ref: c05151aa1b7ac81866cf937c973e7038035dfe53
dir: /quake2.plg/
<html> <body> <pre> <h1>Build Log</h1> <h3> --------------------Configuration: ctf - Win32 Debug-------------------- </h3> <h3>Command Lines</h3> Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB38.tmp" with contents [ /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/ctf.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c "D:\quake2\code\ctf\g_ai.c" "D:\quake2\code\ctf\g_chase.c" "D:\quake2\code\ctf\g_cmds.c" "D:\quake2\code\ctf\g_combat.c" "D:\quake2\code\ctf\g_ctf.c" "D:\quake2\code\ctf\g_func.c" "D:\quake2\code\ctf\g_items.c" "D:\quake2\code\ctf\g_main.c" "D:\quake2\code\ctf\g_misc.c" "D:\quake2\code\ctf\g_monster.c" "D:\quake2\code\ctf\g_phys.c" "D:\quake2\code\ctf\g_save.c" "D:\quake2\code\ctf\g_spawn.c" "D:\quake2\code\ctf\g_svcmds.c" "D:\quake2\code\ctf\g_target.c" "D:\quake2\code\ctf\g_trigger.c" "D:\quake2\code\ctf\g_utils.c" "D:\quake2\code\ctf\g_weapon.c" "D:\quake2\code\ctf\m_move.c" "D:\quake2\code\ctf\p_client.c" "D:\quake2\code\ctf\p_hud.c" "D:\quake2\code\ctf\p_menu.c" "D:\quake2\code\ctf\p_trail.c" "D:\quake2\code\ctf\p_view.c" "D:\quake2\code\ctf\p_weapon.c" "D:\quake2\code\ctf\q_shared.c" ] Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB38.tmp" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB39.tmp" with contents [ kernel32.lib user32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:".\debug/gamex86.pdb" /map:".\debug/gamex86.map" /debug /machine:I386 /def:".\ctf.def" /out:".\debug\gamex86.dll" /implib:".\debug/gamex86.lib" /pdbtype:sept .\debug\g_ai.obj .\debug\g_chase.obj .\debug\g_cmds.obj .\debug\g_combat.obj .\debug\g_ctf.obj .\debug\g_func.obj .\debug\g_items.obj .\debug\g_main.obj .\debug\g_misc.obj .\debug\g_monster.obj .\debug\g_phys.obj .\debug\g_save.obj .\debug\g_spawn.obj .\debug\g_svcmds.obj .\debug\g_target.obj .\debug\g_trigger.obj .\debug\g_utils.obj .\debug\g_weapon.obj .\debug\m_move.obj .\debug\p_client.obj .\debug\p_hud.obj .\debug\p_menu.obj .\debug\p_trail.obj .\debug\p_view.obj .\debug\p_weapon.obj .\debug\q_shared.obj ] Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB39.tmp" <h3>Output Window</h3> Compiling... g_ai.c g_chase.c g_cmds.c g_combat.c g_ctf.c g_func.c g_items.c g_main.c g_misc.c g_monster.c g_phys.c g_save.c g_spawn.c g_svcmds.c g_target.c g_trigger.c g_utils.c g_weapon.c m_move.c p_client.c p_hud.c p_menu.c p_trail.c p_view.c p_weapon.c q_shared.c Linking... LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification Creating library .\debug/gamex86.lib and object .\debug/gamex86.exp <h3>Results</h3> gamex86.dll - 0 error(s), 1 warning(s) <h3> --------------------Configuration: game - Win32 Debug-------------------- </h3> <h3>Command Lines</h3> Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3E.tmp" with contents [ /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR".\debug/" /Fp".\debug/game.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c "D:\quake2\code\game\g_ai.c" "D:\quake2\code\game\g_chase.c" "D:\quake2\code\game\g_cmds.c" "D:\quake2\code\game\g_combat.c" "D:\quake2\code\game\g_func.c" "D:\quake2\code\game\g_items.c" "D:\quake2\code\game\g_main.c" "D:\quake2\code\game\g_misc.c" "D:\quake2\code\game\g_monster.c" "D:\quake2\code\game\g_phys.c" "D:\quake2\code\game\g_save.c" "D:\quake2\code\game\g_spawn.c" "D:\quake2\code\game\g_svcmds.c" "D:\quake2\code\game\g_target.c" "D:\quake2\code\game\g_trigger.c" "D:\quake2\code\game\g_turret.c" "D:\quake2\code\game\g_utils.c" "D:\quake2\code\game\g_weapon.c" "D:\quake2\code\game\m_actor.c" "D:\quake2\code\game\m_berserk.c" "D:\quake2\code\game\m_boss2.c" "D:\quake2\code\game\m_boss3.c" "D:\quake2\code\game\m_boss31.c" "D:\quake2\code\game\m_boss32.c" "D:\quake2\code\game\m_brain.c" "D:\quake2\code\game\m_chick.c" "D:\quake2\code\game\m_flash.c" "D:\quake2\code\game\m_flipper.c" "D:\quake2\code\game\m_float.c" "D:\quake2\code\game\m_flyer.c" "D:\quake2\code\game\m_gladiator.c" "D:\quake2\code\game\m_gunner.c" "D:\quake2\code\game\m_hover.c" "D:\quake2\code\game\m_infantry.c" "D:\quake2\code\game\m_insane.c" "D:\quake2\code\game\m_medic.c" "D:\quake2\code\game\m_move.c" "D:\quake2\code\game\m_mutant.c" "D:\quake2\code\game\m_parasite.c" "D:\quake2\code\game\m_soldier.c" "D:\quake2\code\game\m_supertank.c" "D:\quake2\code\game\m_tank.c" "D:\quake2\code\game\p_client.c" "D:\quake2\code\game\p_hud.c" "D:\quake2\code\game\p_trail.c" "D:\quake2\code\game\p_view.c" "D:\quake2\code\game\p_weapon.c" "D:\quake2\code\game\q_shared.c" ] Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3E.tmp" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3F.tmp" with contents [ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\debug/gamex86.pdb" /map:".\debug/gamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\debug\gamex86.dll" /implib:"..\debug/gamex86.lib" .\debug\g_ai.obj .\debug\g_chase.obj .\debug\g_cmds.obj .\debug\g_combat.obj .\debug\g_func.obj .\debug\g_items.obj .\debug\g_main.obj .\debug\g_misc.obj .\debug\g_monster.obj .\debug\g_phys.obj .\debug\g_save.obj .\debug\g_spawn.obj .\debug\g_svcmds.obj .\debug\g_target.obj .\debug\g_trigger.obj .\debug\g_turret.obj .\debug\g_utils.obj .\debug\g_weapon.obj .\debug\m_actor.obj .\debug\m_berserk.obj .\debug\m_boss2.obj .\debug\m_boss3.obj .\debug\m_boss31.obj .\debug\m_boss32.obj .\debug\m_brain.obj .\debug\m_chick.obj .\debug\m_flash.obj .\debug\m_flipper.obj .\debug\m_float.obj .\debug\m_flyer.obj .\debug\m_gladiator.obj .\debug\m_gunner.obj .\debug\m_hover.obj .\debug\m_infantry.obj .\debug\m_insane.obj .\debug\m_medic.obj .\debug\m_move.obj .\debug\m_mutant.obj .\debug\m_parasite.obj .\debug\m_soldier.obj .\debug\m_supertank.obj .\debug\m_tank.obj .\debug\p_client.obj .\debug\p_hud.obj .\debug\p_trail.obj .\debug\p_view.obj .\debug\p_weapon.obj .\debug\q_shared.obj ] Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3F.tmp" <h3>Output Window</h3> Compiling... g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c g_items.c g_main.c g_misc.c g_monster.c g_phys.c g_save.c g_spawn.c g_svcmds.c g_target.c g_trigger.c g_turret.c g_utils.c g_weapon.c m_actor.c m_berserk.c m_boss2.c m_boss3.c m_boss31.c m_boss32.c m_brain.c m_chick.c m_flash.c m_flipper.c m_float.c m_flyer.c m_gladiator.c m_gunner.c m_hover.c m_infantry.c m_insane.c m_medic.c m_move.c m_mutant.c m_parasite.c m_soldier.c m_supertank.c m_tank.c p_client.c p_hud.c p_trail.c p_view.c p_weapon.c q_shared.c Linking... LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification Creating library ..\debug/gamex86.lib and object ..\debug/gamex86.exp <h3>Results</h3> gamex86.dll - 0 error(s), 1 warning(s) <h3> --------------------Configuration: quake2 - Win32 Debug-------------------- </h3> <h3>Command Lines</h3> Creating command line "rc.exe /l 0x409 /fo".\debug/q2.res" /i "win32" /d "_DEBUG" "D:\quake2\code\win32\q2.rc"" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB44.tmp" with contents [ /nologo /G5 /MTd /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/quake2.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c "D:\quake2\code\win32\cd_win.c" "D:\quake2\code\client\cl_cin.c" "D:\quake2\code\client\cl_ents.c" "D:\quake2\code\client\cl_fx.c" "D:\quake2\code\client\cl_input.c" "D:\quake2\code\client\cl_inv.c" "D:\quake2\code\client\cl_main.c" "D:\quake2\code\client\cl_newfx.c" "D:\quake2\code\client\cl_parse.c" "D:\quake2\code\client\cl_pred.c" "D:\quake2\code\client\cl_scrn.c" "D:\quake2\code\client\cl_tent.c" "D:\quake2\code\client\cl_view.c" "D:\quake2\code\qcommon\cmd.c" "D:\quake2\code\qcommon\cmodel.c" "D:\quake2\code\qcommon\common.c" "D:\quake2\code\win32\conproc.c" "D:\quake2\code\client\console.c" "D:\quake2\code\qcommon\crc.c" "D:\quake2\code\qcommon\cvar.c" "D:\quake2\code\qcommon\files.c" "D:\quake2\code\win32\in_win.c" "D:\quake2\code\client\keys.c" "D:\quake2\code\game\m_flash.c" "D:\quake2\code\qcommon\md4.c" "D:\quake2\code\client\menu.c" "D:\quake2\code\qcommon\net_chan.c" "D:\quake2\code\win32\net_wins.c" "D:\quake2\code\qcommon\pmove.c" "D:\quake2\code\game\q_shared.c" "D:\quake2\code\win32\q_shwin.c" "D:\quake2\code\client\qmenu.c" "D:\quake2\code\client\snd_dma.c" "D:\quake2\code\client\snd_mem.c" "D:\quake2\code\client\snd_mix.c" "D:\quake2\code\win32\snd_win.c" "D:\quake2\code\server\sv_ccmds.c" "D:\quake2\code\server\sv_ents.c" "D:\quake2\code\server\sv_game.c" "D:\quake2\code\server\sv_init.c" "D:\quake2\code\server\sv_main.c" "D:\quake2\code\server\sv_send.c" "D:\quake2\code\server\sv_user.c" "D:\quake2\code\server\sv_world.c" "D:\quake2\code\win32\sys_win.c" "D:\quake2\code\win32\vid_dll.c" "D:\quake2\code\win32\vid_menu.c" "D:\quake2\code\client\x86.c" ] Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB44.tmp" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB45.tmp" with contents [ winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /incremental:no /pdb:".\debug/quake2.pdb" /map:".\debug/quake2.map" /debug /machine:I386 /out:".\debug/quake2.exe" .\debug\cd_win.obj .\debug\cl_cin.obj .\debug\cl_ents.obj .\debug\cl_fx.obj .\debug\cl_input.obj .\debug\cl_inv.obj .\debug\cl_main.obj .\debug\cl_newfx.obj .\debug\cl_parse.obj .\debug\cl_pred.obj .\debug\cl_scrn.obj .\debug\cl_tent.obj .\debug\cl_view.obj .\debug\cmd.obj .\debug\cmodel.obj .\debug\common.obj .\debug\conproc.obj .\debug\console.obj .\debug\crc.obj .\debug\cvar.obj .\debug\files.obj .\debug\in_win.obj .\debug\keys.obj .\debug\m_flash.obj .\debug\md4.obj .\debug\menu.obj .\debug\net_chan.obj .\debug\net_wins.obj .\debug\pmove.obj .\debug\q_shared.obj .\debug\q_shwin.obj .\debug\qmenu.obj .\debug\snd_dma.obj .\debug\snd_mem.obj .\debug\snd_mix.obj .\debug\snd_win.obj .\debug\sv_ccmds.obj .\debug\sv_ents.obj .\debug\sv_game.obj .\debug\sv_init.obj .\debug\sv_main.obj .\debug\sv_send.obj .\debug\sv_user.obj .\debug\sv_world.obj .\debug\sys_win.obj .\debug\vid_dll.obj .\debug\vid_menu.obj .\debug\x86.obj .\debug\q2.res ] Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB45.tmp" <h3>Output Window</h3> Compiling resources... Compiling... cd_win.c cl_cin.c cl_ents.c cl_fx.c cl_input.c D:\quake2\code\client\cl_input.c(460) : warning C4700: local variable 'buf' used without having been initialized cl_inv.c cl_main.c cl_newfx.c cl_parse.c cl_pred.c cl_scrn.c cl_tent.c cl_view.c cmd.c cmodel.c common.c conproc.c console.c crc.c cvar.c files.c in_win.c d:\quake2\code\win32\in_win.c(555) : warning C4715: 'RawValuePointer' : not all control paths return a value keys.c m_flash.c md4.c menu.c d:\quake2\code\client\menu.c(3561) : warning C4715: 'PlayerConfig_ScanDirectories' : not all control paths return a value net_chan.c net_wins.c d:\quake2\code\win32\net_wins.c(105) : warning C4715: 'NET_CompareAdr' : not all control paths return a value d:\quake2\code\win32\net_wins.c(135) : warning C4715: 'NET_CompareBaseAdr' : not all control paths return a value pmove.c q_shared.c q_shwin.c qmenu.c snd_dma.c snd_mem.c snd_mix.c snd_win.c sv_ccmds.c sv_ents.c sv_game.c sv_init.c sv_main.c sv_send.c sv_user.c sv_world.c sys_win.c vid_dll.c vid_menu.c x86.c Linking... LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification <h3>Results</h3> quake2.exe - 0 error(s), 6 warning(s) <h3> --------------------Configuration: ref_gl - Win32 Debug-------------------- </h3> <h3>Command Lines</h3> Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB48.tmp" with contents [ /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/ref_gl.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c "D:\quake2\code\ref_gl\gl_draw.c" "D:\quake2\code\ref_gl\gl_image.c" "D:\quake2\code\ref_gl\gl_light.c" "D:\quake2\code\ref_gl\gl_mesh.c" "D:\quake2\code\ref_gl\gl_model.c" "D:\quake2\code\ref_gl\gl_rmain.c" "D:\quake2\code\ref_gl\gl_rmisc.c" "D:\quake2\code\ref_gl\gl_rsurf.c" "D:\quake2\code\ref_gl\gl_warp.c" "D:\quake2\code\win32\glw_imp.c" "D:\quake2\code\game\q_shared.c" "D:\quake2\code\win32\q_shwin.c" "D:\quake2\code\win32\qgl_win.c" ] Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB48.tmp" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB49.tmp" with contents [ kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\debug/ref_gl.pdb" /map:".\debug/ref_gl.map" /debug /machine:I386 /def:".\ref_gl.def" /out:"..\debug/ref_gl.dll" /implib:"..\debug/ref_gl.lib" .\debug\gl_draw.obj .\debug\gl_image.obj .\debug\gl_light.obj .\debug\gl_mesh.obj .\debug\gl_model.obj .\debug\gl_rmain.obj .\debug\gl_rmisc.obj .\debug\gl_rsurf.obj .\debug\gl_warp.obj .\debug\glw_imp.obj .\debug\q_shared.obj .\debug\q_shwin.obj .\debug\qgl_win.obj ] Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB49.tmp" <h3>Output Window</h3> Compiling... gl_draw.c gl_image.c D:\quake2\code\ref_gl\gl_image.c(1204) : warning C4715: 'GL_Upload8' : not all control paths return a value gl_light.c gl_mesh.c gl_model.c gl_rmain.c D:\quake2\code\ref_gl\gl_rmain.c(1322) : warning C4715: 'R_Init' : not all control paths return a value gl_rmisc.c gl_rsurf.c gl_warp.c glw_imp.c q_shared.c q_shwin.c qgl_win.c Linking... LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification Creating library ..\debug/ref_gl.lib and object ..\debug/ref_gl.exp <h3>Results</h3> ref_gl.dll - 0 error(s), 3 warning(s) <h3> --------------------Configuration: ref_soft - Win32 Debug-------------------- </h3> <h3>Command Lines</h3> Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4E.bat" with contents [ @echo off ml /c /Cp /coff /Fo.\..\debug\r_varsa.obj /Zm /Zi .\r_varsa.asm ] Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4E.bat" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4F.bat" with contents [ @echo off ml /c /Cp /coff /Fo.\..\debug\r_surf8.obj /Zm /Zi .\r_surf8.asm ] Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4F.bat" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB50.bat" with contents [ @echo off ml /c /Cp /coff /Fo.\..\debug\r_spr8.obj /Zm /Zi .\r_spr8.asm ] Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB50.bat" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB51.bat" with contents [ @echo off ml /c /Cp /coff /Fo.\..\debug\r_scana.obj /Zm /Zi .\r_scana.asm ] Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB51.bat" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB52.bat" with contents [ @echo off ml /c /Cp /coff /Fo.\..\debug\r_polysa.obj /Zm /Zi .\r_polysa.asm ] Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB52.bat" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB53.bat" with contents [ @echo off ml /c /Cp /coff /Fo.\..\debug\r_edgea.obj /Zm /Zi .\r_edgea.asm ] Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB53.bat" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB54.bat" with contents [ @echo off ml /c /Cp /coff /Fo.\..\debug\r_drawa.obj /Zm /Zi .\r_drawa.asm ] Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB54.bat" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB55.bat" with contents [ @echo off ml /c /Cp /coff /Fo.\..\debug\r_draw16.obj /Zm /Zi .\r_draw16.asm ] Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB55.bat" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB56.bat" with contents [ @echo off ml /c /Cp /coff /Fo.\..\debug\r_aclipa.obj /Zm /Zi .\r_aclipa.asm ] Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB56.bat" Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB57.tmp" with contents [ /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/ref_soft.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c "D:\quake2\code\game\q_shared.c" "D:\quake2\code\win32\q_shwin.c" "D:\quake2\code\ref_soft\r_aclip.c" "D:\quake2\code\ref_soft\r_alias.c" "D:\quake2\code\ref_soft\r_bsp.c" "D:\quake2\code\ref_soft\r_draw.c" "D:\quake2\code\ref_soft\r_edge.c" "D:\quake2\code\ref_soft\r_image.c" "D:\quake2\code\ref_soft\r_light.c" "D:\quake2\code\ref_soft\r_main.c" "D:\quake2\code\ref_soft\r_misc.c" "D:\quake2\code\ref_soft\r_model.c" "D:\quake2\code\ref_soft\r_part.c" "D:\quake2\code\ref_soft\r_poly.c" "D:\quake2\code\ref_soft\r_polyse.c" "D:\quake2\code\ref_soft\r_rast.c" "D:\quake2\code\ref_soft\r_scan.c" "D:\quake2\code\ref_soft\r_sprite.c" "D:\quake2\code\ref_soft\r_surf.c" "D:\quake2\code\win32\rw_ddraw.c" "D:\quake2\code\win32\rw_dib.c" "D:\quake2\code\win32\rw_imp.c" ] Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB57.tmp" Performing Custom Build Step on .\r_varsa.asm Microsoft (R) Macro Assembler Version 6.15.8803 Copyright (C) Microsoft Corp 1981-2000. All rights reserved. Assembling: .\r_varsa.asm Performing Custom Build Step on .\r_surf8.asm Microsoft (R) Macro Assembler Version 6.15.8803 Copyright (C) Microsoft Corp 1981-2000. All rights reserved. Assembling: .\r_surf8.asm Performing Custom Build Step on .\r_spr8.asm Microsoft (R) Macro Assembler Version 6.15.8803 Copyright (C) Microsoft Corp 1981-2000. All rights reserved. Assembling: .\r_spr8.asm Performing Custom Build Step on .\r_scana.asm Microsoft (R) Macro Assembler Version 6.15.8803 Copyright (C) Microsoft Corp 1981-2000. All rights reserved. Assembling: .\r_scana.asm Performing Custom Build Step on .\r_polysa.asm Microsoft (R) Macro Assembler Version 6.15.8803 Copyright (C) Microsoft Corp 1981-2000. All rights reserved. Assembling: .\r_polysa.asm Performing Custom Build Step on .\r_edgea.asm Microsoft (R) Macro Assembler Version 6.15.8803 Copyright (C) Microsoft Corp 1981-2000. All rights reserved. Assembling: .\r_edgea.asm Performing Custom Build Step on .\r_drawa.asm Microsoft (R) Macro Assembler Version 6.15.8803 Copyright (C) Microsoft Corp 1981-2000. All rights reserved. Assembling: .\r_drawa.asm Performing Custom Build Step on .\r_draw16.asm Microsoft (R) Macro Assembler Version 6.15.8803 Copyright (C) Microsoft Corp 1981-2000. All rights reserved. Assembling: .\r_draw16.asm Performing Custom Build Step on .\r_aclipa.asm Microsoft (R) Macro Assembler Version 6.15.8803 Copyright (C) Microsoft Corp 1981-2000. All rights reserved. Assembling: .\r_aclipa.asm Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB58.tmp" with contents [ kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\debug/ref_soft.pdb" /map:".\debug/ref_soft.map" /debug /machine:I386 /nodefaultlib:"libc" /def:".\ref_soft.def" /out:"..\debug/ref_soft.dll" /implib:"..\debug/ref_soft.lib" .\debug\q_shared.obj .\debug\q_shwin.obj .\debug\r_aclip.obj .\debug\r_alias.obj .\debug\r_bsp.obj .\debug\r_draw.obj .\debug\r_edge.obj .\debug\r_image.obj .\debug\r_light.obj .\debug\r_main.obj .\debug\r_misc.obj .\debug\r_model.obj .\debug\r_part.obj .\debug\r_poly.obj .\debug\r_polyse.obj .\debug\r_rast.obj .\debug\r_scan.obj .\debug\r_sprite.obj .\debug\r_surf.obj .\debug\rw_ddraw.obj .\debug\rw_dib.obj .\debug\rw_imp.obj \quake2\code\debug\r_aclipa.obj \quake2\code\debug\r_draw16.obj \quake2\code\debug\r_drawa.obj \quake2\code\debug\r_edgea.obj \quake2\code\debug\r_polysa.obj \quake2\code\debug\r_scana.obj \quake2\code\debug\r_spr8.obj \quake2\code\debug\r_surf8.obj \quake2\code\debug\r_varsa.obj ] Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB58.tmp" <h3>Output Window</h3> Compiling... q_shared.c q_shwin.c r_aclip.c r_alias.c r_bsp.c r_draw.c r_edge.c r_image.c r_light.c r_main.c r_misc.c r_model.c r_part.c r_poly.c r_polyse.c r_rast.c r_scan.c r_sprite.c r_surf.c rw_ddraw.c rw_dib.c rw_imp.c Linking... LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification Creating library ..\debug/ref_soft.lib and object ..\debug/ref_soft.exp <h3>Results</h3> ref_soft.dll - 0 error(s), 1 warning(s) </pre> </body> </html>