ref: 58d80ab9ea3b2d54042debb445c08bf490758fce
dir: /silk/silk_common.vcxproj/
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{C303D2FC-FF97-49B8-9DDD-467B4C9A0B16}</ProjectGuid> <Keyword>Win32Proj</Keyword> <RootNamespace>src_common</RootNamespace> <ProjectName>silk_common</ProjectName> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <CustomBuildBeforeTargets> </CustomBuildBeforeTargets> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>HAVE_CONFIG_H;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>fixed;float;../win32;../celt;../include</AdditionalIncludeDirectories> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> <Lib> <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile> </Lib> <PreBuildEvent> <Command>"$(ProjectDir)..\win32\genversion.bat" "$(ProjectDir)..\win32\version.h" PACKAGE_VERSION</Command> <Message>Generating version.h</Message> </PreBuildEvent> <CustomBuildStep> <Command> </Command> </CustomBuildStep> <CustomBuildStep> <Outputs> </Outputs> </CustomBuildStep> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>HAVE_CONFIG_H;WIN32;WIN64;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>fixed;float;../win32;../celt;../include</AdditionalIncludeDirectories> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> <Lib> <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile> </Lib> <PreBuildEvent> <Command>"$(ProjectDir)..\win32\genversion.bat" "$(ProjectDir)..\win32\version.h" PACKAGE_VERSION</Command> <Message>Generating version.h</Message> </PreBuildEvent> <CustomBuildStep> <Command> </Command> </CustomBuildStep> <CustomBuildStep> <Outputs> </Outputs> </CustomBuildStep> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <PrecompiledHeader> </PrecompiledHeader> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <PreprocessorDefinitions>HAVE_CONFIG_H;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>fixed;float;../win32;../celt;../include</AdditionalIncludeDirectories> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <FloatingPointModel>Fast</FloatingPointModel> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> <Lib> <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile> </Lib> <PreBuildEvent> <Command>"$(ProjectDir)..\win32\genversion.bat" "$(ProjectDir)..\win32\version.h" PACKAGE_VERSION</Command> <Message>Generating version.h</Message> </PreBuildEvent> <CustomBuildStep> <Command> </Command> </CustomBuildStep> <CustomBuildStep> <Outputs> </Outputs> </CustomBuildStep> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <PrecompiledHeader> </PrecompiledHeader> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <PreprocessorDefinitions>HAVE_CONFIG_H;WIN32;WIN64;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>fixed;float;../win32;../celt;../include</AdditionalIncludeDirectories> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <FloatingPointModel>Fast</FloatingPointModel> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> <Lib> <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile> </Lib> <PreBuildEvent> <Command>"$(ProjectDir)..\win32\genversion.bat" "$(ProjectDir)..\win32\version.h" PACKAGE_VERSION</Command> <Message>Generating version.h</Message> </PreBuildEvent> <CustomBuildStep> <Command> </Command> </CustomBuildStep> <CustomBuildStep> <Outputs> </Outputs> </CustomBuildStep> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="A2NLSF.c" /> <ClCompile Include="ana_filt_bank_1.c" /> <ClCompile Include="biquad_alt.c" /> <ClCompile Include="bwexpander.c" /> <ClCompile Include="bwexpander_32.c" /> <ClCompile Include="check_control_input.c" /> <ClCompile Include="CNG.c" /> <ClCompile Include="code_signs.c" /> <ClCompile Include="control_audio_bandwidth.c" /> <ClCompile Include="control_codec.c" /> <ClCompile Include="control_SNR.c" /> <ClCompile Include="debug.c" /> <ClCompile Include="decoder_set_fs.c" /> <ClCompile Include="decode_core.c" /> <ClCompile Include="decode_frame.c" /> <ClCompile Include="decode_indices.c" /> <ClCompile Include="decode_parameters.c" /> <ClCompile Include="decode_pitch.c" /> <ClCompile Include="decode_pulses.c" /> <ClCompile Include="dec_API.c" /> <ClCompile Include="encode_indices.c" /> <ClCompile Include="encode_pulses.c" /> <ClCompile Include="enc_API.c" /> <ClCompile Include="gain_quant.c" /> <ClCompile Include="HP_variable_cutoff.c" /> <ClCompile Include="init_decoder.c" /> <ClCompile Include="init_encoder.c" /> <ClCompile Include="inner_prod_aligned.c" /> <ClCompile Include="interpolate.c" /> <ClCompile Include="lin2log.c" /> <ClCompile Include="log2lin.c" /> <ClCompile Include="LPC_analysis_filter.c" /> <ClCompile Include="LPC_inv_pred_gain.c" /> <ClCompile Include="LP_variable_cutoff.c" /> <ClCompile Include="table_LSF_cos.c" /> <ClCompile Include="NLSF2A.c" /> <ClCompile Include="NLSF_decode.c" /> <ClCompile Include="NLSF_del_dec_quant.c" /> <ClCompile Include="NLSF_encode.c" /> <ClCompile Include="NLSF_stabilize.c" /> <ClCompile Include="NLSF_unpack.c" /> <ClCompile Include="NLSF_VQ.c" /> <ClCompile Include="NLSF_VQ_weights_laroia.c" /> <ClCompile Include="NSQ.c" /> <ClCompile Include="NSQ_del_dec.c" /> <ClCompile Include="pitch_est_tables.c" /> <ClCompile Include="PLC.c" /> <ClCompile Include="process_NLSFs.c" /> <ClCompile Include="quant_LTP_gains.c" /> <ClCompile Include="resampler.c" /> <ClCompile Include="resampler_down2.c" /> <ClCompile Include="resampler_down2_3.c" /> <ClCompile Include="resampler_private_AR2.c" /> <ClCompile Include="resampler_private_down_FIR.c" /> <ClCompile Include="resampler_private_IIR_FIR.c" /> <ClCompile Include="resampler_private_up2_HQ.c" /> <ClCompile Include="resampler_rom.c" /> <ClCompile Include="shell_coder.c" /> <ClCompile Include="sigm_Q15.c" /> <ClCompile Include="sort.c" /> <ClCompile Include="stereo_decode_pred.c" /> <ClCompile Include="stereo_encode_pred.c" /> <ClCompile Include="stereo_find_predictor.c" /> <ClCompile Include="stereo_LR_to_MS.c" /> <ClCompile Include="stereo_MS_to_LR.c" /> <ClCompile Include="stereo_quant_pred.c" /> <ClCompile Include="sum_sqr_shift.c" /> <ClCompile Include="tables_gain.c" /> <ClCompile Include="tables_LTP.c" /> <ClCompile Include="tables_NLSF_CB_NB_MB.c" /> <ClCompile Include="tables_NLSF_CB_WB.c" /> <ClCompile Include="tables_other.c" /> <ClCompile Include="tables_pitch_lag.c" /> <ClCompile Include="tables_pulses_per_block.c" /> <ClCompile Include="VAD.c" /> <ClCompile Include="VQ_WMat_EC.c" /> </ItemGroup> <ItemGroup> <ClInclude Include="..\include\opus_types.h" /> <ClInclude Include="..\win32\config.h" /> <ClInclude Include="control.h" /> <ClInclude Include="debug.h" /> <ClInclude Include="define.h" /> <ClInclude Include="errors.h" /> <ClInclude Include="Inlines.h" /> <ClInclude Include="MacroCount.h" /> <ClInclude Include="MacroDebug.h" /> <ClInclude Include="macros.h" /> <ClInclude Include="main.h" /> <ClInclude Include="pitch_est_defines.h" /> <ClInclude Include="PLC.h" /> <ClInclude Include="resampler_private.h" /> <ClInclude Include="resampler_rom.h" /> <ClInclude Include="resampler_structs.h" /> <ClInclude Include="API.h" /> <ClInclude Include="SigProc_FIX.h" /> <ClInclude Include="structs.h" /> <ClInclude Include="tables.h" /> <ClInclude Include="tuning_parameters.h" /> <ClInclude Include="typedef.h" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>