenericCG_i.h</HeaderFileName> <InterfaceIdentifierFileName>FliteCMUGenericCG_i.c</InterfaceIdentifierFileName> <ProxyFileName>FliteCMUGenericCG_p.c</ProxyFileName> <GenerateStublessProxies>true</GenerateStublessProxies> <TypeLibraryName>$(IntDir)FliteCMUGenericCG.tlb</TypeLibraryName> <DllDataFileName /> <ValidateAllParameters>true</ValidateAllParameters> </Midl> <ResourceCompile> <Culture>0x0409</Culture> <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Link> <SubSystem>Windows</SubSystem> <ModuleDefinitionFile>.\FliteCMUGenericCG.def</ModuleDefinitionFile> <GenerateDebugInformation>true</GenerateDebugInformation> <RegisterOutput>true</RegisterOutput> <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>MaxSpeed</Optimization> <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <SDLCheck>true</SDLCheck> <AdditionalIncludeDirectories>..\..\include;..\flitettsengineobj;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Midl> <MkTypLibCompatible>false</MkTypLibCompatible> <TargetEnvironment>Win32</TargetEnvironment> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <HeaderFileName>FliteCMUGenericCG_i.h</HeaderFileName> <InterfaceIdentifierFileName>FliteCMUGenericCG_i.c</InterfaceIdentifierFileName> <ProxyFileName>FliteCMUGenericCG_p.c</ProxyFileName> <GenerateStublessProxies>true</GenerateStublessProxies> <TypeLibraryName>$(IntDir)FliteCMUGenericCG.tlb</TypeLibraryName> <DllDataFileName /> <ValidateAllParameters>true</ValidateAllParameters> </Midl> <ResourceCompile> <Culture>0x0409</Culture> <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Link> <SubSystem>Windows</SubSystem> <ModuleDefinitionFile>.\FliteCMUGenericCG.def</ModuleDefinitionFile> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <RegisterOutput>true</RegisterOutput> <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>MaxSpeed</Optimization> <PreprocessorDefinitions>_WINDOWS;NDEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <SDLCheck>true</SDLCheck> <AdditionalIncludeDirectories>..\..\include;..\flitettsengineobj;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Midl> <MkTypLibCompatible>false</MkTypLibCompatible> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <HeaderFileName>FliteCMUGenericCG_i.h</HeaderFileName> <InterfaceIdentifierFileName>FliteCMUGenericCG_i.c</InterfaceIdentifierFileName> <ProxyFileName>FliteCMUGenericCG_p.c</ProxyFileName> <GenerateStublessProxies>true</GenerateStublessProxies> <TypeLibraryName>$(IntDir)FliteCMUGenericCG.tlb</TypeLibraryName> <DllDataFileName /> <ValidateAllParameters>true</ValidateAllParameters> </Midl> <ResourceCompile> <Culture>0x0409</Culture> <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Link> <SubSystem>Windows</SubSystem> <ModuleDefinitionFile>.\FliteCMUGenericCG.def</ModuleDefinitionFile> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <RegisterOutput>true</RegisterOutput> <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="dllmain.cpp"> <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> </PrecompiledHeader> <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsManaged> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> </PrecompiledHeader> <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> </PrecompiledHeader> <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsManaged> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> </PrecompiledHeader> </ClCompile> <ClCompile Include="FliteCMUGenericCG.cpp"> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\include;..\flitettsengineobj;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <ClCompile Include="FliteCMUGenericCGObj.cpp" /> <ClCompile Include="FliteCMUGenericCG_i.c"> <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> </PrecompiledHeader> <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsManaged> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> </PrecompiledHeader> <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> </PrecompiledHeader> <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsManaged> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> </PrecompiledHeader> </ClCompile> <ClCompile Include="stdafx.cpp"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="dllmain.h" /> <ClInclude Include="FliteCMUGenericCGObj.h" /> <ClInclude Include="FliteCMUGenericCG_i.h" /> <ClInclude Include="Resource.h" /> <ClInclude Include="stdafx.h" /> <ClInclude Include="targetver.h" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="FliteCMUGenericCG.rc" /> </ItemGroup> <ItemGroup> <Text Include="ReadMe.txt" /> </ItemGroup> <ItemGroup> <None Include="FliteCMUGenericCG.def" /> <None Include="FliteCMUGenericCG.rgs" /> <None Include="FliteCMUGenericCGObj.rgs" /> </ItemGroup> <ItemGroup> <Midl Include="FliteCMUGenericCG.idl" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\cmulex\cmulex.vcxproj"> <Project>{cc82d26b-9b9c-4e75-83f8-05cb445c72f0}</Project> </ProjectReference> <ProjectReference Include="..\cmu_cg\cmu_cg.vcxproj"> <Project>{ec5a5cdd-0d26-4209-82c4-eedd865e6e57}</Project> </ProjectReference> <ProjectReference Include="..\FliteTTSEngineObj\FliteTTSEngineObj.vcxproj"> <Project>{190bf306-14e8-449f-b343-5a42eccd87c9}</Project> </ProjectReference> <ProjectReference Include="..\flite\flite.vcxproj"> <Project>{c8a762df-2981-43e7-967d-1cd89cca7f14}</Project> </ProjectReference> <ProjectReference Include="..\usenglish\usenglish.vcxproj"> <Project>{b8637186-90a9-446c-967a-02174180c23f}</Project> </ProjectReference> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>