ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /code/botlib/be_aas_debug.h/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /***************************************************************************** * name: be_aas_debug.h * * desc: AAS * * $Archive: /source/code/botlib/be_aas_debug.h $ * *****************************************************************************/ //clear the shown debug lines void AAS_ClearShownDebugLines(void); // void AAS_ClearShownPolygons(void); //show a debug line void AAS_DebugLine(vec3_t start, vec3_t end, int color); //show a permenent line void AAS_PermanentLine(vec3_t start, vec3_t end, int color); //show a permanent cross void AAS_DrawPermanentCross(vec3_t origin, float size, int color); //draw a cross in the plane void AAS_DrawPlaneCross(vec3_t point, vec3_t normal, float dist, int type, int color); //show a bounding box void AAS_ShowBoundingBox(vec3_t origin, vec3_t mins, vec3_t maxs); //show a face void AAS_ShowFace(int facenum); //show an area void AAS_ShowArea(int areanum, int groundfacesonly); // void AAS_ShowAreaPolygons(int areanum, int color, int groundfacesonly); //draw a cros void AAS_DrawCross(vec3_t origin, float size, int color); //print the travel type void AAS_PrintTravelType(int traveltype); //draw an arrow void AAS_DrawArrow(vec3_t start, vec3_t end, int linecolor, int arrowcolor); //visualize the given reachability void AAS_ShowReachability(struct aas_reachability_s *reach); //show the reachable areas from the given area void AAS_ShowReachableAreas(int areanum);