ref: fd0045a36dc8861749af84229b1fcbac49d8a59e
dir: /dat.h/
typedef struct Node Node; typedef struct Pairheap Pairheap; typedef struct Attack Attack; typedef struct Pic Pic; typedef struct Pics Pics; typedef struct Obj Obj; typedef struct Path Path; typedef struct Mobj Mobj; typedef struct Mobjl Mobjl; typedef struct Terrain Terrain; typedef struct Map Map; typedef struct Resource Resource; typedef struct Team Team; enum{ Nresource = 3, Nteam = 8, Nselect = 12, Nrot = 32, Tlwidth = 32, Tlheight = Tlwidth, Tlsubshift = 2, Tlsubwidth = Tlwidth >> Tlsubshift, Tlsubheight = Tlheight >> Tlsubshift, Tlnsub = Tlwidth / Tlsubwidth, Subpxshift = 16, Subpxmask = (1 << Subpxshift) - 1, }; enum{ Bshift = 6, Bmask = (1 << Bshift) - 1, }; struct Pairheap{ double sum; Node *n; Pairheap *parent; Pairheap *left; Pairheap *right; }; struct Node{ int x; int y; int closed; int open; double g; double Δg; double h; int step; int dir; Node *from; Pairheap *p; }; extern Node *node; struct Attack{ char *name; int dmg; int range; int cool; }; enum{ PFterrain = 0, PFidle = 1<<0, PFmove = 2<<0, PFshadow = 1<<15, }; struct Pic{ u32int *p; int w; int h; int dx; int dy; }; struct Pics{ Pic **p; Pic **shadow; int nf; }; enum{ Fbio = 1<<0, Fmech = 1<<1, Fair = 1<<2, Fbuild = 1<<3, }; struct Obj{ char *name; Pics pidle; Pics pmove; int nr; int w; int h; int f; Attack *atk[2]; int hp; int def; int speed; int vis; int cost[Nresource]; int time; Obj **spawn; int nspawn; }; struct Path{ Point target; int goalblocked; int npatherr; int npathbuf; Point *paths; Point *pathp; Point *pathe; }; struct Mobj{ Obj *o; Pics *pics; int θ; Point; int px; int py; int subpx; int subpy; Path; int Δθ; double u; double v; double speed; Mobjl *movingp; Mobjl *mapp; int f; int team; int hp; int xp; }; struct Mobjl{ Mobj *mo; Mobjl *l; Mobjl *lp; }; struct Terrain{ Pic *p; }; extern Terrain **terrain; extern terwidth, terheight; struct Map{ Mobjl ml; }; extern Map *map; extern int mapwidth, mapheight; struct Resource{ char *name; int init; }; extern Resource resource[Nresource]; struct Team{ int r[Nresource]; int nunit; int nbuild; }; extern Team team[Nteam], *curteam; extern int nteam; extern int lport; extern char *netmtpt; extern int scale; enum{ Tquit, }; extern char *progname, *prefix, *dbname, *mapname; extern int clon; extern vlong tc; extern int pause, debugmap; extern int debug;