ref: b8c0e4deccffcd668f7d08ffc1fe16147e9e894a
dir: /code/bspc/map_q2.c/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ //=========================================================================== // ANSI, Area Navigational System Interface // AAS, Area Awareness System //=========================================================================== #include "qbsp.h" #include "l_mem.h" #include "../botlib/aasfile.h" //aas_bbox_t #include "aas_store.h" //AAS_MAX_BBOXES #include "aas_cfg.h" #include "aas_map.h" //AAS_CreateMapBrushes #include "l_bsp_q2.h" #ifdef ME #define NODESTACKSIZE 1024 int nodestack[NODESTACKSIZE]; int *nodestackptr; int nodestacksize = 0; int brushmodelnumbers[MAX_MAPFILE_BRUSHES]; int dbrushleafnums[MAX_MAPFILE_BRUSHES]; int dplanes2mapplanes[MAX_MAPFILE_PLANES]; #endif //ME //==================================================================== //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void Q2_CreateMapTexinfo(void) { int i; for (i = 0; i < numtexinfo; i++) { memcpy(map_texinfo[i].vecs, texinfo[i].vecs, sizeof(float) * 2 * 4); map_texinfo[i].flags = texinfo[i].flags; map_texinfo[i].value = texinfo[i].value; strcpy(map_texinfo[i].texture, texinfo[i].texture); map_texinfo[i].nexttexinfo = 0; } //end for } //end of the function Q2_CreateMapTexinfo /* =========== Q2_BrushContents =========== */ int Q2_BrushContents (mapbrush_t *b) { int contents; side_t *s; int i; int trans; s = &b->original_sides[0]; contents = s->contents; trans = texinfo[s->texinfo].flags; for (i = 1; i < b->numsides; i++, s++) { s = &b->original_sides[i]; trans |= texinfo[s->texinfo].flags; if (s->contents != contents) { Log_Print("Entity %i, Brush %i: mixed face contents\n" , b->entitynum, b->brushnum); Log_Print("texture name = %s\n", texinfo[s->texinfo].texture); break; } } // if any side is translucent, mark the contents // and change solid to window if ( trans & (SURF_TRANS33|SURF_TRANS66) ) { contents |= CONTENTS_Q2TRANSLUCENT; if (contents & CONTENTS_SOLID) { contents &= ~CONTENTS_SOLID; contents |= CONTENTS_WINDOW; } } return contents; } #ifdef ME #define BBOX_NORMAL_EPSILON 0.0001 //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void MakeAreaPortalBrush(mapbrush_t *brush) { int sn; side_t *s; brush->contents = CONTENTS_AREAPORTAL; for (sn = 0; sn < brush->numsides; sn++) { s = brush->original_sides + sn; //make sure the surfaces are not hint or skip s->surf &= ~(SURF_HINT|SURF_SKIP); // s->texinfo = 0; s->contents = CONTENTS_AREAPORTAL; } //end for } //end of the function MakeAreaPortalBrush //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void DPlanes2MapPlanes(void) { int i; for (i = 0; i < numplanes; i++) { dplanes2mapplanes[i] = FindFloatPlane(dplanes[i].normal, dplanes[i].dist); } //end for } //end of the function DPlanes2MapPlanes //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void MarkVisibleBrushSides(mapbrush_t *brush) { int n, i, planenum; side_t *side; dface_t *face; // for (n = 0; n < brush->numsides; n++) { side = brush->original_sides + n; //if this side is a bevel or the leaf number of the brush is unknown if ((side->flags & SFL_BEVEL) || brush->leafnum < 0) { //this side is a valid splitter side->flags |= SFL_VISIBLE; continue; } //end if //assum this side will not be used as a splitter side->flags &= ~SFL_VISIBLE; //check if the side plane is used by a visible face for (i = 0; i < numfaces; i++) { face = &dfaces[i]; planenum = dplanes2mapplanes[face->planenum]; if ((planenum & ~1) == (side->planenum & ~1)) { //this side is a valid splitter side->flags |= SFL_VISIBLE; } //end if } //end for } //end for } //end of the function MarkVisibleBrushSides #endif //ME /* ================= Q2_ParseBrush ================= */ void Q2_ParseBrush (script_t *script, entity_t *mapent) { mapbrush_t *b; int i, j, k; int mt; side_t *side, *s2; int planenum; brush_texture_t td; int planepts[3][3]; token_t token; if (nummapbrushes >= MAX_MAPFILE_BRUSHES) Error ("nummapbrushes == MAX_MAPFILE_BRUSHES"); b = &mapbrushes[nummapbrushes]; b->original_sides = &brushsides[nummapbrushsides]; b->entitynum = num_entities-1; b->brushnum = nummapbrushes - mapent->firstbrush; b->leafnum = -1; do { if (!PS_ReadToken(script, &token)) break; if (!strcmp(token.string, "}") ) break; //IDBUG: mixed use of MAX_MAPFILE_? and MAX_MAP_? this could // lead to out of bound indexing of the arrays if (nummapbrushsides >= MAX_MAPFILE_BRUSHSIDES) Error ("MAX_MAPFILE_BRUSHSIDES"); side = &brushsides[nummapbrushsides]; //read the three point plane definition for (i = 0; i < 3; i++) { if (i != 0) PS_ExpectTokenString(script, "("); for (j = 0; j < 3; j++) { PS_ExpectAnyToken(script, &token); planepts[i][j] = atof(token.string); } //end for PS_ExpectTokenString(script, ")"); } //end for // //read the texturedef // PS_ExpectAnyToken(script, &token); strcpy(td.name, token.string); PS_ExpectAnyToken(script, &token); td.shift[0] = atol(token.string); PS_ExpectAnyToken(script, &token); td.shift[1] = atol(token.string); PS_ExpectAnyToken(script, &token); td.rotate = atol(token.string); PS_ExpectAnyToken(script, &token); td.scale[0] = atof(token.string); PS_ExpectAnyToken(script, &token); td.scale[1] = atof(token.string); //find default flags and values mt = FindMiptex (td.name); td.flags = textureref[mt].flags; td.value = textureref[mt].value; side->contents = textureref[mt].contents; side->surf = td.flags = textureref[mt].flags; //check if there's a number available if (PS_CheckTokenType(script, TT_NUMBER, 0, &token)) { side->contents = token.intvalue; PS_ExpectTokenType(script, TT_NUMBER, 0, &token); side->surf = td.flags = token.intvalue; PS_ExpectTokenType(script, TT_NUMBER, 0, &token); td.value = token.intvalue; } // translucent objects are automatically classified as detail if (side->surf & (SURF_TRANS33|SURF_TRANS66) ) side->contents |= CONTENTS_DETAIL; if (side->contents & (CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP) ) side->contents |= CONTENTS_DETAIL; if (fulldetail) side->contents &= ~CONTENTS_DETAIL; if (!(side->contents & ((LAST_VISIBLE_CONTENTS-1) | CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP|CONTENTS_MIST) ) ) side->contents |= CONTENTS_SOLID; // hints and skips are never detail, and have no content if (side->surf & (SURF_HINT|SURF_SKIP) ) { side->contents = 0; side->surf &= ~CONTENTS_DETAIL; } #ifdef ME //for creating AAS... this side is textured side->flags |= SFL_TEXTURED; #endif //ME // // find the plane number // planenum = PlaneFromPoints (planepts[0], planepts[1], planepts[2]); if (planenum == -1) { Log_Print("Entity %i, Brush %i: plane with no normal\n" , b->entitynum, b->brushnum); continue; } // // see if the plane has been used already // for (k=0 ; k<b->numsides ; k++) { s2 = b->original_sides + k; if (s2->planenum == planenum) { Log_Print("Entity %i, Brush %i: duplicate plane\n" , b->entitynum, b->brushnum); break; } if ( s2->planenum == (planenum^1) ) { Log_Print("Entity %i, Brush %i: mirrored plane\n" , b->entitynum, b->brushnum); break; } } if (k != b->numsides) continue; // duplicated // // keep this side // side = b->original_sides + b->numsides; side->planenum = planenum; side->texinfo = TexinfoForBrushTexture (&mapplanes[planenum], &td, vec3_origin); // save the td off in case there is an origin brush and we // have to recalculate the texinfo side_brushtextures[nummapbrushsides] = td; nummapbrushsides++; b->numsides++; } while (1); // get the content for the entire brush b->contents = Q2_BrushContents (b); #ifdef ME if (BrushExists(b)) { c_squattbrushes++; b->numsides = 0; return; } //end if if (create_aas) { //create AAS brushes, and add brush bevels AAS_CreateMapBrushes(b, mapent, true); //NOTE: if we return here then duplicate plane errors occur for the non world entities return; } //end if #endif //ME // allow detail brushes to be removed if (nodetail && (b->contents & CONTENTS_DETAIL) ) { b->numsides = 0; return; } // allow water brushes to be removed if (nowater && (b->contents & (CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER)) ) { b->numsides = 0; return; } // create windings for sides and bounds for brush MakeBrushWindings (b); // brushes that will not be visible at all will never be // used as bsp splitters if (b->contents & (CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP) ) { c_clipbrushes++; for (i=0 ; i<b->numsides ; i++) b->original_sides[i].texinfo = TEXINFO_NODE; } // // origin brushes are removed, but they set // the rotation origin for the rest of the brushes // in the entity. After the entire entity is parsed, // the planenums and texinfos will be adjusted for // the origin brush // if (b->contents & CONTENTS_ORIGIN) { char string[32]; vec3_t origin; if (num_entities == 1) { Error ("Entity %i, Brush %i: origin brushes not allowed in world" , b->entitynum, b->brushnum); return; } VectorAdd (b->mins, b->maxs, origin); VectorScale (origin, 0.5, origin); sprintf (string, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]); SetKeyValue (&entities[b->entitynum], "origin", string); VectorCopy (origin, entities[b->entitynum].origin); // don't keep this brush b->numsides = 0; return; } AddBrushBevels(b); nummapbrushes++; mapent->numbrushes++; } /* ================ Q2_MoveBrushesToWorld Takes all of the brushes from the current entity and adds them to the world's brush list. Used by func_group and func_areaportal ================ */ void Q2_MoveBrushesToWorld (entity_t *mapent) { int newbrushes; int worldbrushes; mapbrush_t *temp; int i; // this is pretty gross, because the brushes are expected to be // in linear order for each entity newbrushes = mapent->numbrushes; worldbrushes = entities[0].numbrushes; temp = GetMemory(newbrushes*sizeof(mapbrush_t)); memcpy (temp, mapbrushes + mapent->firstbrush, newbrushes*sizeof(mapbrush_t)); #if 0 // let them keep their original brush numbers for (i=0 ; i<newbrushes ; i++) temp[i].entitynum = 0; #endif // make space to move the brushes (overlapped copy) memmove (mapbrushes + worldbrushes + newbrushes, mapbrushes + worldbrushes, sizeof(mapbrush_t) * (nummapbrushes - worldbrushes - newbrushes) ); // copy the new brushes down memcpy (mapbrushes + worldbrushes, temp, sizeof(mapbrush_t) * newbrushes); // fix up indexes entities[0].numbrushes += newbrushes; for (i=1 ; i<num_entities ; i++) entities[i].firstbrush += newbrushes; FreeMemory(temp); mapent->numbrushes = 0; } /* ================ Q2_ParseMapEntity ================ */ qboolean Q2_ParseMapEntity(script_t *script) { entity_t *mapent; epair_t *e; side_t *s; int i, j; int startbrush, startsides; vec_t newdist; mapbrush_t *b; token_t token; if (!PS_ReadToken(script, &token)) return false; if (strcmp(token.string, "{") ) Error ("ParseEntity: { not found"); if (num_entities == MAX_MAP_ENTITIES) Error ("num_entities == MAX_MAP_ENTITIES"); startbrush = nummapbrushes; startsides = nummapbrushsides; mapent = &entities[num_entities]; num_entities++; memset (mapent, 0, sizeof(*mapent)); mapent->firstbrush = nummapbrushes; mapent->numbrushes = 0; // mapent->portalareas[0] = -1; // mapent->portalareas[1] = -1; do { if (!PS_ReadToken(script, &token)) { Error("ParseEntity: EOF without closing brace"); } //end if if (!strcmp(token.string, "}")) break; if (!strcmp(token.string, "{")) { Q2_ParseBrush(script, mapent); } //end if else { PS_UnreadLastToken(script); e = ParseEpair(script); e->next = mapent->epairs; mapent->epairs = e; } //end else } while(1); GetVectorForKey(mapent, "origin", mapent->origin); // // if there was an origin brush, offset all of the planes and texinfo // if (mapent->origin[0] || mapent->origin[1] || mapent->origin[2]) { for (i=0 ; i<mapent->numbrushes ; i++) { b = &mapbrushes[mapent->firstbrush + i]; for (j=0 ; j<b->numsides ; j++) { s = &b->original_sides[j]; newdist = mapplanes[s->planenum].dist - DotProduct (mapplanes[s->planenum].normal, mapent->origin); s->planenum = FindFloatPlane (mapplanes[s->planenum].normal, newdist); s->texinfo = TexinfoForBrushTexture (&mapplanes[s->planenum], &side_brushtextures[s-brushsides], mapent->origin); } MakeBrushWindings (b); } } // group entities are just for editor convenience // toss all brushes into the world entity if (!strcmp ("func_group", ValueForKey (mapent, "classname"))) { Q2_MoveBrushesToWorld (mapent); mapent->numbrushes = 0; return true; } // areaportal entities move their brushes, but don't eliminate // the entity if (!strcmp ("func_areaportal", ValueForKey (mapent, "classname"))) { char str[128]; if (mapent->numbrushes != 1) Error ("Entity %i: func_areaportal can only be a single brush", num_entities-1); b = &mapbrushes[nummapbrushes-1]; b->contents = CONTENTS_AREAPORTAL; c_areaportals++; mapent->areaportalnum = c_areaportals; // set the portal number as "style" sprintf (str, "%i", c_areaportals); SetKeyValue (mapent, "style", str); Q2_MoveBrushesToWorld (mapent); return true; } return true; } //=================================================================== /* ================ LoadMapFile ================ */ void Q2_LoadMapFile(char *filename) { int i; script_t *script; Log_Print("-- Q2_LoadMapFile --\n"); #ifdef ME //loaded map type loadedmaptype = MAPTYPE_QUAKE2; //reset the map loading ResetMapLoading(); #endif //ME script = LoadScriptFile(filename); if (!script) { Log_Print("couldn't open %s\n", filename); return; } //end if //white spaces and escape characters inside a string are not allowed SetScriptFlags(script, SCFL_NOSTRINGWHITESPACES | SCFL_NOSTRINGESCAPECHARS | SCFL_PRIMITIVE); nummapbrushsides = 0; num_entities = 0; while (Q2_ParseMapEntity(script)) { } ClearBounds (map_mins, map_maxs); for (i=0 ; i<entities[0].numbrushes ; i++) { if (mapbrushes[i].mins[0] > 4096) continue; // no valid points AddPointToBounds (mapbrushes[i].mins, map_mins, map_maxs); AddPointToBounds (mapbrushes[i].maxs, map_mins, map_maxs); } //end for PrintMapInfo(); //free the script FreeScript(script); // TestExpandBrushes (); // Q2_CreateMapTexinfo(); } //end of the function Q2_LoadMapFile #ifdef ME //Begin MAP loading from BSP file //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void Q2_SetLeafBrushesModelNumbers(int leafnum, int modelnum) { int i, brushnum; dleaf_t *leaf; leaf = &dleafs[leafnum]; for (i = 0; i < leaf->numleafbrushes; i++) { brushnum = dleafbrushes[leaf->firstleafbrush + i]; brushmodelnumbers[brushnum] = modelnum; dbrushleafnums[brushnum] = leafnum; } //end for } //end of the function Q2_SetLeafBrushesModelNumbers //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void Q2_InitNodeStack(void) { nodestackptr = nodestack; nodestacksize = 0; } //end of the function Q2_InitNodeStack //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void Q2_PushNodeStack(int num) { *nodestackptr = num; nodestackptr++; nodestacksize++; // if (nodestackptr >= &nodestack[NODESTACKSIZE]) { Error("Q2_PushNodeStack: stack overflow\n"); } //end if } //end of the function Q2_PushNodeStack //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int Q2_PopNodeStack(void) { //if the stack is empty if (nodestackptr <= nodestack) return -1; //decrease stack pointer nodestackptr--; nodestacksize--; //return the top value from the stack return *nodestackptr; } //end of the function Q2_PopNodeStack //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void Q2_SetBrushModelNumbers(entity_t *mapent) { int n, pn; int leafnum; // Q2_InitNodeStack(); //head node (root) of the bsp tree n = dmodels[mapent->modelnum].headnode; pn = 0; do { //if we are in a leaf (negative node number) if (n < 0) { //number of the leaf leafnum = (-n) - 1; //set the brush numbers Q2_SetLeafBrushesModelNumbers(leafnum, mapent->modelnum); //walk back into the tree to find a second child to continue with for (pn = Q2_PopNodeStack(); pn >= 0; n = pn, pn = Q2_PopNodeStack()) { //if we took the first child at the parent node if (dnodes[pn].children[0] == n) break; } //end for //if the stack wasn't empty (if not processed whole tree) if (pn >= 0) { //push the parent node again Q2_PushNodeStack(pn); //we proceed with the second child of the parent node n = dnodes[pn].children[1]; } //end if } //end if else { //push the current node onto the stack Q2_PushNodeStack(n); //walk forward into the tree to the first child n = dnodes[n].children[0]; } //end else } while(pn >= 0); } //end of the function Q2_SetBrushModelNumbers //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void Q2_BSPBrushToMapBrush(dbrush_t *bspbrush, entity_t *mapent) { mapbrush_t *b; int i, k, n; side_t *side, *s2; int planenum; dbrushside_t *bspbrushside; dplane_t *bspplane; if (nummapbrushes >= MAX_MAPFILE_BRUSHES) Error ("nummapbrushes >= MAX_MAPFILE_BRUSHES"); b = &mapbrushes[nummapbrushes]; b->original_sides = &brushsides[nummapbrushsides]; b->entitynum = mapent-entities; b->brushnum = nummapbrushes - mapent->firstbrush; b->leafnum = dbrushleafnums[bspbrush - dbrushes]; for (n = 0; n < bspbrush->numsides; n++) { //pointer to the bsp brush side bspbrushside = &dbrushsides[bspbrush->firstside + n]; if (nummapbrushsides >= MAX_MAPFILE_BRUSHSIDES) { Error ("MAX_MAPFILE_BRUSHSIDES"); } //end if //pointer to the map brush side side = &brushsides[nummapbrushsides]; //if the BSP brush side is textured if (brushsidetextured[bspbrush->firstside + n]) side->flags |= SFL_TEXTURED; else side->flags &= ~SFL_TEXTURED; //ME: can get side contents and surf directly from BSP file side->contents = bspbrush->contents; //if the texinfo is TEXINFO_NODE if (bspbrushside->texinfo < 0) side->surf = 0; else side->surf = texinfo[bspbrushside->texinfo].flags; // translucent objects are automatically classified as detail if (side->surf & (SURF_TRANS33|SURF_TRANS66) ) side->contents |= CONTENTS_DETAIL; if (side->contents & (CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP) ) side->contents |= CONTENTS_DETAIL; if (fulldetail) side->contents &= ~CONTENTS_DETAIL; if (!(side->contents & ((LAST_VISIBLE_CONTENTS-1) | CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP|CONTENTS_MIST) ) ) side->contents |= CONTENTS_SOLID; // hints and skips are never detail, and have no content if (side->surf & (SURF_HINT|SURF_SKIP) ) { side->contents = 0; side->surf &= ~CONTENTS_DETAIL; } //ME: get a plane for this side bspplane = &dplanes[bspbrushside->planenum]; planenum = FindFloatPlane(bspplane->normal, bspplane->dist); // // see if the plane has been used already // //ME: this really shouldn't happen!!! //ME: otherwise the bsp file is corrupted?? //ME: still it seems to happen, maybe Johny Boy's //ME: brush bevel adding is crappy ? for (k = 0; k < b->numsides; k++) { s2 = b->original_sides + k; // if (DotProduct (mapplanes[s2->planenum].normal, mapplanes[planenum].normal) > 0.999 // && fabs(mapplanes[s2->planenum].dist - mapplanes[planenum].dist) < 0.01 ) if (s2->planenum == planenum) { Log_Print("Entity %i, Brush %i: duplicate plane\n" , b->entitynum, b->brushnum); break; } if ( s2->planenum == (planenum^1) ) { Log_Print("Entity %i, Brush %i: mirrored plane\n" , b->entitynum, b->brushnum); break; } } if (k != b->numsides) continue; // duplicated // // keep this side // //ME: reset pointer to side, why? hell I dunno (pointer is set above already) side = b->original_sides + b->numsides; //ME: store the plane number side->planenum = planenum; //ME: texinfo is already stored when bsp is loaded //NOTE: check for TEXINFO_NODE, otherwise crash in Q2_BrushContents if (bspbrushside->texinfo < 0) side->texinfo = 0; else side->texinfo = bspbrushside->texinfo; // save the td off in case there is an origin brush and we // have to recalculate the texinfo // ME: don't need to recalculate because it's already done // (for non-world entities) in the BSP file // side_brushtextures[nummapbrushsides] = td; nummapbrushsides++; b->numsides++; } //end for // get the content for the entire brush b->contents = bspbrush->contents; Q2_BrushContents(b); if (BrushExists(b)) { c_squattbrushes++; b->numsides = 0; return; } //end if //if we're creating AAS if (create_aas) { //create the AAS brushes from this brush, don't add brush bevels AAS_CreateMapBrushes(b, mapent, false); return; } //end if // allow detail brushes to be removed if (nodetail && (b->contents & CONTENTS_DETAIL) ) { b->numsides = 0; return; } //end if // allow water brushes to be removed if (nowater && (b->contents & (CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER)) ) { b->numsides = 0; return; } //end if // create windings for sides and bounds for brush MakeBrushWindings(b); //mark brushes without winding or with a tiny window as bevels MarkBrushBevels(b); // brushes that will not be visible at all will never be // used as bsp splitters if (b->contents & (CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP) ) { c_clipbrushes++; for (i = 0; i < b->numsides; i++) b->original_sides[i].texinfo = TEXINFO_NODE; } //end for // // origin brushes are removed, but they set // the rotation origin for the rest of the brushes // in the entity. After the entire entity is parsed, // the planenums and texinfos will be adjusted for // the origin brush // //ME: not needed because the entities in the BSP file already // have an origin set // if (b->contents & CONTENTS_ORIGIN) // { // char string[32]; // vec3_t origin; // // if (num_entities == 1) // { // Error ("Entity %i, Brush %i: origin brushes not allowed in world" // , b->entitynum, b->brushnum); // return; // } // // VectorAdd (b->mins, b->maxs, origin); // VectorScale (origin, 0.5, origin); // // sprintf (string, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]); // SetKeyValue (&entities[b->entitynum], "origin", string); // // VectorCopy (origin, entities[b->entitynum].origin); // // // don't keep this brush // b->numsides = 0; // // return; // } //ME: the bsp brushes already have bevels, so we won't try to // add them again (especially since Johny Boy's bevel adding might // be crappy) // AddBrushBevels(b); nummapbrushes++; mapent->numbrushes++; } //end of the function Q2_BSPBrushToMapBrush //=========================================================================== //=========================================================================== void Q2_ParseBSPBrushes(entity_t *mapent) { int i; //give all the brushes that belong to this entity the number of the //BSP model used by this entity Q2_SetBrushModelNumbers(mapent); //now parse all the brushes with the correct mapent->modelnum for (i = 0; i < numbrushes; i++) { if (brushmodelnumbers[i] == mapent->modelnum) { Q2_BSPBrushToMapBrush(&dbrushes[i], mapent); } //end if } //end for } //end of the function Q2_ParseBSPBrushes //=========================================================================== //=========================================================================== qboolean Q2_ParseBSPEntity(int entnum) { entity_t *mapent; char *model; int startbrush, startsides; startbrush = nummapbrushes; startsides = nummapbrushsides; mapent = &entities[entnum];//num_entities]; mapent->firstbrush = nummapbrushes; mapent->numbrushes = 0; mapent->modelnum = -1; //-1 = no model model = ValueForKey(mapent, "model"); if (model && strlen(model)) { if (*model != '*') { Error("Q2_ParseBSPEntity: model number without leading *"); } //end if //get the model number of this entity (skip the leading *) mapent->modelnum = atoi(&model[1]); } //end if GetVectorForKey(mapent, "origin", mapent->origin); //if this is the world entity it has model number zero //the world entity has no model key if (!strcmp("worldspawn", ValueForKey(mapent, "classname"))) { mapent->modelnum = 0; } //end if //if the map entity has a BSP model (a modelnum of -1 is used for //entities that aren't using a BSP model) if (mapent->modelnum >= 0) { //parse the bsp brushes Q2_ParseBSPBrushes(mapent); } //end if // //the origin of the entity is already taken into account // //func_group entities can't be in the bsp file // //check out the func_areaportal entities if (!strcmp ("func_areaportal", ValueForKey (mapent, "classname"))) { c_areaportals++; mapent->areaportalnum = c_areaportals; return true; } //end if return true; } //end of the function Q2_ParseBSPEntity //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void Q2_LoadMapFromBSP(char *filename, int offset, int length) { int i; Log_Print("-- Q2_LoadMapFromBSP --\n"); //loaded map type loadedmaptype = MAPTYPE_QUAKE2; Log_Print("Loading map from %s...\n", filename); //load the bsp file Q2_LoadBSPFile(filename, offset, length); //create an index from bsp planes to map planes //DPlanes2MapPlanes(); //clear brush model numbers for (i = 0; i < MAX_MAPFILE_BRUSHES; i++) brushmodelnumbers[i] = -1; nummapbrushsides = 0; num_entities = 0; Q2_ParseEntities(); // for (i = 0; i < num_entities; i++) { Q2_ParseBSPEntity(i); } //end for //get the map mins and maxs from the world model ClearBounds(map_mins, map_maxs); for (i = 0; i < entities[0].numbrushes; i++) { if (mapbrushes[i].mins[0] > 4096) continue; //no valid points AddPointToBounds (mapbrushes[i].mins, map_mins, map_maxs); AddPointToBounds (mapbrushes[i].maxs, map_mins, map_maxs); } //end for PrintMapInfo(); // Q2_CreateMapTexinfo(); } //end of the function Q2_LoadMapFromBSP void Q2_ResetMapLoading(void) { //reset for map loading from bsp memset(nodestack, 0, NODESTACKSIZE * sizeof(int)); nodestackptr = NULL; nodestacksize = 0; memset(brushmodelnumbers, 0, MAX_MAPFILE_BRUSHES * sizeof(int)); } //end of the function Q2_ResetMapLoading //End MAP loading from BSP file #endif //ME //==================================================================== /* ================ TestExpandBrushes Expands all the brush planes and saves a new map out ================ */ void TestExpandBrushes (void) { FILE *f; side_t *s; int i, j, bn; winding_t *w; char *name = "expanded.map"; mapbrush_t *brush; vec_t dist; Log_Print("writing %s\n", name); f = fopen (name, "wb"); if (!f) Error ("Can't write %s\n", name); fprintf (f, "{\n\"classname\" \"worldspawn\"\n"); for (bn=0 ; bn<nummapbrushes ; bn++) { brush = &mapbrushes[bn]; fprintf (f, "{\n"); for (i=0 ; i<brush->numsides ; i++) { s = brush->original_sides + i; dist = mapplanes[s->planenum].dist; for (j=0 ; j<3 ; j++) dist += fabs( 16 * mapplanes[s->planenum].normal[j] ); w = BaseWindingForPlane (mapplanes[s->planenum].normal, dist); fprintf (f,"( %i %i %i ) ", (int)w->p[0][0], (int)w->p[0][1], (int)w->p[0][2]); fprintf (f,"( %i %i %i ) ", (int)w->p[1][0], (int)w->p[1][1], (int)w->p[1][2]); fprintf (f,"( %i %i %i ) ", (int)w->p[2][0], (int)w->p[2][1], (int)w->p[2][2]); fprintf (f, "%s 0 0 0 1 1\n", texinfo[s->texinfo].texture); FreeWinding (w); } fprintf (f, "}\n"); } fprintf (f, "}\n"); fclose (f); Error ("can't proceed after expanding brushes"); } //end of the function TestExpandBrushes