ref: 3d9a179d3de101cf405df256918a7769d02698ee
dir: /d_polyse.c/
#include "quakedef.h" // !!! if this is changed, it must be changed in asm_draw.h too !!! typedef struct { pixel_t *pdest, *ptex; uzint *pz; int count, sfrac, tfrac, zi, light[3]; } spanpackage_t; typedef struct { finalvert_t *pleftedgevert0; finalvert_t *pleftedgevert1; finalvert_t *pleftedgevert2; finalvert_t *prightedgevert0; finalvert_t *prightedgevert1; finalvert_t *prightedgevert2; int isflattop; int numleftedges; int numrightedges; } edgetable; // TODO: put in span spilling to shrink list size // !!! if this is changed, it must be changed in d_polysa.s too !!! static spanpackage_t a_spans[MAXHEIGHT+1]; // 1 extra for spanpackage that marks end static finalvert_t r_p0, r_p1, r_p2; static pixel_t *d_pcolormap; static int d_xdenom; static edgetable *pedgetable; static edgetable edgetables[12] = { {&r_p0, &r_p2, nil, &r_p0, &r_p1, &r_p2, 0, 1, 2}, {&r_p1, &r_p0, &r_p2, &r_p1, &r_p2, nil, 0, 2, 1}, {&r_p0, &r_p2, nil, &r_p1, &r_p2, nil, 1, 1, 1}, {&r_p1, &r_p0, nil, &r_p1, &r_p2, &r_p0, 0, 1, 2}, {&r_p0, &r_p2, &r_p1, &r_p0, &r_p1, nil, 0, 2, 1}, {&r_p2, &r_p1, nil, &r_p2, &r_p0, nil, 0, 1, 1}, {&r_p2, &r_p1, nil, &r_p2, &r_p0, &r_p1, 0, 1, 2}, {&r_p2, &r_p1, &r_p0, &r_p2, &r_p0, nil, 0, 2, 1}, {&r_p1, &r_p0, nil, &r_p1, &r_p2, nil, 0, 1, 1}, {&r_p2, &r_p1, nil, &r_p0, &r_p1, nil, 1, 1, 1}, {&r_p1, &r_p0, nil, &r_p2, &r_p0, nil, 1, 1, 1}, {&r_p0, &r_p2, nil, &r_p0, &r_p1, nil, 0, 1, 1}, }; // FIXME: some of these can become statics static int a_sstepxfrac, a_tstepxfrac, r_lstepx[3], a_ststepxwhole; static int r_sstepx, r_tstepx, r_lstepy[3], r_sstepy, r_tstepy; static int r_zistepx, r_zistepy; static int d_aspancount, d_countextrastep; static spanpackage_t *d_pedgespanpackage; static int ystart; static pixel_t *d_pdest, *d_ptex; static uzint *d_pz; static int d_sfrac, d_tfrac, d_light[3], d_zi; static int d_ptexextrastep, d_sfracextrastep; static int d_lightextrastep[3], d_pdestextrastep, d_tfracextrastep; static int d_lightbasestep[3], d_pdestbasestep, d_ptexbasestep; static int d_sfracbasestep, d_tfracbasestep; static int d_ziextrastep, d_zibasestep; static int d_pzextrastep, d_pzbasestep; static int ubasestep, errorterm, erroradjustup, erroradjustdown; typedef struct { int quotient; int remainder; } adivtab_t; static const adivtab_t adivtab[32*32] = { #include "adivtab.h" }; static pixel_t *skintable[MAX_LBM_HEIGHT]; static pixel_t *skinstart; int skinwidth; void D_PolysetDrawSpans8 (spanpackage_t *pspanpackage, pixel_t *colormap, byte alpha); void D_PolysetCalcGradients (int skinwidth); void D_DrawSubdiv (pixel_t *colormap); void D_DrawNonSubdiv (void); void D_PolysetRecursiveTriangle (finalvert_t *p1, finalvert_t *p2, finalvert_t *p3, byte alpha, int l[3]); void D_PolysetSetEdgeTable (void); void D_RasterizeAliasPolySmooth (void); void D_PolysetScanLeftEdge (int height); /* ================ D_PolysetDraw ================ */ void D_PolysetDraw (pixel_t *colormap) { if (r_affinetridesc.drawtype) { D_DrawSubdiv (colormap); } else { D_DrawNonSubdiv (); } } /* ================ D_PolysetDrawFinalVerts ================ */ void D_PolysetDrawFinalVerts (finalvert_t *fv, int numverts, pixel_t *colormap, byte alpha) { int i, z; uzint *zbuf; for(i = 0 ; i < numverts; i++, fv++){ // valid triangle coordinates for filling can include the bottom and // right clip edges, due to the fill rule; these shouldn't be drawn if (fv->u < r_refdef.vrectright && fv->v < r_refdef.vrectbottom){ z = fv->zi; zbuf = zspantable[fv->v] + fv->u; if(z >= *zbuf){ pixel_t p = addlight(skintable[fv->t >> 16][fv->s >> 16], fv->l[0], fv->l[1], fv->l[2]); int n = d_scantable[fv->v] + fv->u; if(r_drawflags & DRAW_BLEND){ d_viewbuffer[n] = blendalpha(p, d_viewbuffer[n], alpha, z); }else{ d_viewbuffer[n] = p; *zbuf = z; } } } } } /* ================ D_DrawSubdiv ================ */ void D_DrawSubdiv (pixel_t *colormap) { mtriangle_t *ptri; finalvert_t *pfv, *index0, *index1, *index2; int i; int lnumtriangles; pfv = r_affinetridesc.pfinalverts; ptri = r_affinetridesc.ptriangles; lnumtriangles = r_affinetridesc.numtriangles; for (i=0 ; i<lnumtriangles ; i++) { index0 = pfv + ptri[i].vertindex[0]; index1 = pfv + ptri[i].vertindex[1]; index2 = pfv + ptri[i].vertindex[2]; if (((index0->v - index1->v) * (index0->u - index2->u) - (index0->u - index1->u) * (index0->v - index2->v)) >= 0) { continue; } d_pcolormap = colormap + (index0->l[0] & 0xFF00); if (ptri[i].facesfront) { D_PolysetRecursiveTriangle(index0, index1, index2, currententity->alpha, index0->l); } else { int s0, s1, s2; s0 = index0->s; s1 = index1->s; s2 = index2->s; if (index0->flags & ALIAS_ONSEAM) index0->s += r_affinetridesc.seamfixupX16; if (index1->flags & ALIAS_ONSEAM) index1->s += r_affinetridesc.seamfixupX16; if (index2->flags & ALIAS_ONSEAM) index2->s += r_affinetridesc.seamfixupX16; D_PolysetRecursiveTriangle(index0, index1, index2, currententity->alpha, index0->l); index0->s = s0; index1->s = s1; index2->s = s2; } } } /* ================ D_DrawNonSubdiv ================ */ void D_DrawNonSubdiv (void) { mtriangle_t *ptri; finalvert_t *pfv, *index0, *index1, *index2; int i; int lnumtriangles; pfv = r_affinetridesc.pfinalverts; ptri = r_affinetridesc.ptriangles; lnumtriangles = r_affinetridesc.numtriangles; for (i=0 ; i<lnumtriangles ; i++, ptri++) { index0 = pfv + ptri->vertindex[0]; index1 = pfv + ptri->vertindex[1]; index2 = pfv + ptri->vertindex[2]; d_xdenom = (index0->v - index1->v) * (index0->u - index2->u) - (index0->u - index1->u) * (index0->v - index2->v); if(d_xdenom >= 0) continue; memmove(r_p0.x, index0->x, sizeof(r_p0.x)); memmove(r_p1.x, index1->x, sizeof(r_p1.x)); memmove(r_p2.x, index2->x, sizeof(r_p2.x)); if (!ptri->facesfront) { if (index0->flags & ALIAS_ONSEAM) r_p0.s += r_affinetridesc.seamfixupX16; if (index1->flags & ALIAS_ONSEAM) r_p1.s += r_affinetridesc.seamfixupX16; if (index2->flags & ALIAS_ONSEAM) r_p2.s += r_affinetridesc.seamfixupX16; } D_PolysetSetEdgeTable(); D_RasterizeAliasPolySmooth(); } } /* ================ D_PolysetRecursiveTriangle ================ */ void D_PolysetRecursiveTriangle (finalvert_t *lp1, finalvert_t *lp2, finalvert_t *lp3, byte alpha, int l[3]) { finalvert_t new, *temp; uzint *zbuf; int d, z; d = lp2->u - lp1->u; if (d < -1 || d > 1) goto split; d = lp2->v - lp1->v; if (d < -1 || d > 1) goto split; d = lp3->u - lp2->u; if (d < -1 || d > 1) goto split2; d = lp3->v - lp2->v; if (d < -1 || d > 1) goto split2; d = lp1->u - lp3->u; if (d < -1 || d > 1) goto split3; d = lp1->v - lp3->v; if (d < -1 || d > 1) { split3: temp = lp1; lp1 = lp3; lp3 = lp2; lp2 = temp; goto split; } return; // entire tri is filled split2: temp = lp1; lp1 = lp2; lp2 = lp3; lp3 = temp; split: // split this edge new.u = (lp1->u + lp2->u) >> 1; new.v = (lp1->v + lp2->v) >> 1; new.s = (lp1->s + lp2->s) >> 1; new.t = (lp1->t + lp2->t) >> 1; new.zi = (lp1->zi + lp2->zi) >> 1; // draw the point if splitting a leading edge if (lp2->v > lp1->v) goto nodraw; if ((lp2->v == lp1->v) && (lp2->u < lp1->u)) goto nodraw; z = new.zi; zbuf = zspantable[new.v] + new.u; if (z >= *zbuf){ pixel_t p = addlight(skintable[new.t >> 16][new.s >> 16], l[0], l[1], l[2]); int n = d_scantable[new.v] + new.u; if(r_drawflags & DRAW_BLEND){ d_viewbuffer[n] = blendalpha(p, d_viewbuffer[n], alpha, z); }else{ d_viewbuffer[n] = p; *zbuf = z; } } nodraw: // recursively continue D_PolysetRecursiveTriangle(lp3, lp1, &new, alpha, l); D_PolysetRecursiveTriangle(lp3, &new, lp2, alpha, l); } /* ================ D_PolysetUpdateTables ================ */ void D_PolysetUpdateTables (void) { int i; pixel_t *s; if (r_affinetridesc.skinwidth != skinwidth || r_affinetridesc.pskin != skinstart) { skinwidth = r_affinetridesc.skinwidth; skinstart = r_affinetridesc.pskin; s = skinstart; for (i=0 ; i<MAX_LBM_HEIGHT ; i++, s+=skinwidth) skintable[i] = s; } } /* =================== D_PolysetScanLeftEdge ==================== */ void D_PolysetScanLeftEdge (int height) { do { d_pedgespanpackage->pdest = d_pdest; d_pedgespanpackage->pz = d_pz; d_pedgespanpackage->count = d_aspancount; d_pedgespanpackage->ptex = d_ptex; d_pedgespanpackage->sfrac = d_sfrac; d_pedgespanpackage->tfrac = d_tfrac; // FIXME: need to clamp l, s, t, at both ends? d_pedgespanpackage->light[0] = d_light[0]; d_pedgespanpackage->light[1] = d_light[1]; d_pedgespanpackage->light[2] = d_light[2]; d_pedgespanpackage->zi = d_zi; d_pedgespanpackage++; errorterm += erroradjustup; if (errorterm >= 0) { d_pdest += d_pdestextrastep; d_pz += d_pzextrastep; d_aspancount += d_countextrastep; d_ptex += d_ptexextrastep; d_sfrac += d_sfracextrastep; d_ptex += d_sfrac >> 16; d_sfrac &= 0xFFFF; d_tfrac += d_tfracextrastep; if (d_tfrac & 0x10000) { d_ptex += r_affinetridesc.skinwidth; d_tfrac &= 0xFFFF; } d_light[0] += d_lightextrastep[0]; d_light[1] += d_lightextrastep[1]; d_light[2] += d_lightextrastep[2]; d_zi += d_ziextrastep; errorterm -= erroradjustdown; } else { d_pdest += d_pdestbasestep; d_pz += d_pzbasestep; d_aspancount += ubasestep; d_ptex += d_ptexbasestep; d_sfrac += d_sfracbasestep; d_ptex += d_sfrac >> 16; d_sfrac &= 0xFFFF; d_tfrac += d_tfracbasestep; if (d_tfrac & 0x10000) { d_ptex += r_affinetridesc.skinwidth; d_tfrac &= 0xFFFF; } d_light[0] += d_lightbasestep[0]; d_light[1] += d_lightbasestep[1]; d_light[2] += d_lightbasestep[2]; d_zi += d_zibasestep; } } while (--height); } /* =================== D_PolysetSetUpForLineScan ==================== */ void D_PolysetSetUpForLineScan(fixed8_t startvertu, fixed8_t startvertv, fixed8_t endvertu, fixed8_t endvertv) { double dm, dn; int tm, tn, n; // TODO: implement x86 version errorterm = -1; tm = endvertu - startvertu; tn = endvertv - startvertv; if (((tm <= 16) && (tm >= -15)) && ((tn <= 16) && (tn >= -15))) { n = ((tm+15) << 5) + (tn+15); ubasestep = adivtab[n].quotient; erroradjustup = adivtab[n].remainder; erroradjustdown = tn; } else { dm = (double)tm; dn = (double)tn; FloorDivMod (dm, dn, &ubasestep, &erroradjustup); erroradjustdown = dn; } } /* ================ D_PolysetCalcGradients ================ */ void D_PolysetCalcGradients (int skinwidth) { float xstepdenominv, ystepdenominv, t0, t1; float p0v_minus_p2v, p1v_minus_p2v, p0u_minus_p2u, p1u_minus_p2u; int i; p0u_minus_p2u = r_p0.u - r_p2.u; p0v_minus_p2v = r_p0.v - r_p2.v; p1u_minus_p2u = r_p1.u - r_p2.u; p1v_minus_p2v = r_p1.v - r_p2.v; xstepdenominv = 1.0 / (float)d_xdenom; ystepdenominv = -xstepdenominv; // ceil () for light so positive steps are exaggerated, negative steps // diminished, pushing us away from underflow toward overflow. Underflow is // very visible, overflow is very unlikely, because of ambient lighting for(i = 0; i < 3; i++){ t0 = r_p0.l[i] - r_p2.l[i]; t1 = r_p1.l[i] - r_p2.l[i]; r_lstepx[i] = (int)ceil((t1 * p0v_minus_p2v - t0 * p1v_minus_p2v) * xstepdenominv); r_lstepy[i] = (int)ceil((t1 * p0u_minus_p2u - t0 * p1u_minus_p2u) * ystepdenominv); } t0 = r_p0.s - r_p2.s; t1 = r_p1.s - r_p2.s; r_sstepx = (int)((t1 * p0v_minus_p2v - t0 * p1v_minus_p2v) * xstepdenominv); r_sstepy = (int)((t1 * p0u_minus_p2u - t0 * p1u_minus_p2u) * ystepdenominv); t0 = r_p0.t - r_p2.t; t1 = r_p1.t - r_p2.t; r_tstepx = (int)((t1 * p0v_minus_p2v - t0 * p1v_minus_p2v) * xstepdenominv); r_tstepy = (int)((t1 * p0u_minus_p2u - t0 * p1u_minus_p2u) * ystepdenominv); t0 = r_p0.zi - r_p2.zi; t1 = r_p1.zi - r_p2.zi; r_zistepx = (int)((t1 * p0v_minus_p2v - t0 * p1v_minus_p2v) * xstepdenominv); r_zistepy = (int)((t1 * p0u_minus_p2u - t0 * p1u_minus_p2u) * ystepdenominv); a_sstepxfrac = r_sstepx & 0xFFFF; a_tstepxfrac = r_tstepx & 0xFFFF; a_ststepxwhole = skinwidth * (r_tstepx >> 16) + (r_sstepx >> 16); } /* ================ D_PolysetDrawSpans8 ================ */ void D_PolysetDrawSpans8 (spanpackage_t *pspanpackage, pixel_t *colormap, byte alpha) { int lcount; pixel_t *lpdest, *lptex; int lsfrac, ltfrac; int llight[3]; int lzi; uzint *lpz; do { lcount = d_aspancount - pspanpackage->count; errorterm += erroradjustup; if (errorterm >= 0) { d_aspancount += d_countextrastep; errorterm -= erroradjustdown; } else { d_aspancount += ubasestep; } if (lcount) { lpdest = pspanpackage->pdest; lptex = pspanpackage->ptex; lpz = pspanpackage->pz; lsfrac = pspanpackage->sfrac; ltfrac = pspanpackage->tfrac; llight[0] = pspanpackage->light[0]; llight[1] = pspanpackage->light[1]; llight[2] = pspanpackage->light[2]; lzi = pspanpackage->zi; do { if (lzi >= *lpz){ pixel_t p = addlight(*lptex, llight[0], llight[1], llight[2]); if(r_drawflags & DRAW_BLEND){ *lpdest = blendalpha( p, *lpdest, alpha, lzi ); }else{ *lpdest = p; // gel mapping *lpdest = gelmap[*lpdest]; *lpz = lzi; } } lpdest++; lzi += r_zistepx; lpz++; llight[0] += r_lstepx[0]; llight[1] += r_lstepx[1]; llight[2] += r_lstepx[2]; lptex += a_ststepxwhole; lsfrac += a_sstepxfrac; lptex += lsfrac >> 16; lsfrac &= 0xFFFF; ltfrac += a_tstepxfrac; if (ltfrac & 0x10000) { lptex += r_affinetridesc.skinwidth; ltfrac &= 0xFFFF; } } while (--lcount); } pspanpackage++; } while (pspanpackage->count != Q_MININT); } /* ================ D_RasterizeAliasPolySmooth ================ */ void D_RasterizeAliasPolySmooth (void) { int initialleftheight, initialrightheight; finalvert_t *plefttop, *prighttop, *pleftbottom, *prightbottom; int working_lstepx[3], originalcount; plefttop = pedgetable->pleftedgevert0; prighttop = pedgetable->prightedgevert0; pleftbottom = pedgetable->pleftedgevert1; prightbottom = pedgetable->prightedgevert1; initialleftheight = pleftbottom->v - plefttop->v; initialrightheight = prightbottom->v - prighttop->v; assert(initialleftheight <= MAXHEIGHT); // set the s, t, and light gradients, which are consistent across the triangle // because being a triangle, things are affine D_PolysetCalcGradients (r_affinetridesc.skinwidth); // rasterize the polygon // scan out the top (and possibly only) part of the left edge d_pedgespanpackage = a_spans; ystart = plefttop->v; d_aspancount = plefttop->u - prighttop->u; d_ptex = r_affinetridesc.pskin + (plefttop->s >> 16) + (plefttop->t >> 16) * r_affinetridesc.skinwidth; d_sfrac = plefttop->s & 0xFFFF; d_tfrac = plefttop->t & 0xFFFF; d_zi = plefttop->zi; d_light[0] = plefttop->l[0]; d_light[1] = plefttop->l[1]; d_light[2] = plefttop->l[2]; d_pdest = d_viewbuffer + ystart * screenwidth + plefttop->u; d_pz = d_pzbuffer + ystart * d_zwidth + plefttop->u; if (initialleftheight == 1) { d_pedgespanpackage->pdest = d_pdest; d_pedgespanpackage->pz = d_pz; d_pedgespanpackage->count = d_aspancount; d_pedgespanpackage->ptex = d_ptex; d_pedgespanpackage->sfrac = d_sfrac; d_pedgespanpackage->tfrac = d_tfrac; // FIXME: need to clamp l, s, t, at both ends? d_pedgespanpackage->light[0] = d_light[0]; d_pedgespanpackage->light[1] = d_light[1]; d_pedgespanpackage->light[2] = d_light[2]; d_pedgespanpackage->zi = d_zi; d_pedgespanpackage++; } else { D_PolysetSetUpForLineScan(plefttop->u, plefttop->v, pleftbottom->u, pleftbottom->v); d_pzbasestep = d_zwidth + ubasestep; d_pzextrastep = d_pzbasestep + 1; d_pdestbasestep = screenwidth + ubasestep; d_pdestextrastep = d_pdestbasestep + 1; // TODO: can reuse partial expressions here // for negative steps in x along left edge, bias toward overflow rather than // underflow (sort of turning the floor () we did in the gradient calcs into // ceil (), but plus a little bit) working_lstepx[0] = r_lstepx[0]; working_lstepx[1] = r_lstepx[1]; working_lstepx[2] = r_lstepx[2]; if(ubasestep < 0){ working_lstepx[0] -= 1; working_lstepx[1] -= 1; working_lstepx[2] -= 1; } d_countextrastep = ubasestep + 1; d_ptexbasestep = ((r_sstepy + r_sstepx * ubasestep) >> 16) + ((r_tstepy + r_tstepx * ubasestep) >> 16) * r_affinetridesc.skinwidth; d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) & 0xFFFF; d_lightbasestep[0] = r_lstepy[0] + working_lstepx[0] * ubasestep; d_lightbasestep[1] = r_lstepy[1] + working_lstepx[1] * ubasestep; d_lightbasestep[2] = r_lstepy[2] + working_lstepx[2] * ubasestep; d_zibasestep = r_zistepy + r_zistepx * ubasestep; d_ptexextrastep = ((r_sstepy + r_sstepx * d_countextrastep) >> 16) + ((r_tstepy + r_tstepx * d_countextrastep) >> 16) * r_affinetridesc.skinwidth; d_sfracextrastep = (r_sstepy + r_sstepx*d_countextrastep) & 0xFFFF; d_tfracextrastep = (r_tstepy + r_tstepx*d_countextrastep) & 0xFFFF; d_lightextrastep[0] = d_lightbasestep[0] + working_lstepx[0]; d_lightextrastep[1] = d_lightbasestep[1] + working_lstepx[1]; d_lightextrastep[2] = d_lightbasestep[2] + working_lstepx[2]; d_ziextrastep = d_zibasestep + r_zistepx; D_PolysetScanLeftEdge (initialleftheight); } // scan out the bottom part of the left edge, if it exists if (pedgetable->numleftedges == 2) { int height; plefttop = pleftbottom; pleftbottom = pedgetable->pleftedgevert2; height = pleftbottom->v - plefttop->v; // TODO: make this a function; modularize this function in general ystart = plefttop->v; d_aspancount = plefttop->u - prighttop->u; d_ptex = r_affinetridesc.pskin + (plefttop->s >> 16) + (plefttop->t >> 16) * r_affinetridesc.skinwidth; d_sfrac = 0; d_tfrac = 0; d_zi = plefttop->zi; d_light[0] = plefttop->l[0]; d_light[1] = plefttop->l[1]; d_light[2] = plefttop->l[2]; d_pdest = d_viewbuffer + ystart * screenwidth + plefttop->u; d_pz = d_pzbuffer + ystart * d_zwidth + plefttop->u; if (height == 1) { d_pedgespanpackage->pdest = d_pdest; d_pedgespanpackage->pz = d_pz; d_pedgespanpackage->count = d_aspancount; d_pedgespanpackage->ptex = d_ptex; d_pedgespanpackage->sfrac = d_sfrac; d_pedgespanpackage->tfrac = d_tfrac; // FIXME: need to clamp l, s, t, at both ends? d_pedgespanpackage->light[0] = d_light[0]; d_pedgespanpackage->light[1] = d_light[1]; d_pedgespanpackage->light[2] = d_light[2]; d_pedgespanpackage->zi = d_zi; } else { D_PolysetSetUpForLineScan(plefttop->u, plefttop->v, pleftbottom->u, pleftbottom->v); d_pdestbasestep = screenwidth + ubasestep; d_pdestextrastep = d_pdestbasestep + 1; d_pzbasestep = d_zwidth + ubasestep; d_pzextrastep = d_pzbasestep + 1; if (ubasestep < 0){ working_lstepx[0] = r_lstepx[0] - 1; working_lstepx[1] = r_lstepx[1] - 1; working_lstepx[2] = r_lstepx[2] - 1; }else{ working_lstepx[0] = r_lstepx[0]; working_lstepx[1] = r_lstepx[1]; working_lstepx[2] = r_lstepx[2]; } d_countextrastep = ubasestep + 1; d_ptexbasestep = ((r_sstepy + r_sstepx * ubasestep) >> 16) + ((r_tstepy + r_tstepx * ubasestep) >> 16) * r_affinetridesc.skinwidth; d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) & 0xFFFF; d_lightbasestep[0] = r_lstepy[0] + working_lstepx[0] * ubasestep; d_lightbasestep[1] = r_lstepy[1] + working_lstepx[1] * ubasestep; d_lightbasestep[2] = r_lstepy[2] + working_lstepx[2] * ubasestep; d_zibasestep = r_zistepy + r_zistepx * ubasestep; d_ptexextrastep = ((r_sstepy + r_sstepx * d_countextrastep) >> 16) + ((r_tstepy + r_tstepx * d_countextrastep) >> 16) * r_affinetridesc.skinwidth; d_sfracextrastep = (r_sstepy+r_sstepx*d_countextrastep) & 0xFFFF; d_tfracextrastep = (r_tstepy+r_tstepx*d_countextrastep) & 0xFFFF; d_lightextrastep[0] = d_lightbasestep[0] + working_lstepx[0]; d_lightextrastep[1] = d_lightbasestep[1] + working_lstepx[1]; d_lightextrastep[2] = d_lightbasestep[2] + working_lstepx[2]; d_ziextrastep = d_zibasestep + r_zistepx; D_PolysetScanLeftEdge (height); } } // scan out the top (and possibly only) part of the right edge, updating the // count field d_pedgespanpackage = a_spans; D_PolysetSetUpForLineScan(prighttop->u, prighttop->v, prightbottom->u, prightbottom->v); d_aspancount = 0; d_countextrastep = ubasestep + 1; originalcount = a_spans[initialrightheight].count; a_spans[initialrightheight].count = Q_MININT; // mark end of the spanpackages D_PolysetDrawSpans8 (a_spans, currententity->colormap, currententity->alpha); // scan out the bottom part of the right edge, if it exists if (pedgetable->numrightedges == 2) { int height; spanpackage_t *pstart; pstart = a_spans + initialrightheight; pstart->count = originalcount; d_aspancount = prightbottom->u - prighttop->u; prighttop = prightbottom; prightbottom = pedgetable->prightedgevert2; height = prightbottom->v - prighttop->v; D_PolysetSetUpForLineScan(prighttop->u, prighttop->v, prightbottom->u, prightbottom->v); d_countextrastep = ubasestep + 1; a_spans[initialrightheight + height].count = Q_MININT; // mark end of the spanpackages D_PolysetDrawSpans8 (pstart, currententity->colormap, currententity->alpha); } } /* ================ D_PolysetSetEdgeTable ================ */ void D_PolysetSetEdgeTable (void) { int edgetableindex; edgetableindex = 0; // assume the vertices are already in // top to bottom order // determine which edges are right & left, and the order in which // to rasterize them if(r_p0.v >= r_p1.v){ if(r_p0.v == r_p1.v){ pedgetable = &edgetables[r_p0.v < r_p2.v ? 2 : 5]; return; } edgetableindex = 1; } if(r_p0.v == r_p2.v){ pedgetable = &edgetables[edgetableindex ? 8 : 9]; return; } if(r_p1.v == r_p2.v){ pedgetable = &edgetables[edgetableindex ? 10 : 11]; return; } if(r_p0.v > r_p2.v) edgetableindex += 2; if(r_p1.v > r_p2.v) edgetableindex += 4; pedgetable = &edgetables[edgetableindex]; }