shithub: qk3

ref: b8c0e4deccffcd668f7d08ffc1fe16147e9e894a
dir: /code/bspc/l_bsp_ent.h/

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#ifndef MAX_MAP_ENTITIES
#define	MAX_MAP_ENTITIES	2048
#endif

typedef struct epair_s
{
	struct epair_s	*next;
	char	*key;
	char	*value;
} epair_t;

typedef struct
{
	vec3_t		origin;
	int			firstbrush;
	int			numbrushes;
	epair_t		*epairs;
	// only valid for func_areaportals
	int			areaportalnum;
	int			portalareas[2];
	int			modelnum;	//for bsp 2 map conversion
   qboolean		wasdetail;	//for SIN
} entity_t;

extern	int num_entities;
extern	entity_t entities[MAX_MAP_ENTITIES];

void StripTrailing(char *e);
void SetKeyValue(entity_t *ent, char *key, char *value);
char *ValueForKey(entity_t *ent, char *key); // will return "" if not present
vec_t FloatForKey(entity_t *ent, char *key);
void GetVectorForKey(entity_t *ent, char *key, vec3_t vec);
qboolean ParseEntity(script_t *script);
epair_t *ParseEpair(script_t *script);
void PrintEntity(entity_t *ent);