shithub: qk1

ref: 02611e064eceed8d8cda8cc4d6e60f8f1833ea72
dir: /snd_mix.c/

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// snd_mix.c -- portable code to mix sounds for snd_dma.c

#include <u.h>
#include <libc.h>
#include <stdio.h>
#include "quakedef.h"

#define DWORD	u32int

#define	PAINTBUFFER_SIZE	512
portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
int		snd_scaletable[32][256];
int 	*snd_p, snd_linear_count, snd_vol;
short	*snd_out;

void Snd_WriteLinearBlastStereo16 (void);

void Snd_WriteLinearBlastStereo16 (void)
{
	int		i;
	int		val;

	for (i=0 ; i<snd_linear_count ; i+=2)
	{
		val = (snd_p[i]*snd_vol)>>8;
		if (val > 0x7fff)
			snd_out[i] = 0x7fff;
		else if (val < (short)0x8000)
			snd_out[i] = (short)0x8000;
		else
			snd_out[i] = val;

		val = (snd_p[i+1]*snd_vol)>>8;
		if (val > 0x7fff)
			snd_out[i+1] = 0x7fff;
		else if (val < (short)0x8000)
			snd_out[i+1] = (short)0x8000;
		else
			snd_out[i+1] = val;
	}
}

void S_TransferStereo16 (int endtime)
{
	int		lpos;
	int		lpaintedtime;
	DWORD	*pbuf;
	
	snd_vol = volume.value*256;

	snd_p = (int *) paintbuffer;
	lpaintedtime = paintedtime;

	pbuf = (DWORD *)shm->buffer;

	while (lpaintedtime < endtime)
	{
	// handle recirculating buffer issues
		lpos = lpaintedtime & ((shm->samples>>1)-1);

		snd_out = (short *) pbuf + (lpos<<1);

		snd_linear_count = (shm->samples>>1) - lpos;
		if (lpaintedtime + snd_linear_count > endtime)
			snd_linear_count = endtime - lpaintedtime;

		snd_linear_count <<= 1;

	// write a linear blast of samples
		Snd_WriteLinearBlastStereo16 ();

		snd_p += snd_linear_count;
		lpaintedtime += (snd_linear_count>>1);
	}
}

void S_TransferPaintBuffer(int endtime)
{
	int 	out_idx;
	int 	count;
	int 	out_mask;
	int 	*p;
	int 	step;
	int		val;
	int		snd_vol;
	DWORD	*pbuf;

	if (shm->samplebits == 16 && shm->channels == 2)
	{
		S_TransferStereo16 (endtime);
		return;
	}
	
	p = (int *) paintbuffer;
	count = (endtime - paintedtime) * shm->channels;
	out_mask = shm->samples - 1; 
	out_idx = paintedtime * shm->channels & out_mask;
	step = 3 - shm->channels;
	snd_vol = volume.value*256;

	pbuf = (DWORD *)shm->buffer;

	if (shm->samplebits == 16)
	{
		short *out = (short *) pbuf;
		while (count--)
		{
			val = (*p * snd_vol) >> 8;
			p+= step;
			if (val > 0x7fff)
				val = 0x7fff;
			else if (val < (short)0x8000)
				val = (short)0x8000;
			out[out_idx] = val;
			out_idx = (out_idx + 1) & out_mask;
		}
	}
	else if (shm->samplebits == 8)
	{
		unsigned char *out = (unsigned char *) pbuf;
		while (count--)
		{
			val = (*p * snd_vol) >> 8;
			p+= step;
			if (val > 0x7fff)
				val = 0x7fff;
			else if (val < (short)0x8000)
				val = (short)0x8000;
			out[out_idx] = (val>>8) + 128;
			out_idx = (out_idx + 1) & out_mask;
		}
	}
}


/*
===============================================================================

CHANNEL MIXING

===============================================================================
*/

void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime);
void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime);

void S_PaintChannels(int endtime)
{
	int 	i;
	int 	end;
	channel_t *ch;
	sfxcache_t	*sc;
	int		ltime, count;

	while (paintedtime < endtime)
	{
	// if paintbuffer is smaller than DMA buffer
		end = endtime;
		if (endtime - paintedtime > PAINTBUFFER_SIZE)
			end = paintedtime + PAINTBUFFER_SIZE;

	// clear the paint buffer
		Q_memset(paintbuffer, 0, (end - paintedtime) * sizeof(portable_samplepair_t));

	// paint in the channels.
		ch = channels;
		for (i=0; i<total_channels ; i++, ch++)
		{
			if (!ch->sfx)
				continue;
			if (!ch->leftvol && !ch->rightvol)
				continue;
			sc = S_LoadSound (ch->sfx);
			if (!sc)
				continue;

			ltime = paintedtime;

			while (ltime < end)
			{	// paint up to end
				if (ch->end < end)
					count = ch->end - ltime;
				else
					count = end - ltime;

				if (count > 0)
				{	
					if (sc->width == 1)
						SND_PaintChannelFrom8(ch, sc, count);
					else
						SND_PaintChannelFrom16(ch, sc, count);
	
					ltime += count;
				}

			// if at end of loop, restart
				if (ltime >= ch->end)
				{
					if (sc->loopstart >= 0)
					{
						ch->pos = sc->loopstart;
						ch->end = ltime + sc->length - ch->pos;
					}
					else				
					{	// channel just stopped
						ch->sfx = nil;
						break;
					}
				}
			}
															  
		}

	// transfer out according to DMA format
		S_TransferPaintBuffer(end);
		paintedtime = end;
	}
}

void SND_InitScaletable (void)
{
	int		i, j;
	
	for (i=0 ; i<32 ; i++)
		for (j=0 ; j<256 ; j++)
			snd_scaletable[i][j] = ((signed char)j) * i * 8;
}


void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count)
{
	int 	data;
	int	*lscale, *rscale;
	uchar	*sfx;
	int	i;

	if (ch->leftvol > 255)
		ch->leftvol = 255;
	if (ch->rightvol > 255)
		ch->rightvol = 255;
		
	lscale = snd_scaletable[ch->leftvol >> 3];
	rscale = snd_scaletable[ch->rightvol >> 3];
	sfx = (uchar *)((uintptr)sc->data + (uintptr)ch->pos);

	for (i=0 ; i<count ; i++)
	{
		data = sfx[i];
		paintbuffer[i].left += lscale[data];
		paintbuffer[i].right += rscale[data];
	}
	
	ch->pos += count;
}


void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count)
{
	int data;
	int left, right;
	int leftvol, rightvol;
	signed short *sfx;
	int	i;

	leftvol = ch->leftvol;
	rightvol = ch->rightvol;
	sfx = (signed short *)sc->data + ch->pos;

	for (i=0 ; i<count ; i++)
	{
		data = sfx[i];
		left = (data * leftvol) >> 8;
		right = (data * rightvol) >> 8;
		paintbuffer[i].left += left;
		paintbuffer[i].right += right;
	}

	ch->pos += count;
}