patch a leak in rectclipline. fix a pixel-discarding logic statement.
shorten Shadertab prop names. add quaternion sandwich product utils.
implement a uniforms interface through Shadertab.
define model(6) prim as P instead. add GREY8 textures. add more documentation.
marshal: don't die if textures can't be written. show a warning and move on.
marshal: fix the curline.file setting.
implement a parser for a model(6). get rid of the libobj dependency.
implement clipped drawing. take branching out of the upscaler loop.
get rid of the turbopool (the experiment was futile.)
fb: do a better greyscale to color raster conversion.
turn the camera rendering options into a bitmap.
fb: little memdrawing optimization.
change the raster format to RGBA32. draw to any image format. clean up.
fix a use-after-free when profiling rasterizer times.
texture: clamp the coordinates instead of aborting when out of bounds.
render: clip the triangle bbox against the wr directly at the tiler.
render: only store rendertimes if profiling is enabled.
allocate renderjob times dynamically for the parallel stages.
remove unnecessary copying. profile individual stage procs.
render: get more accurate stage completion times.
unify shaders into a single interface.
render: remove pointless for-loop.
fb: draw FLOAT32 rasters in greyscale color.
render: get rid of useless temporary.
implement a general raster interface for the framebuffers.
replace f?(min|max) functions with type-agnostic macros.
scene: add a method to get an entity from a scene.
methods to add primitives and materials to a Model.
fix the A-buffer so that it handles multiple render passes.
color: add ACES tone mapping functions.
fb: a better clipped drawing procedure.
correct the light types constants.
unify drawing routines and add clipped fb drawing support.
fix FPINVAL error. knob for fb clear color. general improvements.
experimental A-buffer implementation.
offset fb during drawing based on viewport config. move OBJ-related procedures to its own unit.
fix a double-free. add a generic value-swapping macro.
fix line interpolation during rasterization.
fb: fix the destination drawing rectangle.
add a viewport upscale filters interface.
doc: write about the scene, the viewport. organize things better.
doc: write about the renderer, with a little introduction.
reduce the volume of Camera.times records. clean up.
implement pixel art upscaling filters scale[23]x. tidy up some code.
fix stack overflow, skybox fov sensibility and scene duplication.
initial viewport upscaling support.
small improvements and a skybox bugfix.
enable culling and add a camera knob for it.
fix the geometry glitches when moving things around.
texture nomenclature changes. fb format RGBA → XRGB.
rough color space conversion implementation.
render: don't overwrite the vertex colors with white. report alien prims.
fix the barycoords routine to avoid reporting false degenerates.
replace the Memimage color buffer with a ulong* one. some fixes.
add spotlight params and a light color shading routine. other things.
add a tangent parameter for normal mapping, and a world2model xform.
add a normal map property to Material.
replace the Framebufctl's Lock with a QLock.
fix the perspective projection and add inverse xform functions.
render: improve line raster (not fixed yet). also tag jobs with an id.
doc: correct the indices to make things simpler.
scene: free model materials during cleanup.
add a general primitive with support for points, lines and triangles.
render: add rasterizer init params and per-proc identification.
doc: add some schematics about the overall architecture.
render: use the primitive's bbox to check for tile membership.
render: make sure the last tile fills the screen.
replace the Triangle with a general purpose Primitive.
render: split tiles vertically instead of horizontally.
add some instrumentation to measure pipeline stage time.
implement a fully concurrent pipeline based on tiles.
simplify the job scheduler. correct two mistakes regarding the Viewport.
scene: correct blatant use-after-free.
scene: add a way to remove entities and fix the clearscene routine.
add trivial nil checks to some of the cleanup procedures.
scene: implement full cleanup procedures.