ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /code/bspc/map.c/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "qbsp.h" #include "l_bsp_hl.h" #include "l_bsp_q1.h" #include "l_bsp_q2.h" #include "l_bsp_q3.h" #include "l_bsp_sin.h" #include "l_mem.h" #include "../botlib/aasfile.h" //aas_bbox_t #include "aas_store.h" //AAS_MAX_BBOXES #include "aas_cfg.h" #define Sign(x) (x < 0 ? 1 : 0) int nummapbrushes; mapbrush_t mapbrushes[MAX_MAPFILE_BRUSHES]; int nummapbrushsides; side_t brushsides[MAX_MAPFILE_BRUSHSIDES]; brush_texture_t side_brushtextures[MAX_MAPFILE_BRUSHSIDES]; int nummapplanes; plane_t mapplanes[MAX_MAPFILE_PLANES]; int mapplaneusers[MAX_MAPFILE_PLANES]; #define PLANE_HASHES 1024 plane_t *planehash[PLANE_HASHES]; vec3_t map_mins, map_maxs; #ifdef SIN textureref_t side_newrefs[MAX_MAPFILE_BRUSHSIDES]; #endif map_texinfo_t map_texinfo[MAX_MAPFILE_TEXINFO]; int map_numtexinfo; int loadedmaptype; //loaded map type // undefine to make plane finding use linear sort #define USE_HASHING int c_boxbevels; int c_edgebevels; int c_areaportals; int c_clipbrushes; int c_squattbrushes; int c_writtenbrushes; /* ============================================================================= PLANE FINDING ============================================================================= */ //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int PlaneSignBits(vec3_t normal) { int i, signbits; signbits = 0; for (i = 2; i >= 0; i--) { signbits = (signbits << 1) + Sign(normal[i]); } //end for return signbits; } //end of the function PlaneSignBits //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int PlaneTypeForNormal(vec3_t normal) { vec_t ax, ay, az; // NOTE: should these have an epsilon around 1.0? if (normal[0] == 1.0 || normal[0] == -1.0) return PLANE_X; if (normal[1] == 1.0 || normal[1] == -1.0) return PLANE_Y; if (normal[2] == 1.0 || normal[2] == -1.0) return PLANE_Z; ax = fabs(normal[0]); ay = fabs(normal[1]); az = fabs(normal[2]); if (ax >= ay && ax >= az) return PLANE_ANYX; if (ay >= ax && ay >= az) return PLANE_ANYY; return PLANE_ANYZ; } //end of the function PlaneTypeForNormal //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== //ME NOTE: changed from 0.00001 #define NORMAL_EPSILON 0.0001 //ME NOTE: changed from 0.01 #define DIST_EPSILON 0.02 qboolean PlaneEqual(plane_t *p, vec3_t normal, vec_t dist) { #if 1 if ( fabs(p->normal[0] - normal[0]) < NORMAL_EPSILON && fabs(p->normal[1] - normal[1]) < NORMAL_EPSILON && fabs(p->normal[2] - normal[2]) < NORMAL_EPSILON && fabs(p->dist - dist) < DIST_EPSILON ) return true; #else if (p->normal[0] == normal[0] && p->normal[1] == normal[1] && p->normal[2] == normal[2] && p->dist == dist) return true; #endif return false; } //end of the function PlaneEqual //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void AddPlaneToHash(plane_t *p) { int hash; hash = (int)fabs(p->dist) / 8; hash &= (PLANE_HASHES-1); p->hash_chain = planehash[hash]; planehash[hash] = p; } //end of the function AddPlaneToHash //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int CreateNewFloatPlane (vec3_t normal, vec_t dist) { plane_t *p, temp; if (VectorLength(normal) < 0.5) Error ("FloatPlane: bad normal"); // create a new plane if (nummapplanes+2 > MAX_MAPFILE_PLANES) Error ("MAX_MAPFILE_PLANES"); p = &mapplanes[nummapplanes]; VectorCopy (normal, p->normal); p->dist = dist; p->type = (p+1)->type = PlaneTypeForNormal (p->normal); p->signbits = PlaneSignBits(p->normal); VectorSubtract (vec3_origin, normal, (p+1)->normal); (p+1)->dist = -dist; (p+1)->signbits = PlaneSignBits((p+1)->normal); nummapplanes += 2; // allways put axial planes facing positive first if (p->type < 3) { if (p->normal[0] < 0 || p->normal[1] < 0 || p->normal[2] < 0) { // flip order temp = *p; *p = *(p+1); *(p+1) = temp; AddPlaneToHash (p); AddPlaneToHash (p+1); return nummapplanes - 1; } } AddPlaneToHash (p); AddPlaneToHash (p+1); return nummapplanes - 2; } //end of the function CreateNewFloatPlane //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void SnapVector(vec3_t normal) { int i; for (i=0 ; i<3 ; i++) { if ( fabs(normal[i] - 1) < NORMAL_EPSILON ) { VectorClear (normal); normal[i] = 1; break; } if ( fabs(normal[i] - -1) < NORMAL_EPSILON ) { VectorClear (normal); normal[i] = -1; break; } } } //end of the function SnapVector //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void SnapPlane(vec3_t normal, vec_t *dist) { SnapVector(normal); if (fabs(*dist-Q_rint(*dist)) < DIST_EPSILON) *dist = Q_rint(*dist); } //end of the function SnapPlane //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== #ifndef USE_HASHING int FindFloatPlane(vec3_t normal, vec_t dist) { int i; plane_t *p; SnapPlane(normal, &dist); for (i = 0, p = mapplanes; i < nummapplanes; i++, p++) { if (PlaneEqual (p, normal, dist)) { mapplaneusers[i]++; return i; } //end if } //end for i = CreateNewFloatPlane (normal, dist); mapplaneusers[i]++; return i; } //end of the function FindFloatPlane #else int FindFloatPlane (vec3_t normal, vec_t dist) { int i; plane_t *p; int hash, h; SnapPlane (normal, &dist); hash = (int)fabs(dist) / 8; hash &= (PLANE_HASHES-1); // search the border bins as well for (i = -1; i <= 1; i++) { h = (hash+i)&(PLANE_HASHES-1); for (p = planehash[h]; p; p = p->hash_chain) { if (PlaneEqual(p, normal, dist)) { mapplaneusers[p-mapplanes]++; return p - mapplanes; } //end if } //end for } //end for i = CreateNewFloatPlane (normal, dist); mapplaneusers[i]++; return i; } //end of the function FindFloatPlane #endif //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int PlaneFromPoints (int *p0, int *p1, int *p2) { vec3_t t1, t2, normal; vec_t dist; VectorSubtract (p0, p1, t1); VectorSubtract (p2, p1, t2); CrossProduct (t1, t2, normal); VectorNormalize (normal); dist = DotProduct (p0, normal); return FindFloatPlane (normal, dist); } //end of the function PlaneFromPoints //=========================================================================== // Adds any additional planes necessary to allow the brush to be expanded // against axial bounding boxes // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void AddBrushBevels (mapbrush_t *b) { int axis, dir; int i, j, k, l, order; side_t sidetemp; brush_texture_t tdtemp; #ifdef SIN textureref_t trtemp; #endif side_t *s, *s2; vec3_t normal; float dist; winding_t *w, *w2; vec3_t vec, vec2; float d; // // add the axial planes // order = 0; for (axis=0 ; axis <3 ; axis++) { for (dir=-1 ; dir <= 1 ; dir+=2, order++) { // see if the plane is allready present for (i=0, s=b->original_sides ; i<b->numsides ; i++,s++) { if (mapplanes[s->planenum].normal[axis] == dir) break; } if (i == b->numsides) { // add a new side if (nummapbrushsides == MAX_MAP_BRUSHSIDES) Error ("MAX_MAP_BRUSHSIDES"); nummapbrushsides++; b->numsides++; VectorClear (normal); normal[axis] = dir; if (dir == 1) dist = b->maxs[axis]; else dist = -b->mins[axis]; s->planenum = FindFloatPlane (normal, dist); s->texinfo = b->original_sides[0].texinfo; #ifdef SIN s->lightinfo = b->original_sides[0].lightinfo; #endif s->contents = b->original_sides[0].contents; s->flags |= SFL_BEVEL; c_boxbevels++; } // if the plane is not in it canonical order, swap it if (i != order) { sidetemp = b->original_sides[order]; b->original_sides[order] = b->original_sides[i]; b->original_sides[i] = sidetemp; j = b->original_sides - brushsides; tdtemp = side_brushtextures[j+order]; side_brushtextures[j+order] = side_brushtextures[j+i]; side_brushtextures[j+i] = tdtemp; #ifdef SIN trtemp = side_newrefs[j+order]; side_newrefs[j+order] = side_newrefs[j+i]; side_newrefs[j+i] = trtemp; #endif } } } // // add the edge bevels // if (b->numsides == 6) return; // pure axial // test the non-axial plane edges for (i=6 ; i<b->numsides ; i++) { s = b->original_sides + i; w = s->winding; if (!w) continue; for (j=0 ; j<w->numpoints ; j++) { k = (j+1)%w->numpoints; VectorSubtract (w->p[j], w->p[k], vec); if (VectorNormalize (vec) < 0.5) continue; SnapVector (vec); for (k=0 ; k<3 ; k++) if ( vec[k] == -1 || vec[k] == 1) break; // axial if (k != 3) continue; // only test non-axial edges // try the six possible slanted axials from this edge for (axis=0 ; axis <3 ; axis++) { for (dir=-1 ; dir <= 1 ; dir+=2) { // construct a plane VectorClear (vec2); vec2[axis] = dir; CrossProduct (vec, vec2, normal); if (VectorNormalize (normal) < 0.5) continue; dist = DotProduct (w->p[j], normal); // if all the points on all the sides are // behind this plane, it is a proper edge bevel for (k=0 ; k<b->numsides ; k++) { // if this plane has allready been used, skip it if (PlaneEqual (&mapplanes[b->original_sides[k].planenum] , normal, dist) ) break; w2 = b->original_sides[k].winding; if (!w2) continue; for (l=0 ; l<w2->numpoints ; l++) { d = DotProduct (w2->p[l], normal) - dist; if (d > 0.1) break; // point in front } if (l != w2->numpoints) break; } if (k != b->numsides) continue; // wasn't part of the outer hull // add this plane if (nummapbrushsides == MAX_MAP_BRUSHSIDES) Error ("MAX_MAP_BRUSHSIDES"); nummapbrushsides++; s2 = &b->original_sides[b->numsides]; s2->planenum = FindFloatPlane (normal, dist); s2->texinfo = b->original_sides[0].texinfo; #ifdef SIN s2->lightinfo = b->original_sides[0].lightinfo; #endif s2->contents = b->original_sides[0].contents; s2->flags |= SFL_BEVEL; c_edgebevels++; b->numsides++; } } } } } //end of the function AddBrushBevels //=========================================================================== // creates windigs for sides and mins / maxs for the brush // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== qboolean MakeBrushWindings(mapbrush_t *ob) { int i, j; winding_t *w; side_t *side; plane_t *plane; ClearBounds (ob->mins, ob->maxs); for (i = 0; i < ob->numsides; i++) { plane = &mapplanes[ob->original_sides[i].planenum]; w = BaseWindingForPlane(plane->normal, plane->dist); for (j = 0; j <ob->numsides && w; j++) { if (i == j) continue; if (ob->original_sides[j].flags & SFL_BEVEL) continue; plane = &mapplanes[ob->original_sides[j].planenum^1]; ChopWindingInPlace(&w, plane->normal, plane->dist, 0); //CLIP_EPSILON); } side = &ob->original_sides[i]; side->winding = w; if (w) { side->flags |= SFL_VISIBLE; for (j = 0; j < w->numpoints; j++) AddPointToBounds (w->p[j], ob->mins, ob->maxs); } } for (i = 0; i < 3; i++) { //IDBUG: all the indexes into the mins and maxs were zero (not using i) if (ob->mins[i] < -MAX_MAP_BOUNDS || ob->maxs[i] > MAX_MAP_BOUNDS) { Log_Print("entity %i, brush %i: bounds out of range\n", ob->entitynum, ob->brushnum); ob->numsides = 0; //remove the brush break; } //end if if (ob->mins[i] > MAX_MAP_BOUNDS || ob->maxs[i] < -MAX_MAP_BOUNDS) { Log_Print("entity %i, brush %i: no visible sides on brush\n", ob->entitynum, ob->brushnum); ob->numsides = 0; //remove the brush break; } //end if } //end for return true; } //end of the function MakeBrushWindings //=========================================================================== // FIXME: currently doesn't mark all bevels // NOTE: when one brush bevel is found the remaining sides of the brush // are bevels as well (when the brush isn't expanded for AAS :)) // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void MarkBrushBevels(mapbrush_t *brush) { int i; int we; side_t *s; //check all the sides of the brush for (i = 0; i < brush->numsides; i++) { s = brush->original_sides + i; //if the side has no winding if (!s->winding) { Log_Write("MarkBrushBevels: brush %d no winding", brush->brushnum); s->flags |= SFL_BEVEL; } //end if //if the winding is tiny else if (WindingIsTiny(s->winding)) { s->flags |= SFL_BEVEL; Log_Write("MarkBrushBevels: brush %d tiny winding", brush->brushnum); } //end else if //if the winding has errors else { we = WindingError(s->winding); if (we == WE_NOTENOUGHPOINTS || we == WE_SMALLAREA || we == WE_POINTBOGUSRANGE // || we == WE_NONCONVEX ) { Log_Write("MarkBrushBevels: brush %d %s", brush->brushnum, WindingErrorString()); s->flags |= SFL_BEVEL; } //end else if } //end else if (s->flags & SFL_BEVEL) { s->flags &= ~SFL_VISIBLE; //if the side has a valid plane if (s->planenum > 0 && s->planenum < nummapplanes) { //if it is an axial plane if (mapplanes[s->planenum].type < 3) c_boxbevels++; else c_edgebevels++; } //end if } //end if } //end for } //end of the function MarkBrushBevels //=========================================================================== // returns true if the map brush already exists // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int BrushExists(mapbrush_t *brush) { int i, s1, s2; side_t *side1, *side2; mapbrush_t *brush1, *brush2; for (i = 0; i < nummapbrushes; i++) { brush1 = brush; brush2 = &mapbrushes[i]; //compare the brushes if (brush1->entitynum != brush2->entitynum) continue; //if (brush1->contents != brush2->contents) continue; if (brush1->numsides != brush2->numsides) continue; for (s1 = 0; s1 < brush1->numsides; s1++) { side1 = brush1->original_sides + s1; // for (s2 = 0; s2 < brush2->numsides; s2++) { side2 = brush2->original_sides + s2; // if ((side1->planenum & ~1) == (side2->planenum & ~1) // && side1->texinfo == side2->texinfo // && side1->contents == side2->contents // && side1->surf == side2->surf ) break; } //end if if (s2 >= brush2->numsides) break; } //end for if (s1 >= brush1->numsides) return true; } //end for return false; } //end of the function BrushExists //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== qboolean WriteMapBrush(FILE *fp, mapbrush_t *brush, vec3_t origin) { int sn, rotate, shift[2], sv, tv, planenum, p1, i, j; float scale[2], originshift[2], ang1, ang2, newdist; vec3_t vecs[2], axis[2]; map_texinfo_t *ti; winding_t *w; side_t *s; plane_t *plane; if (noliquids) { if (brush->contents & (CONTENTS_WATER|CONTENTS_SLIME|CONTENTS_LAVA)) { return true; } //end if } //end if //if the brush has no contents if (!brush->contents) return true; //print the leading { if (fprintf(fp, " { //brush %d\n", brush->brushnum) < 0) return false; //write brush sides for (sn = 0; sn < brush->numsides; sn++) { s = brush->original_sides + sn; //don't write out bevels if (!(s->flags & SFL_BEVEL)) { //if the entity has an origin set if (origin[0] || origin[1] || origin[2]) { newdist = mapplanes[s->planenum].dist + DotProduct(mapplanes[s->planenum].normal, origin); planenum = FindFloatPlane(mapplanes[s->planenum].normal, newdist); } //end if else { planenum = s->planenum; } //end else //always take the first plane, then flip the points if necesary plane = &mapplanes[planenum & ~1]; w = BaseWindingForPlane(plane->normal, plane->dist); // for (i = 0; i < 3; i++) { for (j = 0; j < 3; j++) { if (fabs(w->p[i][j]) < 0.2) w->p[i][j] = 0; else if (fabs((int)w->p[i][j] - w->p[i][j]) < 0.3) w->p[i][j] = (int) w->p[i][j]; //w->p[i][j] = (int) (w->p[i][j] + 0.2); } //end for } //end for //three non-colinear points to define the plane if (planenum & 1) p1 = 1; else p1 = 0; if (fprintf(fp," ( %5i %5i %5i ) ", (int)w->p[p1][0], (int)w->p[p1][1], (int)w->p[p1][2]) < 0) return false; if (fprintf(fp,"( %5i %5i %5i ) ", (int)w->p[!p1][0], (int)w->p[!p1][1], (int)w->p[!p1][2]) < 0) return false; if (fprintf(fp,"( %5i %5i %5i ) ", (int)w->p[2][0], (int)w->p[2][1], (int)w->p[2][2]) < 0) return false; //free the winding FreeWinding(w); // if (s->texinfo == TEXINFO_NODE) { if (brush->contents & CONTENTS_PLAYERCLIP) { //player clip if (loadedmaptype == MAPTYPE_SIN) { if (fprintf(fp, "generic/misc/clip 0 0 0 1 1") < 0) return false; } //end if else if (loadedmaptype == MAPTYPE_QUAKE2) { //FIXME: don't always use e1u1 if (fprintf(fp, "e1u1/clip 0 0 0 1 1") < 0) return false; } //end else else if (loadedmaptype == MAPTYPE_QUAKE3) { if (fprintf(fp, "e1u1/clip 0 0 0 1 1") < 0) return false; } //end else if else { if (fprintf(fp, "clip 0 0 0 1 1") < 0) return false; } //end else } //end if else if (brush->contents == CONTENTS_MONSTERCLIP) { //monster clip if (loadedmaptype == MAPTYPE_SIN) { if (fprintf(fp, "generic/misc/monster 0 0 0 1 1") < 0) return false; } //end if else if (loadedmaptype == MAPTYPE_QUAKE2) { if (fprintf(fp, "e1u1/clip_mon 0 0 0 1 1") < 0) return false; } //end else else { if (fprintf(fp, "clip 0 0 0 1 1") < 0) return false; } //end else } //end else else { if (fprintf(fp, "clip 0 0 0 1 1") < 0) return false; Log_Write("brush->contents = %d\n", brush->contents); } //end else } //end if else if (loadedmaptype == MAPTYPE_SIN && s->texinfo == 0) { if (brush->contents & CONTENTS_DUMMYFENCE) { if (fprintf(fp, "generic/misc/fence 0 0 0 1 1") < 0) return false; } //end if else if (brush->contents & CONTENTS_MIST) { if (fprintf(fp, "generic/misc/volumetric_base 0 0 0 1 1") < 0) return false; } //end if else //unknown so far { if (fprintf(fp, "generic/misc/red 0 0 0 1 1") < 0) return false; } //end else } //end if else if (loadedmaptype == MAPTYPE_QUAKE3) { //always use the same texture if (fprintf(fp, "e2u3/floor1_2 0 0 0 1 1 1 0 0") < 0) return false; } //end else if else { //* ti = &map_texinfo[s->texinfo]; //the scaling of the texture scale[0] = 1 / VectorNormalize2(ti->vecs[0], vecs[0]); scale[1] = 1 / VectorNormalize2(ti->vecs[1], vecs[1]); // TextureAxisFromPlane(plane, axis[0], axis[1]); //calculate texture shift done by entity origin originshift[0] = DotProduct(origin, axis[0]); originshift[1] = DotProduct(origin, axis[1]); //the texture shift without origin shift shift[0] = ti->vecs[0][3] - originshift[0]; shift[1] = ti->vecs[1][3] - originshift[1]; // if (axis[0][0]) sv = 0; else if (axis[0][1]) sv = 1; else sv = 2; if (axis[1][0]) tv = 0; else if (axis[1][1]) tv = 1; else tv = 2; //calculate rotation of texture if (vecs[0][tv] == 0) ang1 = vecs[0][sv] > 0 ? 90.0 : -90.0; else ang1 = atan2(vecs[0][sv], vecs[0][tv]) * 180 / Q_PI; if (ang1 < 0) ang1 += 360; if (ang1 >= 360) ang1 -= 360; if (axis[0][tv] == 0) ang2 = axis[0][sv] > 0 ? 90.0 : -90.0; else ang2 = atan2(axis[0][sv], axis[0][tv]) * 180 / Q_PI; if (ang2 < 0) ang2 += 360; if (ang2 >= 360) ang2 -= 360; rotate = ang2 - ang1; if (rotate < 0) rotate += 360; if (rotate >= 360) rotate -= 360; //write the texture info if (fprintf(fp, "%s %d %d %d", ti->texture, shift[0], shift[1], rotate) < 0) return false; if (fabs(scale[0] - ((int) scale[0])) < 0.001) { if (fprintf(fp, " %d", (int) scale[0]) < 0) return false; } //end if else { if (fprintf(fp, " %4f", scale[0]) < 0) return false; } //end if if (fabs(scale[1] - ((int) scale[1])) < 0.001) { if (fprintf(fp, " %d", (int) scale[1]) < 0) return false; } //end if else { if (fprintf(fp, " %4f", scale[1]) < 0) return false; } //end else //write the extra brush side info if (loadedmaptype == MAPTYPE_QUAKE2) { if (fprintf(fp, " %ld %ld %ld", s->contents, ti->flags, ti->value) < 0) return false; } //end if //*/ } //end else if (fprintf(fp, "\n") < 0) return false; } //end if } //end if if (fprintf(fp, " }\n") < 0) return false; c_writtenbrushes++; return true; } //end of the function WriteMapBrush //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== qboolean WriteOriginBrush(FILE *fp, vec3_t origin) { vec3_t normal; float dist; int i, s; winding_t *w; if (fprintf(fp, " {\n") < 0) return false; // for (i = 0; i < 3; i++) { for (s = -1; s <= 1; s += 2) { // VectorClear(normal); normal[i] = s; dist = origin[i] * s + 16; // w = BaseWindingForPlane(normal, dist); //three non-colinear points to define the plane if (fprintf(fp," ( %5i %5i %5i ) ", (int)w->p[0][0], (int)w->p[0][1], (int)w->p[0][2]) < 0) return false; if (fprintf(fp,"( %5i %5i %5i ) ", (int)w->p[1][0], (int)w->p[1][1], (int)w->p[1][2]) < 0) return false; if (fprintf(fp,"( %5i %5i %5i ) ", (int)w->p[2][0], (int)w->p[2][1], (int)w->p[2][2]) < 0) return false; //free the winding FreeWinding(w); //write origin texture: // CONTENTS_ORIGIN = 16777216 // SURF_NODRAW = 128 if (loadedmaptype == MAPTYPE_SIN) { if (fprintf(fp, "generic/misc/origin 0 0 0 1 1") < 0) return false; } //end if else if (loadedmaptype == MAPTYPE_HALFLIFE) { if (fprintf(fp, "origin 0 0 0 1 1") < 0) return false; } //end if else { if (fprintf(fp, "e1u1/origin 0 0 0 1 1") < 0) return false; } //end else //Quake2 extra brush side info if (loadedmaptype == MAPTYPE_QUAKE2) { //if (fprintf(fp, " 16777216 128 0") < 0) return false; } //end if if (fprintf(fp, "\n") < 0) return false; } //end for } //end for if (fprintf(fp, " }\n") < 0) return false; c_writtenbrushes++; return true; } //end of the function WriteOriginBrush //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== mapbrush_t *GetAreaPortalBrush(entity_t *mapent) { int portalnum, bn; mapbrush_t *brush; //the area portal number portalnum = mapent->areaportalnum; //find the area portal brush in the world brushes for (bn = 0; bn < nummapbrushes && portalnum; bn++) { brush = &mapbrushes[bn]; //must be in world entity if (brush->entitynum == 0) { if (brush->contents & CONTENTS_AREAPORTAL) { portalnum--; } //end if } //end if } //end for if (bn < nummapbrushes) { return brush; } //end if else { Log_Print("area portal %d brush not found\n", mapent->areaportalnum); return NULL; } //end else } //end of the function GetAreaPortalBrush //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== qboolean WriteMapFileSafe(FILE *fp) { char key[1024], value[1024]; int i, bn, entitybrushes; epair_t *ep; mapbrush_t *brush; entity_t *mapent; //vec3_t vec_origin = {0, 0, 0}; // if (fprintf(fp,"//=====================================================\n" "//\n" "// map file created with BSPC "BSPC_VERSION"\n" "//\n" "// BSPC is designed to decompile material in which you own the copyright\n" "// or have obtained permission to decompile from the copyright owner. Unless\n" "// you own the copyright or have permission to decompile from the copyright\n" "// owner, you may be violating copyright law and be subject to payment of\n" "// damages and other remedies. If you are uncertain about your rights, contact\n" "// your legal advisor.\n" "//\n") < 0) return false; if (loadedmaptype == MAPTYPE_SIN) { if (fprintf(fp, "// generic/misc/red is used for unknown textures\n") < 0) return false; } //end if if (fprintf(fp,"//\n" "//=====================================================\n") < 0) return false; //write out all the entities for (i = 0; i < num_entities; i++) { mapent = &entities[i]; if (!mapent->epairs) { continue; } //end if if (fprintf(fp, "{\n") < 0) return false; // if (loadedmaptype == MAPTYPE_QUAKE3) { if (!stricmp(ValueForKey(mapent, "classname"), "light")) { SetKeyValue(mapent, "light", "10000"); } //end if } //end if //write epairs for (ep = mapent->epairs; ep; ep = ep->next) { strcpy(key, ep->key); StripTrailing (key); strcpy(value, ep->value); StripTrailing(value); // if (loadedmaptype == MAPTYPE_QUAKE2 || loadedmaptype == MAPTYPE_SIN) { //don't write an origin for BSP models if (mapent->modelnum >= 0 && !strcmp(key, "origin")) continue; } //end if //don't write BSP model numbers if (mapent->modelnum >= 0 && !strcmp(key, "model") && value[0] == '*') continue; // if (fprintf(fp, " \"%s\" \"%s\"\n", key, value) < 0) return false; } //end for // if (ValueForKey(mapent, "origin")) GetVectorForKey(mapent, "origin", mapent->origin); else mapent->origin[0] = mapent->origin[1] = mapent->origin[2] = 0; //if this is an area portal entity if (!strcmp("func_areaportal", ValueForKey(mapent, "classname"))) { brush = GetAreaPortalBrush(mapent); if (!brush) return false; if (!WriteMapBrush(fp, brush, mapent->origin)) return false; } //end if else { entitybrushes = false; //write brushes for (bn = 0; bn < nummapbrushes; bn++) { brush = &mapbrushes[bn]; //if the brush is part of this entity if (brush->entitynum == i) { //don't write out area portal brushes in the world if (!((brush->contents & CONTENTS_AREAPORTAL) && brush->entitynum == 0)) { /* if (!strcmp("func_door_rotating", ValueForKey(mapent, "classname"))) { AAS_PositionFuncRotatingBrush(mapent, brush); if (!WriteMapBrush(fp, brush, vec_origin)) return false; } //end if else //*/ { if (!WriteMapBrush(fp, brush, mapent->origin)) return false; } //end else entitybrushes = true; } //end if } //end if } //end for //if the entity had brushes if (entitybrushes) { //if the entity has an origin set if (mapent->origin[0] || mapent->origin[1] || mapent->origin[2]) { if (!WriteOriginBrush(fp, mapent->origin)) return false; } //end if } //end if } //end else if (fprintf(fp, "}\n") < 0) return false; } //end for if (fprintf(fp, "//total of %d brushes\n", c_writtenbrushes) < 0) return false; return true; } //end of the function WriteMapFileSafe //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void WriteMapFile(char *filename) { FILE *fp; double start_time; c_writtenbrushes = 0; //the time started start_time = I_FloatTime(); // Log_Print("writing %s\n", filename); fp = fopen(filename, "wb"); if (!fp) { Log_Print("can't open %s\n", filename); return; } //end if if (!WriteMapFileSafe(fp)) { fclose(fp); Log_Print("error writing map file %s\n", filename); return; } //end if fclose(fp); //display creation time Log_Print("written %d brushes\n", c_writtenbrushes); Log_Print("map file written in %5.0f seconds\n", I_FloatTime() - start_time); } //end of the function WriteMapFile //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void PrintMapInfo(void) { Log_Print("\n"); Log_Print("%6i brushes\n", nummapbrushes); Log_Print("%6i brush sides\n", nummapbrushsides); // Log_Print("%6i clipbrushes\n", c_clipbrushes); // Log_Print("%6i total sides\n", nummapbrushsides); // Log_Print("%6i boxbevels\n", c_boxbevels); // Log_Print("%6i edgebevels\n", c_edgebevels); // Log_Print("%6i entities\n", num_entities); // Log_Print("%6i planes\n", nummapplanes); // Log_Print("%6i areaportals\n", c_areaportals); // Log_Print("%6i squatt brushes\n", c_squattbrushes); // Log_Print("size: %5.0f,%5.0f,%5.0f to %5.0f,%5.0f,%5.0f\n", map_mins[0],map_mins[1],map_mins[2], // map_maxs[0],map_maxs[1],map_maxs[2]); } //end of the function PrintMapInfo //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void ResetMapLoading(void) { int i; epair_t *ep, *nextep; Q2_ResetMapLoading(); Sin_ResetMapLoading(); //free all map brush side windings for (i = 0; i < nummapbrushsides; i++) { if (brushsides[i].winding) { FreeWinding(brushsides[i].winding); } //end for } //end for //reset regular stuff nummapbrushes = 0; memset(mapbrushes, 0, MAX_MAPFILE_BRUSHES * sizeof(mapbrush_t)); // nummapbrushsides = 0; memset(brushsides, 0, MAX_MAPFILE_BRUSHSIDES * sizeof(side_t)); memset(side_brushtextures, 0, MAX_MAPFILE_BRUSHSIDES * sizeof(brush_texture_t)); // nummapplanes = 0; memset(mapplanes, 0, MAX_MAPFILE_PLANES * sizeof(plane_t)); // memset(planehash, 0, PLANE_HASHES * sizeof(plane_t *)); // memset(map_texinfo, 0, MAX_MAPFILE_TEXINFO * sizeof(map_texinfo_t)); map_numtexinfo = 0; // VectorClear(map_mins); VectorClear(map_maxs); // c_boxbevels = 0; c_edgebevels = 0; c_areaportals = 0; c_clipbrushes = 0; c_writtenbrushes = 0; //clear the entities for (i = 0; i < num_entities; i++) { for (ep = entities[i].epairs; ep; ep = nextep) { nextep = ep->next; FreeMemory(ep->key); FreeMemory(ep->value); FreeMemory(ep); } //end for } //end for num_entities = 0; memset(entities, 0, MAX_MAP_ENTITIES * sizeof(entity_t)); } //end of the function ResetMapLoading //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== #ifndef Q1_BSPVERSION #define Q1_BSPVERSION 29 #endif #ifndef HL_BSPVERSION #define HL_BSPVERSION 30 #endif #define Q2_BSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I') //IBSP #define Q2_BSPVERSION 38 #define SINGAME_BSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'R') //RBSP #define SINGAME_BSPVERSION 1 #define SIN_BSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I') //IBSP #define SIN_BSPVERSION 41 typedef struct { int ident; int version; } idheader_t; int LoadMapFromBSP(struct quakefile_s *qf) { idheader_t idheader; if (ReadQuakeFile(qf, &idheader, 0, sizeof(idheader_t)) != sizeof(idheader_t)) { return false; } //end if idheader.ident = LittleLong(idheader.ident); idheader.version = LittleLong(idheader.version); //Quake3 BSP file if (idheader.ident == Q3_BSP_IDENT && idheader.version == Q3_BSP_VERSION) { ResetMapLoading(); Q3_LoadMapFromBSP(qf); Q3_FreeMaxBSP(); } //end if //Quake2 BSP file else if (idheader.ident == Q2_BSPHEADER && idheader.version == Q2_BSPVERSION) { ResetMapLoading(); Q2_AllocMaxBSP(); Q2_LoadMapFromBSP(qf->filename, qf->offset, qf->length); Q2_FreeMaxBSP(); } //endif //Sin BSP file else if ((idheader.ident == SIN_BSPHEADER && idheader.version == SIN_BSPVERSION) || //the dorks gave the same format another ident and verions (idheader.ident == SINGAME_BSPHEADER && idheader.version == SINGAME_BSPVERSION)) { ResetMapLoading(); Sin_AllocMaxBSP(); Sin_LoadMapFromBSP(qf->filename, qf->offset, qf->length); Sin_FreeMaxBSP(); } //end if //the Quake1 bsp files don't have a ident only a version else if (idheader.ident == Q1_BSPVERSION) { ResetMapLoading(); Q1_AllocMaxBSP(); Q1_LoadMapFromBSP(qf->filename, qf->offset, qf->length); Q1_FreeMaxBSP(); } //end if //Half-Life also only uses a version number else if (idheader.ident == HL_BSPVERSION) { ResetMapLoading(); HL_AllocMaxBSP(); HL_LoadMapFromBSP(qf->filename, qf->offset, qf->length); HL_FreeMaxBSP(); } //end if else { Error("unknown BSP format %c%c%c%c, version %d\n", (idheader.ident & 0xFF), ((idheader.ident >> 8) & 0xFF), ((idheader.ident >> 16) & 0xFF), ((idheader.ident >> 24) & 0xFF), idheader.version); return false; } //end if // return true; } //end of the function LoadMapFromBSP