ref: a6fe5b8c177c72c40efd76c6bf255897854bb76f
dir: /menu.c/
void CP_ReadThis(void) { StartCPMusic(0); HelpScreens(); StartCPMusic(MENUSONG); } s16int CP_CheckQuick(u16int scancode) { switch(scancode) { // // END GAME // case sc_F7: CA_CacheGrChunk(STARTFONT+1); WindowH=160; if (Confirm(ENDGAMESTR)) { gm.φ = ex_died; pickquick = gamestate.lives = 0; } DrawAllPlayBorder(); WindowH=200; fontnumber=0; MainMenu[savegame].active = 0; return 1; // // QUICKSAVE // case sc_F8: if (SaveGamesAvail[LSItems.curpos] && pickquick) { CA_CacheGrChunk(STARTFONT+1); fontnumber = 1; Message("Saving..."); CP_SaveGame(1); fontnumber=0; } else { VW_FadeOut (); StartCPMusic(MENUSONG); pickquick=CP_SaveGame(0); SETFONTCOLOR(0,15); IN_ClearKeysDown(); view (); if (!startgame && !gm.load) { VW_FadeIn (); mapmus (); } if (gm.load) gm.φ = ex_abort; lasttimecount = TimeCount; if (MousePresent) Mouse(MDelta); // Clear accumulated mouse movement PM_CheckMainMem (); } return 1; // // QUICKLOAD // case sc_F9: if (SaveGamesAvail[LSItems.curpos] && pickquick) { char string[100]="Load Game called\n\""; CA_CacheGrChunk(STARTFONT+1); fontnumber = 1; strcat(string,SaveGameNames[LSItems.curpos]); strcat(string,"\"?"); if (Confirm(string)) CP_LoadGame(1); DrawAllPlayBorder(); fontnumber=0; } else { VW_FadeOut (); StartCPMusic(MENUSONG); pickquick=CP_LoadGame(0); SETFONTCOLOR(0,15); IN_ClearKeysDown(); view (); if (!startgame && !gm.load) { VW_FadeIn (); mapmus (); } if (gm.load) gm.φ = ex_abort; lasttimecount = TimeCount; if (MousePresent) Mouse(MDelta); // Clear accumulated mouse movement PM_CheckMainMem (); } return 1; } return 0; }