ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /code/bspc/map_q3.c/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "qbsp.h" #include "l_mem.h" #include "../botlib/aasfile.h" //aas_bbox_t #include "aas_store.h" //AAS_MAX_BBOXES #include "aas_cfg.h" #include "aas_map.h" //AAS_CreateMapBrushes #include "l_bsp_q3.h" #include "../qcommon/cm_patch.h" #include "../game/surfaceflags.h" #define NODESTACKSIZE 1024 //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void PrintContents(int contents); int Q3_BrushContents(mapbrush_t *b) { int contents, i, mixed, hint; side_t *s; s = &b->original_sides[0]; contents = s->contents; // mixed = false; hint = false; for (i = 1; i < b->numsides; i++) { s = &b->original_sides[i]; if (s->contents != contents) mixed = true; if (s->surf & (SURF_HINT|SURF_SKIP)) hint = true; contents |= s->contents; } //end for // if (hint) { if (contents) { Log_Write("WARNING: hint brush with contents: "); PrintContents(contents); Log_Write("\r\n"); // Log_Write("brush contents is: "); PrintContents(b->contents); Log_Write("\r\n"); } //end if return 0; } //end if //Log_Write("brush %d contents ", nummapbrushes); //PrintContents(contents); //Log_Write("\r\n"); //remove ladder and fog contents contents &= ~(CONTENTS_LADDER|CONTENTS_FOG); // if (mixed) { Log_Write("Entity %i, Brush %i: mixed face contents " , b->entitynum, b->brushnum); PrintContents(contents); Log_Write("\r\n"); // Log_Write("brush contents is: "); PrintContents(b->contents); Log_Write("\r\n"); // if (contents & CONTENTS_DONOTENTER) return CONTENTS_DONOTENTER;//Log_Print("mixed contents with donotenter\n"); /* Log_Print("contents:"); PrintContents(contents); Log_Print("\ncontents:"); PrintContents(s->contents); Log_Print("\n"); Log_Print("texture name = %s\n", texinfo[s->texinfo].texture); */ //if liquid brush if (contents & (CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER)) { return (contents & (CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER)); } //end if if (contents & CONTENTS_PLAYERCLIP) return (contents & CONTENTS_PLAYERCLIP); return (contents & CONTENTS_SOLID); } //end if /* if (contents & CONTENTS_AREAPORTAL) { static int num; Log_Write("Entity %i, Brush %i: area portal %d\r\n", b->entitynum, b->brushnum, num++); } //end if*/ if (contents == (contents & CONTENTS_STRUCTURAL)) { //Log_Print("brush %i is only structural\n", b->brushnum); contents = 0; } //end if if (contents & CONTENTS_DONOTENTER) { Log_Print("brush %i is a donotenter brush, c = %X\n", b->brushnum, contents); } //end if return contents; } //end of the function Q3_BrushContents #define BBOX_NORMAL_EPSILON 0.0001 //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void Q3_DPlanes2MapPlanes(void) { int i; for (i = 0; i < q3_numplanes; i++) { dplanes2mapplanes[i] = FindFloatPlane(q3_dplanes[i].normal, q3_dplanes[i].dist); } //end for } //end of the function Q3_DPlanes2MapPlanes //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void Q3_BSPBrushToMapBrush(q3_dbrush_t *bspbrush, entity_t *mapent) { mapbrush_t *b; int i, k, n; side_t *side, *s2; int planenum; q3_dbrushside_t *bspbrushside; q3_dplane_t *bspplane; if (nummapbrushes >= MAX_MAPFILE_BRUSHES) Error ("nummapbrushes >= MAX_MAPFILE_BRUSHES"); b = &mapbrushes[nummapbrushes]; b->original_sides = &brushsides[nummapbrushsides]; b->entitynum = mapent-entities; b->brushnum = nummapbrushes - mapent->firstbrush; b->leafnum = dbrushleafnums[bspbrush - q3_dbrushes]; for (n = 0; n < bspbrush->numSides; n++) { //pointer to the bsp brush side bspbrushside = &q3_dbrushsides[bspbrush->firstSide + n]; if (nummapbrushsides >= MAX_MAPFILE_BRUSHSIDES) { Error ("MAX_MAPFILE_BRUSHSIDES"); } //end if //pointer to the map brush side side = &brushsides[nummapbrushsides]; //if the BSP brush side is textured if (q3_dbrushsidetextured[bspbrush->firstSide + n]) side->flags |= SFL_TEXTURED|SFL_VISIBLE; else side->flags &= ~SFL_TEXTURED; //NOTE: all Quake3 sides are assumed textured //side->flags |= SFL_TEXTURED|SFL_VISIBLE; // if (bspbrushside->shaderNum < 0) { side->contents = 0; side->surf = 0; } //end if else { side->contents = q3_dshaders[bspbrushside->shaderNum].contentFlags; side->surf = q3_dshaders[bspbrushside->shaderNum].surfaceFlags; if (strstr(q3_dshaders[bspbrushside->shaderNum].shader, "common/hint")) { //Log_Print("found hint side\n"); side->surf |= SURF_HINT; } //end if } //end else // if (side->surf & SURF_NODRAW) { side->flags |= SFL_TEXTURED|SFL_VISIBLE; } //end if /* if (side->contents & (CONTENTS_TRANSLUCENT|CONTENTS_STRUCTURAL)) { side->flags |= SFL_TEXTURED|SFL_VISIBLE; } //end if*/ // hints and skips are never detail, and have no content if (side->surf & (SURF_HINT|SURF_SKIP) ) { side->contents = 0; //Log_Print("found hint brush side\n"); } /* if ((side->surf & SURF_NODRAW) && (side->surf & SURF_NOIMPACT)) { side->contents = 0; side->surf &= ~CONTENTS_DETAIL; Log_Print("probably found hint brush in a BSP without hints being used\n"); } //end if*/ //ME: get a plane for this side bspplane = &q3_dplanes[bspbrushside->planeNum]; planenum = FindFloatPlane(bspplane->normal, bspplane->dist); // // see if the plane has been used already // //ME: this really shouldn't happen!!! //ME: otherwise the bsp file is corrupted?? //ME: still it seems to happen, maybe Johny Boy's //ME: brush bevel adding is crappy ? for (k = 0; k < b->numsides; k++) { s2 = b->original_sides + k; // if (DotProduct (mapplanes[s2->planenum].normal, mapplanes[planenum].normal) > 0.999 // && fabs(mapplanes[s2->planenum].dist - mapplanes[planenum].dist) < 0.01 ) if (s2->planenum == planenum) { Log_Print("Entity %i, Brush %i: duplicate plane\n" , b->entitynum, b->brushnum); break; } if ( s2->planenum == (planenum^1) ) { Log_Print("Entity %i, Brush %i: mirrored plane\n" , b->entitynum, b->brushnum); break; } } if (k != b->numsides) continue; // duplicated // // keep this side // //ME: reset pointer to side, why? hell I dunno (pointer is set above already) side = b->original_sides + b->numsides; //ME: store the plane number side->planenum = planenum; //ME: texinfo is already stored when bsp is loaded //NOTE: check for TEXINFO_NODE, otherwise crash in Q3_BrushContents //if (bspbrushside->texinfo < 0) side->texinfo = 0; //else side->texinfo = bspbrushside->texinfo; // save the td off in case there is an origin brush and we // have to recalculate the texinfo // ME: don't need to recalculate because it's already done // (for non-world entities) in the BSP file // side_brushtextures[nummapbrushsides] = td; nummapbrushsides++; b->numsides++; } //end for // get the content for the entire brush b->contents = q3_dshaders[bspbrush->shaderNum].contentFlags; b->contents &= ~(CONTENTS_LADDER|CONTENTS_FOG|CONTENTS_STRUCTURAL); // b->contents = Q3_BrushContents(b); // if (BrushExists(b)) { c_squattbrushes++; b->numsides = 0; return; } //end if //if we're creating AAS if (create_aas) { //create the AAS brushes from this brush, don't add brush bevels AAS_CreateMapBrushes(b, mapent, false); return; } //end if // allow detail brushes to be removed if (nodetail && (b->contents & CONTENTS_DETAIL) ) { b->numsides = 0; return; } //end if // allow water brushes to be removed if (nowater && (b->contents & (CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER)) ) { b->numsides = 0; return; } //end if // create windings for sides and bounds for brush MakeBrushWindings(b); //mark brushes without winding or with a tiny window as bevels MarkBrushBevels(b); // brushes that will not be visible at all will never be // used as bsp splitters if (b->contents & (CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP) ) { c_clipbrushes++; for (i = 0; i < b->numsides; i++) b->original_sides[i].texinfo = TEXINFO_NODE; } //end for // // origin brushes are removed, but they set // the rotation origin for the rest of the brushes // in the entity. After the entire entity is parsed, // the planenums and texinfos will be adjusted for // the origin brush // //ME: not needed because the entities in the BSP file already // have an origin set // if (b->contents & CONTENTS_ORIGIN) // { // char string[32]; // vec3_t origin; // // if (num_entities == 1) // { // Error ("Entity %i, Brush %i: origin brushes not allowed in world" // , b->entitynum, b->brushnum); // return; // } // // VectorAdd (b->mins, b->maxs, origin); // VectorScale (origin, 0.5, origin); // // sprintf (string, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]); // SetKeyValue (&entities[b->entitynum], "origin", string); // // VectorCopy (origin, entities[b->entitynum].origin); // // // don't keep this brush // b->numsides = 0; // // return; // } //ME: the bsp brushes already have bevels, so we won't try to // add them again (especially since Johny Boy's bevel adding might // be crappy) // AddBrushBevels(b); nummapbrushes++; mapent->numbrushes++; } //end of the function Q3_BSPBrushToMapBrush //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void Q3_ParseBSPBrushes(entity_t *mapent) { int i; for (i = 0; i < q3_dmodels[mapent->modelnum].numBrushes; i++) { Q3_BSPBrushToMapBrush(&q3_dbrushes[q3_dmodels[mapent->modelnum].firstBrush + i], mapent); } //end for } //end of the function Q3_ParseBSPBrushes //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== qboolean Q3_ParseBSPEntity(int entnum) { entity_t *mapent; char *model; int startbrush, startsides; startbrush = nummapbrushes; startsides = nummapbrushsides; mapent = &entities[entnum];//num_entities]; mapent->firstbrush = nummapbrushes; mapent->numbrushes = 0; mapent->modelnum = -1; //-1 = no BSP model model = ValueForKey(mapent, "model"); if (model && strlen(model)) { if (*model == '*') { //get the model number of this entity (skip the leading *) mapent->modelnum = atoi(&model[1]); } //end if } //end if GetVectorForKey(mapent, "origin", mapent->origin); //if this is the world entity it has model number zero //the world entity has no model key if (!strcmp("worldspawn", ValueForKey(mapent, "classname"))) { mapent->modelnum = 0; } //end if //if the map entity has a BSP model (a modelnum of -1 is used for //entities that aren't using a BSP model) if (mapent->modelnum >= 0) { //parse the bsp brushes Q3_ParseBSPBrushes(mapent); } //end if // //the origin of the entity is already taken into account // //func_group entities can't be in the bsp file // //check out the func_areaportal entities if (!strcmp ("func_areaportal", ValueForKey (mapent, "classname"))) { c_areaportals++; mapent->areaportalnum = c_areaportals; return true; } //end if return true; } //end of the function Q3_ParseBSPEntity //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== #define MAX_PATCH_VERTS 1024 void AAS_CreateCurveBrushes(void) { int i, j, n, planenum, numcurvebrushes = 0; q3_dsurface_t *surface; q3_drawVert_t *dv_p; vec3_t points[MAX_PATCH_VERTS]; int width, height, c; patchCollide_t *pc; facet_t *facet; mapbrush_t *brush; side_t *side; entity_t *mapent; winding_t *winding; qprintf("nummapbrushsides = %d\n", nummapbrushsides); mapent = &entities[0]; for (i = 0; i < q3_numDrawSurfaces; i++) { surface = &q3_drawSurfaces[i]; if ( ! surface->patchWidth ) continue; // if the curve is not solid if (!(q3_dshaders[surface->shaderNum].contentFlags & (CONTENTS_SOLID|CONTENTS_PLAYERCLIP))) { //Log_Print("skipped non-solid curve\n"); continue; } //end if // if this curve should not be used for AAS if ( q3_dshaders[surface->shaderNum].contentFlags & CONTENTS_NOBOTCLIP ) { continue; } // width = surface->patchWidth; height = surface->patchHeight; c = width * height; if (c > MAX_PATCH_VERTS) { Error("ParseMesh: MAX_PATCH_VERTS"); } //end if dv_p = q3_drawVerts + surface->firstVert; for ( j = 0 ; j < c ; j++, dv_p++ ) { points[j][0] = dv_p->xyz[0]; points[j][1] = dv_p->xyz[1]; points[j][2] = dv_p->xyz[2]; } //end for // create the internal facet structure pc = CM_GeneratePatchCollide(width, height, points); // for (j = 0; j < pc->numFacets; j++) { facet = &pc->facets[j]; // brush = &mapbrushes[nummapbrushes]; brush->original_sides = &brushsides[nummapbrushsides]; brush->entitynum = 0; brush->brushnum = nummapbrushes - mapent->firstbrush; // brush->numsides = facet->numBorders + 2; nummapbrushsides += brush->numsides; brush->contents = CONTENTS_SOLID; // //qprintf("\r%6d curve brushes", nummapbrushsides);//++numcurvebrushes); qprintf("\r%6d curve brushes", ++numcurvebrushes); // planenum = FindFloatPlane(pc->planes[facet->surfacePlane].plane, pc->planes[facet->surfacePlane].plane[3]); // side = &brush->original_sides[0]; side->planenum = planenum; side->contents = CONTENTS_SOLID; side->flags |= SFL_TEXTURED|SFL_VISIBLE|SFL_CURVE; side->surf = 0; // side = &brush->original_sides[1]; if (create_aas) { //the plane is expanded later so it's not a problem that //these first two opposite sides are coplanar side->planenum = planenum ^ 1; } //end if else { side->planenum = FindFloatPlane(mapplanes[planenum^1].normal, mapplanes[planenum^1].dist + 1); side->flags |= SFL_TEXTURED|SFL_VISIBLE; } //end else side->contents = CONTENTS_SOLID; side->flags |= SFL_CURVE; side->surf = 0; // winding = BaseWindingForPlane(mapplanes[side->planenum].normal, mapplanes[side->planenum].dist); for (n = 0; n < facet->numBorders; n++) { //never use the surface plane as a border if (facet->borderPlanes[n] == facet->surfacePlane) continue; // side = &brush->original_sides[2 + n]; side->planenum = FindFloatPlane(pc->planes[facet->borderPlanes[n]].plane, pc->planes[facet->borderPlanes[n]].plane[3]); if (facet->borderInward[n]) side->planenum ^= 1; side->contents = CONTENTS_SOLID; side->flags |= SFL_TEXTURED|SFL_CURVE; side->surf = 0; //chop the winding in place if (winding) ChopWindingInPlace(&winding, mapplanes[side->planenum^1].normal, mapplanes[side->planenum^1].dist, 0.1); //CLIP_EPSILON); } //end for //VectorCopy(pc->bounds[0], brush->mins); //VectorCopy(pc->bounds[1], brush->maxs); if (!winding) { Log_Print("WARNING: AAS_CreateCurveBrushes: no winding\n"); brush->numsides = 0; continue; } //end if brush->original_sides[0].winding = winding; WindingBounds(winding, brush->mins, brush->maxs); for (n = 0; n < 3; n++) { //IDBUG: all the indexes into the mins and maxs were zero (not using i) if (brush->mins[n] < -MAX_MAP_BOUNDS || brush->maxs[n] > MAX_MAP_BOUNDS) { Log_Print("entity %i, brush %i: bounds out of range\n", brush->entitynum, brush->brushnum); Log_Print("brush->mins[%d] = %f, brush->maxs[%d] = %f\n", n, brush->mins[n], n, brush->maxs[n]); brush->numsides = 0; //remove the brush break; } //end if if (brush->mins[n] > MAX_MAP_BOUNDS || brush->maxs[n] < -MAX_MAP_BOUNDS) { Log_Print("entity %i, brush %i: no visible sides on brush\n", brush->entitynum, brush->brushnum); Log_Print("brush->mins[%d] = %f, brush->maxs[%d] = %f\n", n, brush->mins[n], n, brush->maxs[n]); brush->numsides = 0; //remove the brush break; } //end if } //end for if (create_aas) { //NOTE: brush bevels now already added //AddBrushBevels(brush); AAS_CreateMapBrushes(brush, mapent, false); } //end if else { // create windings for sides and bounds for brush MakeBrushWindings(brush); AddBrushBevels(brush); nummapbrushes++; mapent->numbrushes++; } //end else } //end for } //end for //qprintf("\r%6d curve brushes", nummapbrushsides);//++numcurvebrushes); qprintf("\r%6d curve brushes\n", numcurvebrushes); } //end of the function AAS_CreateCurveBrushes //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void AAS_ExpandMapBrush(mapbrush_t *brush, vec3_t mins, vec3_t maxs); void Q3_LoadMapFromBSP(struct quakefile_s *qf) { int i; vec3_t mins = {-1,-1,-1}, maxs = {1, 1, 1}; Log_Print("-- Q3_LoadMapFromBSP --\n"); //loaded map type loadedmaptype = MAPTYPE_QUAKE3; Log_Print("Loading map from %s...\n", qf->filename); //load the bsp file Q3_LoadBSPFile(qf); //create an index from bsp planes to map planes //DPlanes2MapPlanes(); //clear brush model numbers for (i = 0; i < MAX_MAPFILE_BRUSHES; i++) brushmodelnumbers[i] = -1; nummapbrushsides = 0; num_entities = 0; Q3_ParseEntities(); // for (i = 0; i < num_entities; i++) { Q3_ParseBSPEntity(i); } //end for AAS_CreateCurveBrushes(); //get the map mins and maxs from the world model ClearBounds(map_mins, map_maxs); for (i = 0; i < entities[0].numbrushes; i++) { if (mapbrushes[i].numsides <= 0) continue; AddPointToBounds (mapbrushes[i].mins, map_mins, map_maxs); AddPointToBounds (mapbrushes[i].maxs, map_mins, map_maxs); } //end for /*/ for (i = 0; i < nummapbrushes; i++) { //if (!mapbrushes[i].original_sides) continue; //AddBrushBevels(&mapbrushes[i]); //AAS_ExpandMapBrush(&mapbrushes[i], mins, maxs); } //end for*/ /* for (i = 0; i < nummapbrushsides; i++) { Log_Write("side %d flags = %d", i, brushsides[i].flags); } //end for for (i = 0; i < nummapbrushes; i++) { Log_Write("brush contents: "); PrintContents(mapbrushes[i].contents); Log_Print("\n"); } //end for*/ } //end of the function Q3_LoadMapFromBSP //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void Q3_ResetMapLoading(void) { //reset for map loading from bsp memset(nodestack, 0, NODESTACKSIZE * sizeof(int)); nodestackptr = NULL; nodestacksize = 0; memset(brushmodelnumbers, 0, MAX_MAPFILE_BRUSHES * sizeof(int)); } //end of the function Q3_ResetMapLoading