ref: b8c0e4deccffcd668f7d08ffc1fe16147e9e894a
dir: /code/bspc/l_utils.c/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ //#ifndef BOTLIB //#define BOTLIB //#endif //BOTLIB #ifdef BOTLIB #include "q_shared.h" #include "qfiles.h" #include "botlib.h" #include "l_log.h" #include "l_libvar.h" #include "l_memory.h" //#include "l_utils.h" #include "be_interface.h" #else //BOTLIB #include "qbsp.h" #include "l_mem.h" #endif //BOTLIB #ifdef BOTLIB //======================================================================== // // Parameter: - // Returns: - // Changes Globals: - //======================================================================== void Vector2Angles(vec3_t value1, vec3_t angles) { float forward; float yaw, pitch; if (value1[1] == 0 && value1[0] == 0) { yaw = 0; if (value1[2] > 0) pitch = 90; else pitch = 270; } //end if else { yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]); pitch = (int) (atan2(value1[2], forward) * 180 / M_PI); if (pitch < 0) pitch += 360; } //end else angles[PITCH] = -pitch; angles[YAW] = yaw; angles[ROLL] = 0; } //end of the function Vector2Angles #endif //BOTLIB //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void ConvertPath(char *path) { while(*path) { if (*path == '/' || *path == '\\') *path = PATHSEPERATOR_CHAR; path++; } //end while } //end of the function ConvertPath //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void AppendPathSeperator(char *path, int length) { int pathlen = strlen(path); if (strlen(path) && length-pathlen > 1 && path[pathlen-1] != '/' && path[pathlen-1] != '\\') { path[pathlen] = PATHSEPERATOR_CHAR; path[pathlen+1] = '\0'; } //end if } //end of the function AppenPathSeperator #if 0 //=========================================================================== // returns pointer to file handle // sets offset to and length of 'filename' in the pak file // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== qboolean FindFileInPak(char *pakfile, char *filename, foundfile_t *file) { FILE *fp; dpackheader_t packheader; dpackfile_t *packfiles; int numdirs, i; char path[MAX_PATH]; //open the pak file fp = fopen(pakfile, "rb"); if (!fp) { return false; } //end if //read pak header, check for valid pak id and seek to the dir entries if ((fread(&packheader, 1, sizeof(dpackheader_t), fp) != sizeof(dpackheader_t)) || (packheader.ident != IDPAKHEADER) || (fseek(fp, LittleLong(packheader.dirofs), SEEK_SET)) ) { fclose(fp); return false; } //end if //number of dir entries in the pak file numdirs = LittleLong(packheader.dirlen) / sizeof(dpackfile_t); packfiles = (dpackfile_t *) GetMemory(numdirs * sizeof(dpackfile_t)); //read the dir entry if (fread(packfiles, sizeof(dpackfile_t), numdirs, fp) != numdirs) { fclose(fp); FreeMemory(packfiles); return false; } //end if fclose(fp); // strcpy(path, filename); ConvertPath(path); //find the dir entry in the pak file for (i = 0; i < numdirs; i++) { //convert the dir entry name ConvertPath(packfiles[i].name); //compare the dir entry name with the filename if (Q_strcasecmp(packfiles[i].name, path) == 0) { strcpy(file->filename, pakfile); file->offset = LittleLong(packfiles[i].filepos); file->length = LittleLong(packfiles[i].filelen); FreeMemory(packfiles); return true; } //end if } //end for FreeMemory(packfiles); return false; } //end of the function FindFileInPak //=========================================================================== // find a Quake2 file // returns full path in 'filename' // sets offset and length of the file // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== qboolean FindQuakeFile2(char *basedir, char *gamedir, char *filename, foundfile_t *file) { int dir, i; //NOTE: 3 is necessary (LCC bug???) char gamedirs[3][MAX_PATH] = {"","",""}; char filedir[MAX_PATH] = ""; // if (gamedir) strncpy(gamedirs[0], gamedir, MAX_PATH); strncpy(gamedirs[1], "baseq2", MAX_PATH); // //find the file in the two game directories for (dir = 0; dir < 2; dir++) { //check if the file is in a directory filedir[0] = 0; if (basedir && strlen(basedir)) { strncpy(filedir, basedir, MAX_PATH); AppendPathSeperator(filedir, MAX_PATH); } //end if if (strlen(gamedirs[dir])) { strncat(filedir, gamedirs[dir], MAX_PATH - strlen(filedir)); AppendPathSeperator(filedir, MAX_PATH); } //end if strncat(filedir, filename, MAX_PATH - strlen(filedir)); ConvertPath(filedir); Log_Write("accessing %s", filedir); if (!access(filedir, 0x04)) { strcpy(file->filename, filedir); file->length = 0; file->offset = 0; return true; } //end if //check if the file is in a pak?.pak for (i = 0; i < 10; i++) { filedir[0] = 0; if (basedir && strlen(basedir)) { strncpy(filedir, basedir, MAX_PATH); AppendPathSeperator(filedir, MAX_PATH); } //end if if (strlen(gamedirs[dir])) { strncat(filedir, gamedirs[dir], MAX_PATH - strlen(filedir)); AppendPathSeperator(filedir, MAX_PATH); } //end if sprintf(&filedir[strlen(filedir)], "pak%d.pak\0", i); if (!access(filedir, 0x04)) { Log_Write("searching %s in %s", filename, filedir); if (FindFileInPak(filedir, filename, file)) return true; } //end if } //end for } //end for file->offset = 0; file->length = 0; return false; } //end of the function FindQuakeFile2 //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== #ifdef BOTLIB qboolean FindQuakeFile(char *filename, foundfile_t *file) { return FindQuakeFile2(LibVarGetString("basedir"), LibVarGetString("gamedir"), filename, file); } //end of the function FindQuakeFile #else //BOTLIB qboolean FindQuakeFile(char *basedir, char *gamedir, char *filename, foundfile_t *file) { return FindQuakeFile2(basedir, gamedir, filename, file); } //end of the function FindQuakeFile #endif //BOTLIB #endif