rearrange and rename files
get rid of ushort/ulong
bring back "screenshot" command
fix a warning
add "crosshair_shape" cvar: 0 is default cross, anything else is a dot
remove "gl_cshiftpercent" that has never been implemented
view: enable crosshair by default
fog: better Nehahra fog logic; calculate less
cmd: add "hidden" field to mark commands as hidden from completion; mark Nehahra fog aliases as such
cvar: call the callback if set through setcvar()
sprite32: always blend as the alpha is not necessarily 0xff/0x00 for all pixels
treat alpha 0 ("default") as alpha 0xff when drawing
m_raw: use callbacks
fog: add Nehahra-specific fog vars, but keep them bound to the same "fog" command
PF_find: workarounds for a bit of insanity
PF_ftos: %5.1f -> %f
SV_CheckVelocity: clamp max velocity correctly (thanks Maddes)
CL_UpdateTEnts: wat. fix the wrong variables reuse by the inner loop
cdcmd: shorten
PR_Str: instead of throwing an error just return nil
add Nehahra protocol stubs
sprite: add SPRITE32 (found in Nehahra) support
R_ResetFog: fix color not being reset
wavinfo: assume entire file looping if second cue points is out of range
cd: split/group platform-specific/independent logic
openal: fix music looping
fix a warning
openal: implement track playback via ffmpeg
fs: openlmp: expose globally
unix: move dummy cd logic to openal-specific stuff
bsp: don't reuse LIT memory if it failed to load, free it
zone: add Hunk_Free
openal: get rid of another variable
openal: alsfx_t -> albuf_t, because that's what it is
openal: if wavinfo says it's a bad file, use silence
wav: apparently fmt doesn't _always_ come after WAVE
openal: just shorter names
openal: put doppler factor under a cvar
openal: increase doppler factor
openal: add a rather dumb doppler shift
recycle audio buffers far more often
openal: bring ambients back
openal: add "soundlist" cmd
openal: free AL buffers when no longer needed
sort out AL device/hrtf dynamic switching; introduce cvar callbacks
don't enable hrtf by default
openal: don't start the sounds too early
replace SDL audio with OpenAL (wip)
move GetWavinfo to its own file
no more fbpal
progs: set numglobaldefs
fence textures: enable scaling for bsp30; keep lower miplevel
D_DrawZSpans already checks for blending flag
image resize: be a bit more specific
stb: no <assert.h> on plan 9
no fast math, sorry
fences (bsp20 and external textures): rescale from base as with premultiplied alpha and use other mip levels when rendering
separate image resize into its own file
Load_ExternalTexture: use the original image for all mip levels when scaling
add external (TGA) texture loading and scaling
move blendalpha to d_alpha.c
blendalpha: fix fog with additive blending
fog: correctly apply fog to all blended surfaces
addlight: leave dest color attributes
fog: R_BlendFog for external callers
blendalpha: leave dest color attributes
fog: apply after warp
add "r_fog" to enable/disable fog globally in a config
fog: don't recalculate the same thing; no possible additive blending so inline it
fix a warning
fix blended surface z-fighting and jagged fog
addlight: simplify
move dotadd to BSP loading file; name math-specific files with m_* prefix
make some of the stuff use floats
remove the need for preprocessor; move platform-specific stuff into designated plan9/ and unix/
mathlib: shorten Length and VectorNormalize
fix a few warnings
reset fog on each new map
horribly slow fog + skyfog
put the sky at ~ infinity
32-bit zbuffer and more precise zspans drawing
R_EdgeDrawing: make sure model is set
baseline effects
sv: effects are always one byte
bsp30: "rendermode 5" -> EF_ADDITIVE
DP_EF_ADDITIVE
particles: pick either fov_x or fov_y (max) when scaling
sv: try (harder) not to overflow message buffers
hl: convert "renderamt" to alpha
bsp30: support fullbrights on textures with ~
add "m_raw" cvar (use mouse raw input when possible, if enabled)
cl: take out entity interpolation into a separate function
unix/vid: menu_quit on window close event; use mouse focus instead of keyboard focus
better fov refdef recalculation
bsp30: palette isn't always 256 colors, nor 'transparent' is _blue_. fix that
bring fullbright back
unlimited areanodes (thanks mh)
plan 9: fix transperency in pics
add support for external .vis files