ref: f4e576c77fef9bea17b2ece2d89af6e9ae65adca
dir: /examples/example3.c/
#include "minisdl_audio.h" #define TSF_IMPLEMENTATION #include "../tsf.h" #define TML_IMPLEMENTATION #include "../tml.h" // Holds the global instance pointer static tsf* g_TinySoundFont; // Holds global MIDI playback state static double g_Msec; //current playback time static tml_message* g_MidiMessage; //next message to be played // Callback function called by the audio thread static void AudioCallback(void* data, Uint8 *stream, int len) { //Number of samples to process int SampleBlock, SampleCount = (len / (2 * sizeof(float))); //2 output channels for (SampleBlock = TSF_RENDER_EFFECTSAMPLEBLOCK; SampleCount; SampleCount -= SampleBlock, stream += (SampleBlock * (2 * sizeof(float)))) { //We progress the MIDI playback and then process TSF_RENDER_EFFECTSAMPLEBLOCK samples at once if (SampleBlock > SampleCount) SampleBlock = SampleCount; //Loop through all MIDI messages which need to be played up until the current playback time for (g_Msec += SampleBlock * (1000.0 / 44100.0); g_MidiMessage && g_Msec >= g_MidiMessage->time; g_MidiMessage = g_MidiMessage->next) { switch (g_MidiMessage->type) { case TML_PROGRAM_CHANGE: //channel program (preset) change (special handling for 10th MIDI channel with drums) tsf_channel_set_presetnumber(g_TinySoundFont, g_MidiMessage->channel, g_MidiMessage->program, (g_MidiMessage->channel == 9)); break; case TML_NOTE_ON: //play a note tsf_channel_note_on(g_TinySoundFont, g_MidiMessage->channel, g_MidiMessage->key, g_MidiMessage->velocity / 127.0f); break; case TML_NOTE_OFF: //stop a note tsf_channel_note_off(g_TinySoundFont, g_MidiMessage->channel, g_MidiMessage->key); break; case TML_PITCH_BEND: //pitch wheel modification tsf_channel_set_pitchwheel(g_TinySoundFont, g_MidiMessage->channel, g_MidiMessage->pitch_bend); break; case TML_CONTROL_CHANGE: //MIDI controller messages tsf_channel_midi_control(g_TinySoundFont, g_MidiMessage->channel, g_MidiMessage->control, g_MidiMessage->control_value); break; } } // Render the block of audio samples in float format tsf_render_float(g_TinySoundFont, (float*)stream, SampleBlock, 0); } } int main(int argc, char *argv[]) { // This implements a small program that you can launch without // parameters for a default file & soundfont, or with these arguments: // // ./example3-... <yourfile>.mid <yoursoundfont>.sf2 tml_message* TinyMidiLoader = NULL; // Define the desired audio output format we request SDL_AudioSpec OutputAudioSpec; OutputAudioSpec.freq = 44100; OutputAudioSpec.format = AUDIO_F32; OutputAudioSpec.channels = 2; OutputAudioSpec.samples = 4096; OutputAudioSpec.callback = AudioCallback; // Initialize the audio system if (SDL_AudioInit(TSF_NULL) < 0) { fprintf(stderr, "Could not initialize audio hardware or driver\n"); return 1; } //Venture (Original WIP) by Ximon //https://musescore.com/user/2391686/scores/841451 //License: Creative Commons copyright waiver (CC0) TinyMidiLoader = tml_load_filename((argc >= 2 ? argv[1] : "venture.mid")); if (!TinyMidiLoader) { fprintf(stderr, "Could not load MIDI file\n"); return 1; } //Set up the global MidiMessage pointer to the first MIDI message g_MidiMessage = TinyMidiLoader; // Load the SoundFont from a file g_TinySoundFont = tsf_load_filename( (argc >= 3 ? argv[2] : "florestan-subset.sf2") ); if (!g_TinySoundFont) { fprintf(stderr, "Could not load SoundFont\n"); return 1; } //Initialize preset on special 10th MIDI channel to use percussion sound bank (128) if available tsf_channel_set_bank_preset(g_TinySoundFont, 9, 128, 0); // Set the SoundFont rendering output mode tsf_set_output(g_TinySoundFont, TSF_STEREO_INTERLEAVED, OutputAudioSpec.freq, 0.0f); // Request the desired audio output format if (SDL_OpenAudio(&OutputAudioSpec, TSF_NULL) < 0) { fprintf(stderr, "Could not open the audio hardware or the desired audio output format\n"); return 1; } // Start the actual audio playback here // The audio thread will begin to call our AudioCallback function SDL_PauseAudio(0); //Wait until the entire MIDI file has been played back (until the end of the linked message list is reached) while (g_MidiMessage != NULL) SDL_Delay(100); // We could call tsf_close(g_TinySoundFont) and tml_free(TinyMidiLoader) // here to free the memory and resources but we just let the OS clean up // because the process ends here. return 0; }