ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /code/bspc/tetrahedron.c/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "qbsp.h" #include "l_mem.h" #include "../botlib/aasfile.h" #include "aas_store.h" #include "aas_cfg.h" #include "aas_file.h" // // creating tetrahedrons from a arbitrary world bounded by triangles // // a triangle has 3 corners and 3 edges // a tetrahedron is build out of 4 triangles // a tetrahedron has 6 edges // we start with a world bounded by triangles, a side of a triangle facing // towards the oudside of the world is marked as part of tetrahedron -1 // // a tetrahedron is defined by two non-coplanar triangles with a shared edge // // a tetrahedron is defined by one triangle and a vertex not in the triangle plane // // if all triangles using a specific vertex have tetrahedrons // at both sides then this vertex will never be part of a new tetrahedron // // if all triangles using a specific edge have tetrahedrons // at both sides then this vertex will never be part of a new tetrahedron // // each triangle can only be shared by two tetrahedrons // when all triangles have tetrahedrons at both sides then we're done // // if we cannot create any new tetrahedrons and there is at least one triangle // which has a tetrahedron only at one side then the world leaks // #define Sign(x) (x < 0 ? 1 : 0) #define MAX_TH_VERTEXES 128000 #define MAX_TH_PLANES 128000 #define MAX_TH_EDGES 512000 #define MAX_TH_TRIANGLES 51200 #define MAX_TH_TETRAHEDRONS 12800 #define PLANEHASH_SIZE 1024 #define EDGEHASH_SIZE 1024 #define TRIANGLEHASH_SIZE 1024 #define VERTEXHASH_SHIFT 7 #define VERTEXHASH_SIZE ((MAX_MAP_BOUNDS>>(VERTEXHASH_SHIFT-1))+1) //was 64 #define NORMAL_EPSILON 0.0001 #define DIST_EPSILON 0.1 #define VERTEX_EPSILON 0.01 #define INTEGRAL_EPSILON 0.01 //plane typedef struct th_plane_s { vec3_t normal; float dist; int type; int signbits; struct th_plane_s *hashnext; //next plane in hash } th_plane_t; //vertex typedef struct th_vertex_s { vec3_t v; int usercount; //2x the number of to be processed //triangles using this vertex struct th_vertex_s *hashnext; //next vertex in hash } th_vertex_t; //edge typedef struct th_edge_s { int v[2]; //vertex indexes int usercount; //number of to be processed //triangles using this edge struct th_edge_s *hashnext; //next edge in hash } th_edge_t; //triangle typedef struct th_triangle_s { int edges[3]; //negative if edge is flipped th_plane_t planes[3]; //triangle bounding planes int planenum; //plane the triangle is in int front; //tetrahedron at the front int back; //tetrahedron at the back vec3_t mins, maxs; //triangle bounding box struct th_triangle_s *prev, *next; //links in linked triangle lists struct th_triangle_s *hashnext; //next triangle in hash } th_triangle_t; //tetrahedron typedef struct th_tetrahedron_s { int triangles[4]; //negative if at backside of triangle float volume; //tetrahedron volume } th_tetrahedron_t; typedef struct th_s { //vertexes int numvertexes; th_vertex_t *vertexes; th_vertex_t *vertexhash[VERTEXHASH_SIZE * VERTEXHASH_SIZE]; //planes int numplanes; th_plane_t *planes; th_plane_t *planehash[PLANEHASH_SIZE]; //edges int numedges; th_edge_t *edges; th_edge_t *edgehash[EDGEHASH_SIZE]; //triangles int numtriangles; th_triangle_t *triangles; th_triangle_t *trianglehash[TRIANGLEHASH_SIZE]; //tetrahedrons int numtetrahedrons; th_tetrahedron_t *tetrahedrons; } th_t; th_t thworld; //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void TH_InitMaxTH(void) { //get memory for the tetrahedron data thworld.vertexes = (th_vertex_t *) GetClearedMemory(MAX_TH_VERTEXES * sizeof(th_vertex_t)); thworld.planes = (th_plane_t *) GetClearedMemory(MAX_TH_PLANES * sizeof(th_plane_t)); thworld.edges = (th_edge_t *) GetClearedMemory(MAX_TH_EDGES * sizeof(th_edge_t)); thworld.triangles = (th_triangle_t *) GetClearedMemory(MAX_TH_TRIANGLES * sizeof(th_triangle_t)); thworld.tetrahedrons = (th_tetrahedron_t *) GetClearedMemory(MAX_TH_TETRAHEDRONS * sizeof(th_tetrahedron_t)); //reset the hash tables memset(thworld.vertexhash, 0, VERTEXHASH_SIZE * sizeof(th_vertex_t *)); memset(thworld.planehash, 0, PLANEHASH_SIZE * sizeof(th_plane_t *)); memset(thworld.edgehash, 0, EDGEHASH_SIZE * sizeof(th_edge_t *)); memset(thworld.trianglehash, 0, TRIANGLEHASH_SIZE * sizeof(th_triangle_t *)); } //end of the function TH_InitMaxTH //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void TH_FreeMaxTH(void) { if (thworld.vertexes) FreeMemory(thworld.vertexes); thworld.vertexes = NULL; thworld.numvertexes = 0; if (thworld.planes) FreeMemory(thworld.planes); thworld.planes = NULL; thworld.numplanes = 0; if (thworld.edges) FreeMemory(thworld.edges); thworld.edges = NULL; thworld.numedges = 0; if (thworld.triangles) FreeMemory(thworld.triangles); thworld.triangles = NULL; thworld.numtriangles = 0; if (thworld.tetrahedrons) FreeMemory(thworld.tetrahedrons); thworld.tetrahedrons = NULL; thworld.numtetrahedrons = 0; } //end of the function TH_FreeMaxTH //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== float TH_TriangleArea(th_triangle_t *tri) { return 0; } //end of the function TH_TriangleArea //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== float TH_TetrahedronVolume(th_tetrahedron_t *tetrahedron) { int edgenum, verts[3], i, j, v2; float volume, d; th_triangle_t *tri, *tri2; th_plane_t *plane; tri = &thworld.triangles[abs(tetrahedron->triangles[0])]; for (i = 0; i < 3; i++) { edgenum = tri->edges[i]; if (edgenum < 0) verts[i] = thworld.edges[abs(edgenum)].v[1]; else verts[i] = thworld.edges[edgenum].v[0]; } //end for // tri2 = &thworld.triangles[abs(tetrahedron->triangles[1])]; for (j = 0; j < 3; j++) { edgenum = tri2->edges[i]; if (edgenum < 0) v2 = thworld.edges[abs(edgenum)].v[1]; else v2 = thworld.edges[edgenum].v[0]; if (v2 != verts[0] && v2 != verts[1] && v2 != verts[2]) break; } //end for plane = &thworld.planes[tri->planenum]; d = -(DotProduct (thworld.vertexes[v2].v, plane->normal) - plane->dist); volume = TH_TriangleArea(tri) * d / 3; return volume; } //end of the function TH_TetrahedronVolume //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_PlaneSignBits(vec3_t normal) { int i, signbits; signbits = 0; for (i = 2; i >= 0; i--) { signbits = (signbits << 1) + Sign(normal[i]); } //end for return signbits; } //end of the function TH_PlaneSignBits //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_PlaneTypeForNormal(vec3_t normal) { vec_t ax, ay, az; // NOTE: should these have an epsilon around 1.0? if (normal[0] == 1.0 || normal[0] == -1.0) return PLANE_X; if (normal[1] == 1.0 || normal[1] == -1.0) return PLANE_Y; if (normal[2] == 1.0 || normal[2] == -1.0) return PLANE_Z; ax = fabs(normal[0]); ay = fabs(normal[1]); az = fabs(normal[2]); if (ax >= ay && ax >= az) return PLANE_ANYX; if (ay >= ax && ay >= az) return PLANE_ANYY; return PLANE_ANYZ; } //end of the function TH_PlaneTypeForNormal //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== qboolean TH_PlaneEqual(th_plane_t *p, vec3_t normal, vec_t dist) { if ( fabs(p->normal[0] - normal[0]) < NORMAL_EPSILON && fabs(p->normal[1] - normal[1]) < NORMAL_EPSILON && fabs(p->normal[2] - normal[2]) < NORMAL_EPSILON && fabs(p->dist - dist) < DIST_EPSILON ) return true; return false; } //end of the function TH_PlaneEqual //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void TH_AddPlaneToHash(th_plane_t *p) { int hash; hash = (int)fabs(p->dist) / 8; hash &= (PLANEHASH_SIZE-1); p->hashnext = thworld.planehash[hash]; thworld.planehash[hash] = p; } //end of the function TH_AddPlaneToHash //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_CreateFloatPlane(vec3_t normal, vec_t dist) { th_plane_t *p, temp; if (VectorLength(normal) < 0.5) Error ("FloatPlane: bad normal"); // create a new plane if (thworld.numplanes+2 > MAX_TH_PLANES) Error ("MAX_TH_PLANES"); p = &thworld.planes[thworld.numplanes]; VectorCopy (normal, p->normal); p->dist = dist; p->type = (p+1)->type = TH_PlaneTypeForNormal (p->normal); p->signbits = TH_PlaneSignBits(p->normal); VectorSubtract (vec3_origin, normal, (p+1)->normal); (p+1)->dist = -dist; (p+1)->signbits = TH_PlaneSignBits((p+1)->normal); thworld.numplanes += 2; // allways put axial planes facing positive first if (p->type < 3) { if (p->normal[0] < 0 || p->normal[1] < 0 || p->normal[2] < 0) { // flip order temp = *p; *p = *(p+1); *(p+1) = temp; TH_AddPlaneToHash(p); TH_AddPlaneToHash(p+1); return thworld.numplanes - 1; } //end if } //end if TH_AddPlaneToHash(p); TH_AddPlaneToHash(p+1); return thworld.numplanes - 2; } //end of the function TH_CreateFloatPlane //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void TH_SnapVector(vec3_t normal) { int i; for (i = 0; i < 3; i++) { if ( fabs(normal[i] - 1) < NORMAL_EPSILON ) { VectorClear (normal); normal[i] = 1; break; } //end if if ( fabs(normal[i] - -1) < NORMAL_EPSILON ) { VectorClear (normal); normal[i] = -1; break; } //end if } //end for } //end of the function TH_SnapVector //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void TH_SnapPlane(vec3_t normal, vec_t *dist) { TH_SnapVector(normal); if (fabs(*dist-Q_rint(*dist)) < DIST_EPSILON) *dist = Q_rint(*dist); } //end of the function TH_SnapPlane //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_FindFloatPlane(vec3_t normal, vec_t dist) { int i; th_plane_t *p; int hash, h; TH_SnapPlane (normal, &dist); hash = (int)fabs(dist) / 8; hash &= (PLANEHASH_SIZE-1); // search the border bins as well for (i = -1; i <= 1; i++) { h = (hash+i)&(PLANEHASH_SIZE-1); for (p = thworld.planehash[h]; p; p = p->hashnext) { if (TH_PlaneEqual(p, normal, dist)) { return p - thworld.planes; } //end if } //end for } //end for return TH_CreateFloatPlane(normal, dist); } //end of the function TH_FindFloatPlane //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_PlaneFromPoints(int v1, int v2, int v3) { vec3_t t1, t2, normal; vec_t dist; float *p0, *p1, *p2; p0 = thworld.vertexes[v1].v; p1 = thworld.vertexes[v2].v; p2 = thworld.vertexes[v3].v; VectorSubtract(p0, p1, t1); VectorSubtract(p2, p1, t2); CrossProduct(t1, t2, normal); VectorNormalize(normal); dist = DotProduct(p0, normal); return TH_FindFloatPlane(normal, dist); } //end of the function TH_PlaneFromPoints //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void TH_AddEdgeUser(int edgenum) { th_edge_t *edge; edge = &thworld.edges[abs(edgenum)]; //increase edge user count edge->usercount++; //increase vertex user count as well thworld.vertexes[edge->v[0]].usercount++; thworld.vertexes[edge->v[1]].usercount++; } //end of the function TH_AddEdgeUser //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void TH_RemoveEdgeUser(int edgenum) { th_edge_t *edge; edge = &thworld.edges[abs(edgenum)]; //decrease edge user count edge->usercount--; //decrease vertex user count as well thworld.vertexes[edge->v[0]].usercount--; thworld.vertexes[edge->v[1]].usercount--; } //end of the function TH_RemoveEdgeUser //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void TH_FreeTriangleEdges(th_triangle_t *tri) { int i; for (i = 0; i < 3; i++) { TH_RemoveEdgeUser(abs(tri->edges[i])); } //end for } //end of the function TH_FreeTriangleEdges //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== unsigned TH_HashVec(vec3_t vec) { int x, y; x = (MAX_MAP_BOUNDS + (int)(vec[0]+0.5)) >> VERTEXHASH_SHIFT; y = (MAX_MAP_BOUNDS + (int)(vec[1]+0.5)) >> VERTEXHASH_SHIFT; if (x < 0 || x >= VERTEXHASH_SIZE || y < 0 || y >= VERTEXHASH_SIZE) Error("HashVec: point %f %f %f outside valid range", vec[0], vec[1], vec[2]); return y*VERTEXHASH_SIZE + x; } //end of the function TH_HashVec //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_FindVertex(vec3_t v) { int i, h; th_vertex_t *vertex; vec3_t vert; for (i = 0; i < 3; i++) { if ( fabs(v[i] - Q_rint(v[i])) < INTEGRAL_EPSILON) vert[i] = Q_rint(v[i]); else vert[i] = v[i]; } //end for h = TH_HashVec(vert); for (vertex = thworld.vertexhash[h]; vertex; vertex = vertex->hashnext) { if (fabs(vertex->v[0] - vert[0]) < VERTEX_EPSILON && fabs(vertex->v[1] - vert[1]) < VERTEX_EPSILON && fabs(vertex->v[2] - vert[2]) < VERTEX_EPSILON) { return vertex - thworld.vertexes; } //end if } //end for return 0; } //end of the function TH_FindVertex //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void TH_AddVertexToHash(th_vertex_t *vertex) { int hashvalue; hashvalue = TH_HashVec(vertex->v); vertex->hashnext = thworld.vertexhash[hashvalue]; thworld.vertexhash[hashvalue] = vertex; } //end of the function TH_AddVertexToHash //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_CreateVertex(vec3_t v) { if (thworld.numvertexes == 0) thworld.numvertexes = 1; if (thworld.numvertexes >= MAX_TH_VERTEXES) Error("MAX_TH_VERTEXES"); VectorCopy(v, thworld.vertexes[thworld.numvertexes].v); thworld.vertexes[thworld.numvertexes].usercount = 0; TH_AddVertexToHash(&thworld.vertexes[thworld.numvertexes]); thworld.numvertexes++; return thworld.numvertexes-1; } //end of the function TH_CreateVertex //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_FindOrCreateVertex(vec3_t v) { int vertexnum; vertexnum = TH_FindVertex(v); if (!vertexnum) vertexnum = TH_CreateVertex(v); return vertexnum; } //end of the function TH_FindOrCreateVertex //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_FindEdge(int v1, int v2) { int hashvalue; th_edge_t *edge; hashvalue = (v1 + v2) & (EDGEHASH_SIZE-1); for (edge = thworld.edgehash[hashvalue]; edge; edge = edge->hashnext) { if (edge->v[0] == v1 && edge->v[1] == v2) return edge - thworld.edges; if (edge->v[1] == v1 && edge->v[0] == v2) return -(edge - thworld.edges); } //end for return 0; } //end of the function TH_FindEdge //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void TH_AddEdgeToHash(th_edge_t *edge) { int hashvalue; hashvalue = (edge->v[0] + edge->v[1]) & (EDGEHASH_SIZE-1); edge->hashnext = thworld.edgehash[hashvalue]; thworld.edgehash[hashvalue] = edge; } //end of the function TH_AddEdgeToHash //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_CreateEdge(int v1, int v2) { th_edge_t *edge; if (thworld.numedges == 0) thworld.numedges = 1; if (thworld.numedges >= MAX_TH_EDGES) Error("MAX_TH_EDGES"); edge = &thworld.edges[thworld.numedges++]; edge->v[0] = v1; edge->v[1] = v2; TH_AddEdgeToHash(edge); return thworld.numedges-1; } //end of the function TH_CreateEdge //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_FindOrCreateEdge(int v1, int v2) { int edgenum; edgenum = TH_FindEdge(v1, v2); if (!edgenum) edgenum = TH_CreateEdge(v1, v2); return edgenum; } //end of the function TH_FindOrCreateEdge //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_FindTriangle(int verts[3]) { int i, hashvalue, edges[3]; th_triangle_t *tri; for (i = 0; i < 3; i++) { edges[i] = TH_FindEdge(verts[i], verts[(i+1)%3]); if (!edges[i]) return false; } //end for hashvalue = (abs(edges[0]) + abs(edges[1]) + abs(edges[2])) & (TRIANGLEHASH_SIZE-1); for (tri = thworld.trianglehash[hashvalue]; tri; tri = tri->next) { for (i = 0; i < 3; i++) { if (abs(tri->edges[i]) != abs(edges[0]) && abs(tri->edges[i]) != abs(edges[1]) && abs(tri->edges[i]) != abs(edges[2])) break; } //end for if (i >= 3) return tri - thworld.triangles; } //end for return 0; } //end of the function TH_FindTriangle //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void TH_AddTriangleToHash(th_triangle_t *tri) { int hashvalue; hashvalue = (abs(tri->edges[0]) + abs(tri->edges[1]) + abs(tri->edges[2])) & (TRIANGLEHASH_SIZE-1); tri->hashnext = thworld.trianglehash[hashvalue]; thworld.trianglehash[hashvalue] = tri; } //end of the function TH_AddTriangleToHash //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void TH_CreateTrianglePlanes(int verts[3], th_plane_t *triplane, th_plane_t *planes) { int i; vec3_t dir; for (i = 0; i < 3; i++) { VectorSubtract(thworld.vertexes[verts[(i+1)%3]].v, thworld.vertexes[verts[i]].v, dir); CrossProduct(dir, triplane->normal, planes[i].normal); VectorNormalize(planes[i].normal); planes[i].dist = DotProduct(thworld.vertexes[verts[i]].v, planes[i].normal); } //end for } //end of the function TH_CreateTrianglePlanes //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_CreateTriangle(int verts[3]) { th_triangle_t *tri; int i; if (thworld.numtriangles == 0) thworld.numtriangles = 1; if (thworld.numtriangles >= MAX_TH_TRIANGLES) Error("MAX_TH_TRIANGLES"); tri = &thworld.triangles[thworld.numtriangles++]; for (i = 0; i < 3; i++) { tri->edges[i] = TH_FindOrCreateEdge(verts[i], verts[(i+1)%3]); TH_AddEdgeUser(abs(tri->edges[i])); } //end for tri->front = 0; tri->back = 0; tri->planenum = TH_PlaneFromPoints(verts[0], verts[1], verts[2]); tri->prev = NULL; tri->next = NULL; tri->hashnext = NULL; TH_CreateTrianglePlanes(verts, &thworld.planes[tri->planenum], tri->planes); TH_AddTriangleToHash(tri); ClearBounds(tri->mins, tri->maxs); for (i = 0; i < 3; i++) { AddPointToBounds(thworld.vertexes[verts[i]].v, tri->mins, tri->maxs); } //end for return thworld.numtriangles-1; } //end of the function TH_CreateTriangle //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_CreateTetrahedron(int triangles[4]) { th_tetrahedron_t *tetrahedron; int i; if (thworld.numtetrahedrons == 0) thworld.numtetrahedrons = 1; if (thworld.numtetrahedrons >= MAX_TH_TETRAHEDRONS) Error("MAX_TH_TETRAHEDRONS"); tetrahedron = &thworld.tetrahedrons[thworld.numtetrahedrons++]; for (i = 0; i < 4; i++) { tetrahedron->triangles[i] = triangles[i]; if (thworld.triangles[abs(triangles[i])].front) { thworld.triangles[abs(triangles[i])].back = thworld.numtetrahedrons-1; } //end if else { thworld.triangles[abs(triangles[i])].front = thworld.numtetrahedrons-1; } //end else } //end for tetrahedron->volume = 0; return thworld.numtetrahedrons-1; } //end of the function TH_CreateTetrahedron //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_IntersectTrianglePlanes(int v1, int v2, th_plane_t *triplane, th_plane_t *planes) { float *p1, *p2, front, back, frac, d; int i, side, lastside; vec3_t mid; p1 = thworld.vertexes[v1].v; p2 = thworld.vertexes[v2].v; front = DotProduct(p1, triplane->normal) - triplane->dist; back = DotProduct(p2, triplane->normal) - triplane->dist; //if both points at the same side of the plane if (front < 0.1 && back < 0.1) return false; if (front > -0.1 && back > -0.1) return false; // frac = front/(front-back); mid[0] = p1[0] + (p2[0] - p1[0]) * frac; mid[1] = p1[1] + (p2[1] - p1[1]) * frac; mid[2] = p1[2] + (p2[2] - p1[2]) * frac; //if the mid point is at the same side of all the tri bounding planes lastside = 0; for (i = 0; i < 3; i++) { d = DotProduct(mid, planes[i].normal) - planes[i].dist; side = d < 0; if (i && side != lastside) return false; lastside = side; } //end for return true; } //end of the function TH_IntersectTrianglePlanes //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_OutsideBoundingBox(int v1, int v2, vec3_t mins, vec3_t maxs) { float *p1, *p2; int i; p1 = thworld.vertexes[v1].v; p2 = thworld.vertexes[v2].v; //if both points are at the outer side of one of the bounding box planes for (i = 0; i < 3; i++) { if (p1[i] < mins[i] && p2[i] < mins[i]) return true; if (p1[i] > maxs[i] && p2[i] > maxs[i]) return true; } //end for return false; } //end of the function TH_OutsideBoundingBox //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_TryEdge(int v1, int v2) { int i, j, v; th_plane_t *plane; th_triangle_t *tri; //if the edge already exists it must be valid if (TH_FindEdge(v1, v2)) return true; //test the edge with all existing triangles for (i = 1; i < thworld.numtriangles; i++) { tri = &thworld.triangles[i]; //if triangle is enclosed by two tetrahedrons we don't have to test it //because the edge always has to go through another triangle of those //tetrahedrons first to reach the enclosed triangle if (tri->front && tri->back) continue; //if the edges is totally outside the triangle bounding box if (TH_OutsideBoundingBox(v1, v2, tri->mins, tri->maxs)) continue; //if one of the edge vertexes is used by this triangle for (j = 0; j < 3; j++) { v = thworld.edges[abs(tri->edges[j])].v[tri->edges[j] < 0]; if (v == v1 || v == v2) break; } //end for if (j < 3) continue; //get the triangle plane plane = &thworld.planes[tri->planenum]; //if the edge intersects with a triangle then it's not valid if (TH_IntersectTrianglePlanes(v1, v2, plane, tri->planes)) return false; } //end for return true; } //end of the function TH_TryEdge //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_TryTriangle(int verts[3]) { th_plane_t planes[3], triplane; vec3_t t1, t2; float *p0, *p1, *p2; int i, j; p0 = thworld.vertexes[verts[0]].v; p1 = thworld.vertexes[verts[1]].v; p2 = thworld.vertexes[verts[2]].v; VectorSubtract(p0, p1, t1); VectorSubtract(p2, p1, t2); CrossProduct(t1, t2, triplane.normal); VectorNormalize(triplane.normal); triplane.dist = DotProduct(p0, triplane.normal); // TH_CreateTrianglePlanes(verts, &triplane, planes); //test if any existing edge intersects with this triangle for (i = 1; i < thworld.numedges; i++) { //if the edge is only used by triangles with tetrahedrons at both sides if (!thworld.edges[i].usercount) continue; //if one of the triangle vertexes is used by this edge for (j = 0; j < 3; j++) { if (verts[j] == thworld.edges[j].v[0] || verts[j] == thworld.edges[j].v[1]) break; } //end for if (j < 3) continue; //if this edge intersects with the triangle if (TH_IntersectTrianglePlanes(thworld.edges[i].v[0], thworld.edges[i].v[1], &triplane, planes)) return false; } //end for return true; } //end of the function TH_TryTriangle //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void TH_AddTriangleToList(th_triangle_t **trianglelist, th_triangle_t *tri) { tri->prev = NULL; tri->next = *trianglelist; if (*trianglelist) (*trianglelist)->prev = tri; *trianglelist = tri; } //end of the function TH_AddTriangleToList //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void TH_RemoveTriangleFromList(th_triangle_t **trianglelist, th_triangle_t *tri) { if (tri->next) tri->next->prev = tri->prev; if (tri->prev) tri->prev->next = tri->next; else *trianglelist = tri->next; } //end of the function TH_RemoveTriangleFromList //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_FindTetrahedron1(th_triangle_t *tri, int *triangles) { int i, j, edgenum, side, v1, v2, v3, v4; int verts1[3], verts2[3]; th_triangle_t *tri2; //find another triangle with a shared edge for (tri2 = tri->next; tri2; tri2 = tri2->next) { //if the triangles are in the same plane if ((tri->planenum & ~1) == (tri2->planenum & ~1)) continue; //try to find a shared edge for (i = 0; i < 3; i++) { edgenum = abs(tri->edges[i]); for (j = 0; j < 3; j++) { if (edgenum == abs(tri2->edges[j])) break; } //end for if (j < 3) break; } //end for //if the triangles have a shared edge if (i < 3) { edgenum = tri->edges[(i+1)%3]; if (edgenum < 0) v1 = thworld.edges[abs(edgenum)].v[0]; else v1 = thworld.edges[edgenum].v[1]; edgenum = tri2->edges[(j+1)%3]; if (edgenum < 0) v2 = thworld.edges[abs(edgenum)].v[0]; else v2 = thworld.edges[edgenum].v[1]; //try the new edge if (TH_TryEdge(v1, v2)) { edgenum = tri->edges[i]; side = edgenum < 0; //get the vertexes of the shared edge v3 = thworld.edges[abs(edgenum)].v[side]; v4 = thworld.edges[abs(edgenum)].v[!side]; //try the two new triangles verts1[0] = v1; verts1[1] = v2; verts1[2] = v3; triangles[2] = TH_FindTriangle(verts1); if (triangles[2] || TH_TryTriangle(verts1)) { verts2[0] = v2; verts2[1] = v1; verts2[2] = v4; triangles[3] = TH_FindTriangle(verts2); if (triangles[3] || TH_TryTriangle(verts2)) { triangles[0] = tri - thworld.triangles; triangles[1] = tri2 - thworld.triangles; if (!triangles[2]) triangles[2] = TH_CreateTriangle(verts1); if (!triangles[3]) triangles[3] = TH_CreateTriangle(verts2); return true; } //end if } //end if } //end if } //end if } //end for return false; } //end of the function TH_FindTetrahedron //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_FindTetrahedron2(th_triangle_t *tri, int *triangles) { int i, edgenum, v1, verts[3], triverts[3]; float d; th_plane_t *plane; //get the verts of this triangle for (i = 0; i < 3; i++) { edgenum = tri->edges[i]; if (edgenum < 0) verts[i] = thworld.edges[abs(edgenum)].v[1]; else verts[i] = thworld.edges[edgenum].v[0]; } //end for // plane = &thworld.planes[tri->planenum]; for (v1 = 0; v1 < thworld.numvertexes; v1++) { //if the vertex is only used by triangles with tetrahedrons at both sides if (!thworld.vertexes[v1].usercount) continue; //check if the vertex is not coplanar with the triangle d = DotProduct(thworld.vertexes[v1].v, plane->normal) - plane->dist; if (fabs(d) < 1) continue; //check if we can create edges from the triangle towards this new vertex for (i = 0; i < 3; i++) { if (v1 == verts[i]) break; if (!TH_TryEdge(v1, verts[i])) break; } //end for if (i < 3) continue; //check if the triangles are valid for (i = 0; i < 3; i++) { triverts[0] = v1; triverts[1] = verts[i]; triverts[2] = verts[(i+1)%3]; //if the triangle already exists then it is valid triangles[i] = TH_FindTriangle(triverts); if (!triangles[i]) { if (!TH_TryTriangle(triverts)) break; } //end if } //end for if (i < 3) continue; //create the tetrahedron triangles using the new vertex for (i = 0; i < 3; i++) { if (!triangles[i]) { triverts[0] = v1; triverts[1] = verts[i]; triverts[2] = verts[(i+1)%3]; triangles[i] = TH_CreateTriangle(triverts); } //end if } //end for //add the existing triangle triangles[3] = tri - thworld.triangles; // return true; } //end for return false; } //end of the function TH_FindTetrahedron2 //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void TH_TetrahedralDecomposition(th_triangle_t *triangles) { int i, thtriangles[4], numtriangles; th_triangle_t *donetriangles, *tri; donetriangles = NULL; /* numtriangles = 0; qprintf("%6d triangles", numtriangles); for (tri = triangles; tri; tri = triangles) { qprintf("\r%6d", numtriangles++); if (!TH_FindTetrahedron1(tri, thtriangles)) { // if (!TH_FindTetrahedron2(tri, thtriangles)) { // Error("triangle without tetrahedron"); TH_RemoveTriangleFromList(&triangles, tri); continue; } //end if } //end if //create a tetrahedron from the triangles TH_CreateTetrahedron(thtriangles); // for (i = 0; i < 4; i++) { if (thworld.triangles[abs(thtriangles[i])].front && thworld.triangles[abs(thtriangles[i])].back) { TH_RemoveTriangleFromList(&triangles, &thworld.triangles[abs(thtriangles[i])]); TH_AddTriangleToList(&donetriangles, &thworld.triangles[abs(thtriangles[i])]); TH_FreeTriangleEdges(&thworld.triangles[abs(thtriangles[i])]); } //end if else { TH_AddTriangleToList(&triangles, &thworld.triangles[abs(thtriangles[i])]); } //end else } //end for } //end for*/ qprintf("%6d tetrahedrons", thworld.numtetrahedrons); do { do { numtriangles = 0; for (i = 1; i < thworld.numtriangles; i++) { tri = &thworld.triangles[i]; if (tri->front && tri->back) continue; //qprintf("\r%6d", numtriangles++); if (!TH_FindTetrahedron1(tri, thtriangles)) { // if (!TH_FindTetrahedron2(tri, thtriangles)) { continue; } //end if } //end if numtriangles++; //create a tetrahedron from the triangles TH_CreateTetrahedron(thtriangles); qprintf("\r%6d", thworld.numtetrahedrons); } //end for } while(numtriangles); for (i = 1; i < thworld.numtriangles; i++) { tri = &thworld.triangles[i]; if (tri->front && tri->back) continue; //qprintf("\r%6d", numtriangles++); // if (!TH_FindTetrahedron1(tri, thtriangles)) { if (!TH_FindTetrahedron2(tri, thtriangles)) { continue; } //end if } //end if numtriangles++; //create a tetrahedron from the triangles TH_CreateTetrahedron(thtriangles); qprintf("\r%6d", thworld.numtetrahedrons); } //end for } while(numtriangles); // numtriangles = 0; for (i = 1; i < thworld.numtriangles; i++) { tri = &thworld.triangles[i]; if (!tri->front && !tri->back) numtriangles++; } //end for Log_Print("\r%6d triangles with front only\n", numtriangles); Log_Print("\r%6d tetrahedrons\n", thworld.numtetrahedrons-1); } //end of the function TH_TetrahedralDecomposition //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void TH_AASFaceVertex(aas_face_t *face, int index, vec3_t vertex) { int edgenum, side; edgenum = aasworld.edgeindex[face->firstedge + index]; side = edgenum < 0; VectorCopy(aasworld.vertexes[aasworld.edges[abs(edgenum)].v[side]], vertex); } //end of the function TH_AASFaceVertex //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int TH_Colinear(float *v0, float *v1, float *v2) { vec3_t t1, t2, vcross; float d; VectorSubtract(v1, v0, t1); VectorSubtract(v2, v0, t2); CrossProduct (t1, t2, vcross); d = VectorLength( vcross ); // if cross product is zero point is colinear if (d < 10) { return true; } //end if return false; } //end of the function TH_Colinear //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void TH_FaceCenter(aas_face_t *face, vec3_t center) { int i, edgenum, side; aas_edge_t *edge; VectorClear(center); for (i = 0; i < face->numedges; i++) { edgenum = abs(aasworld.edgeindex[face->firstedge + i]); side = edgenum < 0; edge = &aasworld.edges[abs(edgenum)]; VectorAdd(aasworld.vertexes[edge->v[side]], center, center); } //end for VectorScale(center, 1.0 / face->numedges, center); } //end of the function TH_FaceCenter //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== th_triangle_t *TH_CreateAASFaceTriangles(aas_face_t *face) { int i, first, verts[3], trinum; vec3_t p0, p1, p2, p3, p4, center; th_triangle_t *tri, *triangles; triangles = NULL; //find three points that are not colinear for (i = 0; i < face->numedges; i++) { TH_AASFaceVertex(face, (face->numedges + i-2)%face->numedges, p0); TH_AASFaceVertex(face, (face->numedges + i-1)%face->numedges, p1); TH_AASFaceVertex(face, (i )%face->numedges, p2); if (TH_Colinear(p2, p0, p1)) continue; TH_AASFaceVertex(face, (i+1)%face->numedges, p3); TH_AASFaceVertex(face, (i+2)%face->numedges, p4); if (TH_Colinear(p2, p3, p4)) continue; break; } //end for //if there are three points that are not colinear if (i < face->numedges) { //normal triangulation first = i; //left and right most point of three non-colinear points TH_AASFaceVertex(face, first, p0); verts[0] = TH_FindOrCreateVertex(p0); for (i = 1; i < face->numedges-1; i++) { TH_AASFaceVertex(face, (first+i )%face->numedges, p1); TH_AASFaceVertex(face, (first+i+1)%face->numedges, p2); verts[1] = TH_FindOrCreateVertex(p1); verts[2] = TH_FindOrCreateVertex(p2); trinum = TH_CreateTriangle(verts); tri = &thworld.triangles[trinum]; tri->front = -1; TH_AddTriangleToList(&triangles, tri); } //end for } //end if else { //fan triangulation TH_FaceCenter(face, center); // verts[0] = TH_FindOrCreateVertex(center); for (i = 0; i < face->numedges; i++) { TH_AASFaceVertex(face, (i )%face->numedges, p1); TH_AASFaceVertex(face, (i+1)%face->numedges, p2); if (TH_Colinear(center, p1, p2)) continue; verts[1] = TH_FindOrCreateVertex(p1); verts[2] = TH_FindOrCreateVertex(p2); trinum = TH_CreateTriangle(verts); tri = &thworld.triangles[trinum]; tri->front = -1; TH_AddTriangleToList(&triangles, tri); } //end for } //end else return triangles; } //end of the function TH_CreateAASFaceTriangles //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== th_triangle_t *TH_AASToTriangleMesh(void) { int i, j, facenum, otherareanum; aas_face_t *face; th_triangle_t *tri, *nexttri, *triangles; triangles = NULL; for (i = 1; i < aasworld.numareas; i++) { //if (!(aasworld.areasettings[i].presencetype & PRESENCE_NORMAL)) continue; for (j = 0; j < aasworld.areas[i].numfaces; j++) { facenum = abs(aasworld.faceindex[aasworld.areas[i].firstface + j]); face = &aasworld.faces[facenum]; //only convert solid faces into triangles if (!(face->faceflags & FACE_SOLID)) { /* if (face->frontarea == i) otherareanum = face->backarea; else otherareanum = face->frontarea; if (aasworld.areasettings[otherareanum].presencetype & PRESENCE_NORMAL) continue; */ continue; } //end if // tri = TH_CreateAASFaceTriangles(face); for (; tri; tri = nexttri) { nexttri = tri->next; TH_AddTriangleToList(&triangles, tri); } //end for } //end if } //end for return triangles; } //end of the function TH_AASToTriangleMesh //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void TH_AASToTetrahedrons(char *filename) { th_triangle_t *triangles, *tri, *lasttri; int cnt; if (!AAS_LoadAASFile(filename, 0, 0)) Error("couldn't load %s\n", filename); // TH_InitMaxTH(); //create a triangle mesh from the solid faces in the AAS file triangles = TH_AASToTriangleMesh(); // cnt = 0; lasttri = NULL; for (tri = triangles; tri; tri = tri->next) { cnt++; if (tri->prev != lasttri) Log_Print("BAH\n"); lasttri = tri; } //end for Log_Print("%6d triangles\n", cnt); //create a tetrahedral decomposition of the world bounded by triangles TH_TetrahedralDecomposition(triangles); // TH_FreeMaxTH(); } //end of the function TH_AASToTetrahedrons