ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /code/bspc/l_poly.h/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ //a winding gives the bounding points of a convex polygon typedef struct { int numpoints; vec3_t p[4]; //variable sized } winding_t; #define MAX_POINTS_ON_WINDING 96 //you can define on_epsilon in the makefile as tighter #ifndef ON_EPSILON #define ON_EPSILON 0.1 #endif //winding errors #define WE_NONE 0 #define WE_NOTENOUGHPOINTS 1 #define WE_SMALLAREA 2 #define WE_POINTBOGUSRANGE 3 #define WE_POINTOFFPLANE 4 #define WE_DEGENERATEEDGE 5 #define WE_NONCONVEX 6 //allocates a winding winding_t *AllocWinding (int points); //returns the area of the winding vec_t WindingArea (winding_t *w); //gives the center of the winding void WindingCenter (winding_t *w, vec3_t center); //clips the given winding to the given plane and gives the front //and back part of the clipped winding void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, vec_t epsilon, winding_t **front, winding_t **back); //returns the fragment of the given winding that is on the front //side of the cliping plane. The original is freed. winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist); //returns a copy of the given winding winding_t *CopyWinding (winding_t *w); //returns the reversed winding of the given one winding_t *ReverseWinding (winding_t *w); //returns a base winding for the given plane winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist); //checks the winding for errors void CheckWinding (winding_t *w); //returns the plane normal and dist the winding is in void WindingPlane(winding_t *w, vec3_t normal, vec_t *dist); //removes colinear points from the winding void RemoveColinearPoints(winding_t *w); //returns on which side of the plane the winding is situated int WindingOnPlaneSide(winding_t *w, vec3_t normal, vec_t dist); //frees the winding void FreeWinding(winding_t *w); //gets the bounds of the winding void WindingBounds(winding_t *w, vec3_t mins, vec3_t maxs); //chops the winding with the given plane, the original winding is freed if clipped void ChopWindingInPlace (winding_t **w, vec3_t normal, vec_t dist, vec_t epsilon); //prints the winding points on STDOUT void pw(winding_t *w); //try to merge the two windings which are in the given plane //the original windings are undisturbed //the merged winding is returned when merging was possible //NULL is returned otherwise winding_t *TryMergeWinding (winding_t *f1, winding_t *f2, vec3_t planenormal); //brute force winding merging... creates a convex winding out of //the two whatsoever winding_t *MergeWindings(winding_t *w1, winding_t *w2, vec3_t planenormal); //#ifdef ME void ResetWindings(void); //returns the amount of winding memory int WindingMemory(void); int WindingPeakMemory(void); int ActiveWindings(void); //returns the winding error string char *WindingErrorString(void); //returns one of the WE_ flags when the winding has errors int WindingError(winding_t *w); //removes equal points from the winding void RemoveEqualPoints(winding_t *w, float epsilon); //returns a winding with a point added at the given spot to the //given winding, original winding is NOT freed winding_t *AddWindingPoint(winding_t *w, vec3_t point, int spot); //returns true if the point is on one of the winding 'edges' //when the point is on one of the edged the number of the first //point of the edge is stored in 'spot' int PointOnWinding(winding_t *w, vec3_t normal, float dist, vec3_t point, int *spot); //find a plane seperating the two windings //true is returned when the windings area adjacent //the seperating plane normal and distance area stored in 'normal' and 'dist' //this plane will contain both the piece of common edge of the two windings //and the vector 'dir' int FindPlaneSeperatingWindings(winding_t *w1, winding_t *w2, vec3_t dir, vec3_t normal, float *dist); // int WindingsNonConvex(winding_t *w1, winding_t *w2, vec3_t normal1, vec3_t normal2, float dist1, float dist2); //#endif //ME