ref: dce992c2e5ccca0419ba07df5eb8292a335d19f9
dir: /common/bspfile.c/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "cmdlib.h" #include "mathlib.h" #include "bspfile.h" #include "scriplib.h" void GetLeafNums (void); //============================================================================= int nummodels; dmodel_t dmodels[MAX_MAP_MODELS]; int numShaders; dshader_t dshaders[MAX_MAP_SHADERS]; int entdatasize; char dentdata[MAX_MAP_ENTSTRING]; int numleafs; dleaf_t dleafs[MAX_MAP_LEAFS]; int numplanes; dplane_t dplanes[MAX_MAP_PLANES]; int numnodes; dnode_t dnodes[MAX_MAP_NODES]; int numleafsurfaces; int dleafsurfaces[MAX_MAP_LEAFFACES]; int numleafbrushes; int dleafbrushes[MAX_MAP_LEAFBRUSHES]; int numbrushes; dbrush_t dbrushes[MAX_MAP_BRUSHES]; int numbrushsides; dbrushside_t dbrushsides[MAX_MAP_BRUSHSIDES]; int numLightBytes; byte lightBytes[MAX_MAP_LIGHTING]; int numGridPoints; byte gridData[MAX_MAP_LIGHTGRID]; int numVisBytes; byte visBytes[MAX_MAP_VISIBILITY]; int numDrawVerts; drawVert_t drawVerts[MAX_MAP_DRAW_VERTS]; int numDrawIndexes; int drawIndexes[MAX_MAP_DRAW_INDEXES]; int numDrawSurfaces; dsurface_t drawSurfaces[MAX_MAP_DRAW_SURFS]; int numFogs; dfog_t dfogs[MAX_MAP_FOGS]; //============================================================================= /* ============= SwapBlock If all values are 32 bits, this can be used to swap everything ============= */ void SwapBlock( int *block, int sizeOfBlock ) { int i; sizeOfBlock >>= 2; for ( i = 0 ; i < sizeOfBlock ; i++ ) { block[i] = LittleLong( block[i] ); } } /* ============= SwapBSPFile Byte swaps all data in a bsp file. ============= */ void SwapBSPFile( void ) { int i; // models SwapBlock( (int *)dmodels, nummodels * sizeof( dmodels[0] ) ); // shaders (don't swap the name) for ( i = 0 ; i < numShaders ; i++ ) { dshaders[i].contentFlags = LittleLong( dshaders[i].contentFlags ); dshaders[i].surfaceFlags = LittleLong( dshaders[i].surfaceFlags ); } // planes SwapBlock( (int *)dplanes, numplanes * sizeof( dplanes[0] ) ); // nodes SwapBlock( (int *)dnodes, numnodes * sizeof( dnodes[0] ) ); // leafs SwapBlock( (int *)dleafs, numleafs * sizeof( dleafs[0] ) ); // leaffaces SwapBlock( (int *)dleafsurfaces, numleafsurfaces * sizeof( dleafsurfaces[0] ) ); // leafbrushes SwapBlock( (int *)dleafbrushes, numleafbrushes * sizeof( dleafbrushes[0] ) ); // brushes SwapBlock( (int *)dbrushes, numbrushes * sizeof( dbrushes[0] ) ); // brushsides SwapBlock( (int *)dbrushsides, numbrushsides * sizeof( dbrushsides[0] ) ); // vis ((int *)&visBytes)[0] = LittleLong( ((int *)&visBytes)[0] ); ((int *)&visBytes)[1] = LittleLong( ((int *)&visBytes)[1] ); // drawverts (don't swap colors ) for ( i = 0 ; i < numDrawVerts ; i++ ) { drawVerts[i].lightmap[0] = LittleFloat( drawVerts[i].lightmap[0] ); drawVerts[i].lightmap[1] = LittleFloat( drawVerts[i].lightmap[1] ); drawVerts[i].st[0] = LittleFloat( drawVerts[i].st[0] ); drawVerts[i].st[1] = LittleFloat( drawVerts[i].st[1] ); drawVerts[i].xyz[0] = LittleFloat( drawVerts[i].xyz[0] ); drawVerts[i].xyz[1] = LittleFloat( drawVerts[i].xyz[1] ); drawVerts[i].xyz[2] = LittleFloat( drawVerts[i].xyz[2] ); drawVerts[i].normal[0] = LittleFloat( drawVerts[i].normal[0] ); drawVerts[i].normal[1] = LittleFloat( drawVerts[i].normal[1] ); drawVerts[i].normal[2] = LittleFloat( drawVerts[i].normal[2] ); } // drawindexes SwapBlock( (int *)drawIndexes, numDrawIndexes * sizeof( drawIndexes[0] ) ); // drawsurfs SwapBlock( (int *)drawSurfaces, numDrawSurfaces * sizeof( drawSurfaces[0] ) ); // fogs for ( i = 0 ; i < numFogs ; i++ ) { dfogs[i].brushNum = LittleLong( dfogs[i].brushNum ); dfogs[i].visibleSide = LittleLong( dfogs[i].visibleSide ); } } /* ============= CopyLump ============= */ int CopyLump( dheader_t *header, int lump, void *dest, int size ) { int length, ofs; length = header->lumps[lump].filelen; ofs = header->lumps[lump].fileofs; if ( length % size ) { Error ("LoadBSPFile: odd lump size"); } memcpy( dest, (byte *)header + ofs, length ); return length / size; } /* ============= LoadBSPFile ============= */ void LoadBSPFile( const char *filename ) { dheader_t *header; // load the file header LoadFile (filename, (void **)&header); // swap the header SwapBlock( (int *)header, sizeof(*header) ); if ( header->ident != BSP_IDENT ) { Error( "%s is not a IBSP file", filename ); } if ( header->version != BSP_VERSION ) { Error( "%s is version %i, not %i", filename, header->version, BSP_VERSION ); } numShaders = CopyLump( header, LUMP_SHADERS, dshaders, sizeof(dshader_t) ); nummodels = CopyLump( header, LUMP_MODELS, dmodels, sizeof(dmodel_t) ); numplanes = CopyLump( header, LUMP_PLANES, dplanes, sizeof(dplane_t) ); numleafs = CopyLump( header, LUMP_LEAFS, dleafs, sizeof(dleaf_t) ); numnodes = CopyLump( header, LUMP_NODES, dnodes, sizeof(dnode_t) ); numleafsurfaces = CopyLump( header, LUMP_LEAFSURFACES, dleafsurfaces, sizeof(dleafsurfaces[0]) ); numleafbrushes = CopyLump( header, LUMP_LEAFBRUSHES, dleafbrushes, sizeof(dleafbrushes[0]) ); numbrushes = CopyLump( header, LUMP_BRUSHES, dbrushes, sizeof(dbrush_t) ); numbrushsides = CopyLump( header, LUMP_BRUSHSIDES, dbrushsides, sizeof(dbrushside_t) ); numDrawVerts = CopyLump( header, LUMP_DRAWVERTS, drawVerts, sizeof(drawVert_t) ); numDrawSurfaces = CopyLump( header, LUMP_SURFACES, drawSurfaces, sizeof(dsurface_t) ); numFogs = CopyLump( header, LUMP_FOGS, dfogs, sizeof(dfog_t) ); numDrawIndexes = CopyLump( header, LUMP_DRAWINDEXES, drawIndexes, sizeof(drawIndexes[0]) ); numVisBytes = CopyLump( header, LUMP_VISIBILITY, visBytes, 1 ); numLightBytes = CopyLump( header, LUMP_LIGHTMAPS, lightBytes, 1 ); entdatasize = CopyLump( header, LUMP_ENTITIES, dentdata, 1); numGridPoints = CopyLump( header, LUMP_LIGHTGRID, gridData, 8 ); free( header ); // everything has been copied out // swap everything SwapBSPFile(); } //============================================================================ /* ============= AddLump ============= */ void AddLump( FILE *bspfile, dheader_t *header, int lumpnum, const void *data, int len ) { lump_t *lump; lump = &header->lumps[lumpnum]; lump->fileofs = LittleLong( ftell(bspfile) ); lump->filelen = LittleLong( len ); SafeWrite( bspfile, data, (len+3)&~3 ); } /* ============= WriteBSPFile Swaps the bsp file in place, so it should not be referenced again ============= */ void WriteBSPFile( const char *filename ) { dheader_t outheader, *header; FILE *bspfile; header = &outheader; memset( header, 0, sizeof(dheader_t) ); SwapBSPFile(); header->ident = LittleLong( BSP_IDENT ); header->version = LittleLong( BSP_VERSION ); bspfile = SafeOpenWrite( filename ); SafeWrite( bspfile, header, sizeof(dheader_t) ); // overwritten later AddLump( bspfile, header, LUMP_SHADERS, dshaders, numShaders*sizeof(dshader_t) ); AddLump( bspfile, header, LUMP_PLANES, dplanes, numplanes*sizeof(dplane_t) ); AddLump( bspfile, header, LUMP_LEAFS, dleafs, numleafs*sizeof(dleaf_t) ); AddLump( bspfile, header, LUMP_NODES, dnodes, numnodes*sizeof(dnode_t) ); AddLump( bspfile, header, LUMP_BRUSHES, dbrushes, numbrushes*sizeof(dbrush_t) ); AddLump( bspfile, header, LUMP_BRUSHSIDES, dbrushsides, numbrushsides*sizeof(dbrushside_t) ); AddLump( bspfile, header, LUMP_LEAFSURFACES, dleafsurfaces, numleafsurfaces*sizeof(dleafsurfaces[0]) ); AddLump( bspfile, header, LUMP_LEAFBRUSHES, dleafbrushes, numleafbrushes*sizeof(dleafbrushes[0]) ); AddLump( bspfile, header, LUMP_MODELS, dmodels, nummodels*sizeof(dmodel_t) ); AddLump( bspfile, header, LUMP_DRAWVERTS, drawVerts, numDrawVerts*sizeof(drawVert_t) ); AddLump( bspfile, header, LUMP_SURFACES, drawSurfaces, numDrawSurfaces*sizeof(dsurface_t) ); AddLump( bspfile, header, LUMP_VISIBILITY, visBytes, numVisBytes ); AddLump( bspfile, header, LUMP_LIGHTMAPS, lightBytes, numLightBytes ); AddLump( bspfile, header, LUMP_LIGHTGRID, gridData, 8 * numGridPoints ); AddLump( bspfile, header, LUMP_ENTITIES, dentdata, entdatasize ); AddLump( bspfile, header, LUMP_FOGS, dfogs, numFogs * sizeof(dfog_t) ); AddLump( bspfile, header, LUMP_DRAWINDEXES, drawIndexes, numDrawIndexes * sizeof(drawIndexes[0]) ); fseek (bspfile, 0, SEEK_SET); SafeWrite (bspfile, header, sizeof(dheader_t)); fclose (bspfile); } //============================================================================ /* ============= PrintBSPFileSizes Dumps info about current file ============= */ void PrintBSPFileSizes( void ) { if ( !num_entities ) { ParseEntities(); } printf ("%6i models %7i\n" ,nummodels, (int)(nummodels*sizeof(dmodel_t))); printf ("%6i shaders %7i\n" ,numShaders, (int)(numShaders*sizeof(dshader_t))); printf ("%6i brushes %7i\n" ,numbrushes, (int)(numbrushes*sizeof(dbrush_t))); printf ("%6i brushsides %7i\n" ,numbrushsides, (int)(numbrushsides*sizeof(dbrushside_t))); printf ("%6i fogs %7i\n" ,numFogs, (int)(numFogs*sizeof(dfog_t))); printf ("%6i planes %7i\n" ,numplanes, (int)(numplanes*sizeof(dplane_t))); printf ("%6i entdata %7i\n", num_entities, entdatasize); printf ("\n"); printf ("%6i nodes %7i\n" ,numnodes, (int)(numnodes*sizeof(dnode_t))); printf ("%6i leafs %7i\n" ,numleafs, (int)(numleafs*sizeof(dleaf_t))); printf ("%6i leafsurfaces %7i\n" ,numleafsurfaces, (int)(numleafsurfaces*sizeof(dleafsurfaces[0]))); printf ("%6i leafbrushes %7i\n" ,numleafbrushes, (int)(numleafbrushes*sizeof(dleafbrushes[0]))); printf ("%6i drawverts %7i\n" ,numDrawVerts, (int)(numDrawVerts*sizeof(drawVerts[0]))); printf ("%6i drawindexes %7i\n" ,numDrawIndexes, (int)(numDrawIndexes*sizeof(drawIndexes[0]))); printf ("%6i drawsurfaces %7i\n" ,numDrawSurfaces, (int)(numDrawSurfaces*sizeof(drawSurfaces[0]))); printf ("%6i lightmaps %7i\n" ,numLightBytes / (LIGHTMAP_WIDTH*LIGHTMAP_HEIGHT*3), numLightBytes ); printf (" visibility %7i\n" , numVisBytes ); } //============================================ int num_entities; entity_t entities[MAX_MAP_ENTITIES]; void StripTrailing( char *e ) { char *s; s = e + strlen(e)-1; while (s >= e && *s <= 32) { *s = 0; s--; } } /* ================= ParseEpair ================= */ epair_t *ParseEpair( void ) { epair_t *e; e = malloc( sizeof(epair_t) ); memset( e, 0, sizeof(epair_t) ); if ( strlen(token) >= MAX_KEY-1 ) { Error ("ParseEpar: token too long"); } e->key = copystring( token ); GetToken( qfalse ); if ( strlen(token) >= MAX_VALUE-1 ) { Error ("ParseEpar: token too long"); } e->value = copystring( token ); // strip trailing spaces that sometimes get accidentally // added in the editor StripTrailing( e->key ); StripTrailing( e->value ); return e; } /* ================ ParseEntity ================ */ qboolean ParseEntity( void ) { epair_t *e; entity_t *mapent; if ( !GetToken (qtrue) ) { return qfalse; } if ( strcmp (token, "{") ) { Error ("ParseEntity: { not found"); } if ( num_entities == MAX_MAP_ENTITIES ) { Error ("num_entities == MAX_MAP_ENTITIES"); } mapent = &entities[num_entities]; num_entities++; do { if ( !GetToken (qtrue) ) { Error ("ParseEntity: EOF without closing brace"); } if ( !strcmp (token, "}") ) { break; } e = ParseEpair (); e->next = mapent->epairs; mapent->epairs = e; } while (1); return qtrue; } /* ================ ParseEntities Parses the dentdata string into entities ================ */ void ParseEntities( void ) { num_entities = 0; ParseFromMemory( dentdata, entdatasize ); while ( ParseEntity () ) { } } /* ================ UnparseEntities Generates the dentdata string from all the entities This allows the utilities to add or remove key/value pairs to the data created by the map editor. ================ */ void UnparseEntities( void ) { char *buf, *end; epair_t *ep; char line[2048]; int i; char key[1024], value[1024]; buf = dentdata; end = buf; *end = 0; for (i=0 ; i<num_entities ; i++) { ep = entities[i].epairs; if ( !ep ) { continue; // ent got removed } strcat (end,"{\n"); end += 2; for ( ep = entities[i].epairs ; ep ; ep=ep->next ) { strcpy (key, ep->key); StripTrailing (key); strcpy (value, ep->value); StripTrailing (value); sprintf (line, "\"%s\" \"%s\"\n", key, value); strcat (end, line); end += strlen(line); } strcat (end,"}\n"); end += 2; if (end > buf + MAX_MAP_ENTSTRING) { Error ("Entity text too long"); } } entdatasize = end - buf + 1; } void PrintEntity( const entity_t *ent ) { epair_t *ep; printf ("------- entity %p -------\n", ent); for (ep=ent->epairs ; ep ; ep=ep->next) { printf( "%s = %s\n", ep->key, ep->value ); } } void SetKeyValue( entity_t *ent, const char *key, const char *value ) { epair_t *ep; for ( ep=ent->epairs ; ep ; ep=ep->next ) { if ( !strcmp (ep->key, key) ) { free (ep->value); ep->value = copystring(value); return; } } ep = malloc (sizeof(*ep)); ep->next = ent->epairs; ent->epairs = ep; ep->key = copystring(key); ep->value = copystring(value); } const char *ValueForKey( const entity_t *ent, const char *key ) { epair_t *ep; for (ep=ent->epairs ; ep ; ep=ep->next) { if (!strcmp (ep->key, key) ) { return ep->value; } } return ""; } vec_t FloatForKey( const entity_t *ent, const char *key ) { const char *k; k = ValueForKey( ent, key ); return atof(k); } void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec ) { const char *k; double v1, v2, v3; k = ValueForKey (ent, key); // scanf into doubles, then assign, so it is vec_t size independent v1 = v2 = v3 = 0; sscanf (k, "%lf %lf %lf", &v1, &v2, &v3); vec[0] = v1; vec[1] = v2; vec[2] = v3; }