ref: b8c0e4deccffcd668f7d08ffc1fe16147e9e894a
dir: /code/null/mac_net.c/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "../game/q_shared.h" #include "../qcommon/qcommon.h" /* ============= NET_StringToAdr localhost idnewt idnewt:28000 192.246.40.70 192.246.40.70:28000 ============= */ qboolean NET_StringToAdr (char *s, netadr_t *a) { if (!strcmp (s, "localhost")) { memset (a, 0, sizeof(*a)); a->type = NA_LOOPBACK; return true; } return false; } /* ================== Sys_SendPacket ================== */ void Sys_SendPacket( int length, void *data, netadr_t to ) { } /* ================== Sys_GetPacket Never called by the game logic, just the system event queing ================== */ qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) { return false; }