ref: bef4378c5cac18cea163dcdd6aea424e08e56ebf
dir: /graveyard/doomn-sleep/
this is necessary with doom-sndmus.patch to prevent nsec() being called trillions of times per frame because the game is running too fast... (i think) diff -Naur a/sys/src/games/doom/d_net.c b/sys/src/games/doom/d_net.c --- a/sys/src/games/doom/d_net.c Fri May 15 05:42:00 2015 +++ b/sys/src/games/doom/d_net.c Wed Sep 16 07:47:17 2015 @@ -722,7 +722,8 @@ { M_Ticker (); return; - } + } + sleep(1); } // run the count * ticdup dics