shithub: sce

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f2a1c2c1 – qwx <[email protected]> authored on 2023/06/22 00:53
add pheap fixes from asif

596459dd – qwx <[email protected]> authored on 2022/03/04 03:58
path: have setgoal just move goal to center of target mobj

05c937e3 – qwx <[email protected]> authored on 2022/03/01 18:36
decouple a∗, jps-b, movement and pathing state machines, pending rewrite

a806c098 – qwx <[email protected]> authored on 2022/02/25 02:51
bmap: fix oob from assumed max unit size

41a004af – qwx <[email protected]> authored on 2022/02/22 21:34
link in qtrees

fd50731b – qwx <[email protected]> authored on 2022/02/22 21:26
add simple quadtree implementation

88d10fd7 – qwx <[email protected]> authored on 2022/02/22 19:08
move vector impl to its own file

0987d105 – qwx <[email protected]> authored on 2022/02/22 19:06
util: fix vector pop

bdd642b5 – qwx <[email protected]> authored on 2021/12/19 19:58
util: fix and sanitize vectors

710b6417 – qwx <[email protected]> authored on 2021/12/19 18:35
path: fix typo in successor directions

5d7a20f1 – qwx <[email protected]> authored on 2021/12/19 18:11
path: fix decreasing distance from start twice

6041c007 – qwx <[email protected]> authored on 2021/12/18 23:52
major refactoring: use path node coordinates everywhere

10c73e78 – qwx <[email protected]> authored on 2021/12/11 20:37
small typos

12a568ab – qwx <[email protected]> authored on 2021/12/02 21:51
path: use Points for distances and move nodemap related stuff to path.c

651a9deb – qwx <[email protected]> authored on 2021/12/02 17:45
com: don't check mobj coordinates

3a7a7085 – qwx <[email protected]> authored on 2021/12/02 15:35
move: avoid issuing a command to move to itself

be4306b3 – qwx <[email protected]> authored on 2021/12/02 12:05
sim: ignore team 0 at initialization

bd88b3b3 – qwx <[email protected]> authored on 2021/12/02 11:57
refactoring: use actual vectors and Points

2cef4a8a – qwx <[email protected]> authored on 2021/11/29 17:39
sim.return: not all spawners are drop off points

a23fca93 – qwx <[email protected]> authored on 2021/11/28 18:44
sim: add return command and gather-return loop

0891f620 – qwx <[email protected]> authored on 2021/11/23 18:32
sim.gather: simple gather loop, update resources

b3280e12 – qwx <[email protected]> authored on 2021/11/23 18:05
sim: actually initialize resources, draw team resources on hud

a274d4d1 – qwx <[email protected]> authored on 2021/11/23 17:48
sim.move: add turning half-state when move towards target done

97914a3f – qwx <[email protected]> authored on 2021/11/23 17:14
sim: add waypoints

afa5c513 – qwx <[email protected]> authored on 2021/11/22 19:17
sim: rudimentary gather animations (idle ones)

f4fc7ec0 – qwx <[email protected]> authored on 2021/11/22 18:48
sim: consider move a success if next to target

2a9f768f – qwx <[email protected]> authored on 2021/11/20 21:55
sim: rudimentary and unreachable gather state

219ea313 – qwx <[email protected]> authored on 2021/11/20 21:01
sim: rudimentary gather command/state

c0f37dd9 – qwx <[email protected]> authored on 2021/11/19 19:41
sim: refactor state machine implementation

47b5c842 – qwx <[email protected]> authored on 2021/08/15 20:25
M ./com.c

0c7e24a9 – qwx <[email protected]> authored on 2021/08/15 20:16
M ./drw.c

4c2c9c88 – qwx <[email protected]> authored on 2021/08/15 20:09
M ./drw.c

a4c273b2 – qwx <[email protected]> authored on 2021/08/05 14:24
oops

45e74ee1 – qwx <[email protected]> authored on 2021/08/05 14:08
sim: generalize moving into a queuable action

0622cb8e – qwx <[email protected]> authored on 2021/07/28 08:26
fs: fix not loading redundant pics, explicit rules for sprite sharing

10cff167 – qwx <[email protected]> authored on 2021/07/27 22:26
sim: split moving logic

59162f80 – qwx <[email protected]> authored on 2021/07/12 03:13
sim: check for invalid resource amounts

6a5d79c2 – qwx <[email protected]> authored on 2021/07/12 03:08
link mineral objects to resources in db

014f77e0 – qwx <[email protected]> authored on 2021/07/06 03:27
genspr: correct mineral offsets yet again

294af48f – qwx <[email protected]> authored on 2021/07/05 01:31
vspr: allow moving shadow on x axis

0d22158b – qwx <[email protected]> authored on 2021/07/05 01:26
vspr: allow reusing a single shadow frame

949f77d0 – qwx <[email protected]> authored on 2021/07/04 17:07
drw/sim: add immutable neutral objects, minerals

d0e22691 – qwx <[email protected]> authored on 2021/06/29 17:06
revert last commit

74c69f3a – qwx <[email protected]> authored on 2021/06/28 20:00
rename Obj → Unit

3f13cbdf – qwx <[email protected]> authored on 2021/06/28 18:29
fs: loaddb: ignore unknown records

57d547f1 – qwx <[email protected]> authored on 2021/06/08 22:09
vspr: add -c for sprites without team colors

60b73787 – qwx <[email protected]> authored on 2021/06/08 04:44
genspr: fix mineral shadow offsets

39fb612e – qwx <[email protected]> authored on 2021/05/29 11:01
spawn mineral for simple test

0f0456b7 – qwx <[email protected]> authored on 2021/05/29 11:01
genspr: oops, left one sprite out

5d22cb5c – qwx <[email protected]> authored on 2021/05/27 14:22
genspr: treat minerals separately, without team colors

6cd38c07 – qwx <[email protected]> authored on 2021/05/18 17:30
spr: extract mineral sprites and don't use grp filenames for object names

d2e82dee – qwx <[email protected]> authored on 2021/04/24 06:18
fs: fix reading freed memory

97f65643 – qwx <[email protected]> authored on 2021/04/24 05:20
fs: fork namespace

89feeced – qwx <[email protected]> authored on 2021/04/23 14:25
drw: don't try to move beyond map edges

ec7b4ca0 – qwx <[email protected]> authored on 2021/04/23 14:19
path: fix path length for air units

577f61eb – qwx <[email protected]> authored on 2021/04/23 12:01
path: missing logic to skip pathfinding for air units

ba39ad85 – qwx <[email protected]> authored on 2021/04/23 11:26
map: fix wrong coordinates for free spawn position

eb7621a5 – qwx <[email protected]> authored on 2021/04/23 11:24
path: haha nope

45c882a6 – qwx <[email protected]> authored on 2021/04/23 11:04
path: check for placement on non-free block

edeb04e9 – qwx <[email protected]> authored on 2021/04/23 06:30
utils/genspr: final corrections

d5a0c606 – qwx <[email protected]> authored on 2021/04/23 06:28
utils: typos

d016bfc5 – qwx <[email protected]> authored on 2021/04/22 18:05
utils: remove deprecated scerot

c093a79f – qwx <[email protected]> authored on 2021/04/22 18:00
utils/genspr: rest of extraction process

6be6bc64 – qwx <[email protected]> authored on 2021/04/22 17:57
utils: deprecate old extraction scripts

49d5b03c – qwx <[email protected]> authored on 2021/04/22 15:48
begin rewrite of extraction scripts: add genspr2, scespr, scesha

2d7f5946 – qwx <[email protected]> authored on 2021/04/22 15:22
scefix: readability: use defined translate function

5c67d131 – qwx <[email protected]> authored on 2021/04/21 17:23
grp: output grp canvas width and height, for use in offset calculations

943b02ec – qwx <[email protected]> authored on 2021/04/21 13:18
vspr: redraw on time delta update too

d1a80cdf – qwx <[email protected]> authored on 2021/04/20 05:50
vspr: display rotation

06689e37 – qwx <[email protected]> authored on 2021/04/15 17:31
vspr: fix selection square location and redraw on rotate

70b5711e – qwx <[email protected]> authored on 2021/04/15 13:49
add utils/vspr: extracted sprite viewer

785ecb8b – qwx <[email protected]> authored on 2021/04/12 08:28
add mutalisk unit and sprites

6b8005ee – qwx <[email protected]> authored on 2021/04/12 07:29
utils: revert last, crop(1) patch accepted

5b85f622 – qwx <[email protected]> authored on 2021/04/11 19:40
utils: sprite offsets may be 0, and crop(1) doesn't like that

b10d2232 – qwx <[email protected]> authored on 2021/04/10 19:24
drw: don't assume obj has a pic for a specific state, simplify lists

1c2e7162 – qwx <[email protected]> authored on 2021/04/04 08:24
Tmove/Tmovenear and protocol adjustments

2501a66f – qwx <[email protected]> authored on 2021/04/01 17:21
com/sim: shim Tmove and object references

88e2efdc – qwx <[email protected]> authored on 2021/04/01 04:02
map: fix node→map coordinate conversion

f65f1bb7 – qwx <[email protected]> authored on 2021/04/01 03:39
drw: fix window fix wrt scaling

20d8b5eb – qwx <[email protected]> authored on 2021/04/01 03:30
drw: add rudimentary draw lists to avoid rescanning window

db005316 – qwx <[email protected]> authored on 2021/03/31 14:53
clear distinction between map and node grids and misc fixes

061c8141 – qwx <[email protected]> authored on 2021/03/31 14:30
sce.db: set hatchery spawn list

b15b4513 – qwx <[email protected]> authored on 2021/03/25 20:01
rename terrain → tile

18337d7e – qwx <[email protected]> authored on 2021/03/25 19:48
better names for basic enums for tile and path grids

2852fc75 – qwx <[email protected]> authored on 2021/03/06 21:03
basic network protocol and communication

3d91225b – qwx <[email protected]> authored on 2021/02/25 18:21
drw: oops, revert useless change

694039a3 – qwx <[email protected]> authored on 2021/02/25 18:10
sv: decouple simulation from input and drawing

13e41859 – qwx <[email protected]> authored on 2021/02/17 17:33
utils: make shadows argb images, and fix some silly typos

11c36b1a – qwx <[email protected]> authored on 2021/02/17 17:32
sce.db: update shadow sprite entries

7e9cd9d0 – qwx <[email protected]> authored on 2021/02/17 17:31
drw: shadows now argb images reusing drawalpha

c42559e6 – qwx <[email protected]> authored on 2021/02/14 17:49
sce: equivalent, simpler timing code

ab0aec97 – qwx <[email protected]> authored on 2020/10/07 09:59
fix wrong offsets for mirrored scv engine glow

f476e77f – qwx <[email protected]> authored on 2020/10/07 08:03
grp: adjust alpha curve for better sprite rendition

d9d02c1e – qwx <[email protected]> authored on 2020/10/03 13:52
drw: add alpha blending for ground glow effects

d3ecaa35 – qwx <[email protected]> authored on 2020/10/02 03:22
fs: aaaaand fix the srand fix!

926d9472 – qwx <[email protected]> authored on 2020/10/02 03:21
fs: maybe call srand one day

1eaa7d33 – qwx <[email protected]> authored on 2020/10/02 03:17
fs: remove gfx db records, useless

85b57565 – qwx <[email protected]> authored on 2020/10/01 07:23
sim: track mobj state, simplify sprite frame selection somewhat

9fba9b42 – qwx <[email protected]> authored on 2020/09/28 19:26
fs: add support for transparent floating sprites

f409e857 – qwx <[email protected]> authored on 2020/09/28 07:01
genspr: fix wrong offsets fixes for drones again

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