ref: b8c0e4deccffcd668f7d08ffc1fe16147e9e894a
dir: /code/bspc/l_bsp_ent.h/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifndef MAX_MAP_ENTITIES #define MAX_MAP_ENTITIES 2048 #endif typedef struct epair_s { struct epair_s *next; char *key; char *value; } epair_t; typedef struct { vec3_t origin; int firstbrush; int numbrushes; epair_t *epairs; // only valid for func_areaportals int areaportalnum; int portalareas[2]; int modelnum; //for bsp 2 map conversion qboolean wasdetail; //for SIN } entity_t; extern int num_entities; extern entity_t entities[MAX_MAP_ENTITIES]; void StripTrailing(char *e); void SetKeyValue(entity_t *ent, char *key, char *value); char *ValueForKey(entity_t *ent, char *key); // will return "" if not present vec_t FloatForKey(entity_t *ent, char *key); void GetVectorForKey(entity_t *ent, char *key, vec3_t vec); qboolean ParseEntity(script_t *script); epair_t *ParseEpair(script_t *script); void PrintEntity(entity_t *ent);