ref: 0cf3816c9419954317fd54da5a063615402bf1d1
dir: /garbage.c/
#include <u.h> #include <libc.h> #include <bio.h> #include "dat.h" #include "fns.h" #define TableSize (1<<16) typedef struct Allocation Allocation; struct Allocation { ulong size; int reachable; void *data; Allocation *next; Allocation *prev; }; static int hash(void *); static void mark(void *); static void freealloc(Allocation *); static void markmodules(void); static void markgoalstack(Goal *); static void markchoicestack(void); static void markpredicates(Predicate *); static void markclauses(Clause *); static void markterm(Term *); static void markbindings(Binding *); static void markoperators(Operator *); static Allocation *allocationtab[TableSize]; void * gmalloc(ulong size) { Allocation *a = malloc(sizeof(Allocation)); a->size = size; a->reachable = 1; a->data = malloc(size); a->prev = nil; a->next = allocationtab[hash(a->data)]; if(a->next) a->next->prev = a; allocationtab[hash(a->data)] = a; return a->data; } vlong collectgarbage(void) { ulong collected = 0; Allocation *a; /* Start by marking all allocations as unreachable */ int i; for(i = 0; i < TableSize; i++){ for(a = allocationtab[i]; a != nil; a = a->next) a->reachable = 0; } /* Go through root pointers and mark all allocations found as reachable. The root pointers are: 1) The modules 2) The goalstack 3) The choicestack */ markmodules(); markgoalstack(goalstack); markchoicestack(); /* Free the allocations that were not marked as reachable */ for(i = 0; i < TableSize; i++){ a = allocationtab[i]; while(a != nil){ if(a->reachable) a = a->next; else{ Allocation *tmp = a; collected += a->size; a = a->next; freealloc(tmp); } } } return collected; } static int hash(void *i) { return (uintptr)i % TableSize; } static void mark(void *ptr) { if(ptr == nil) return; Allocation *a; for(a = allocationtab[hash(ptr)]; a != nil; a = a->next){ if(a->data == ptr) a->reachable = 1; } } static void freealloc(Allocation *a) { if(a->prev) a->prev->next = a->next; else allocationtab[hash(a->data)] = a->next; if(a->next) a->next->prev = a->prev; free(a->data); free(a); } static void markmodules(void) { Module *m; int i; for(m = modules; m != nil; m = m->next){ mark(m); markpredicates(m->predicates); for(i = 0; i < PrecedenceLevels; i++) markoperators(m->operators[i]); } } static void markgoalstack(Goal *goals) { Goal *g; for(g = goals; g != nil; g = g->next){ mark(g); markterm(g->goal); markterm(g->catcher); } } static void markchoicestack(void) { Choicepoint *c; for(c = choicestack; c != nil; c = c->next){ mark(c); markgoalstack(c->goalstack); markclauses(c->alternative); markbindings(c->altbindings); } } static void markpredicates(Predicate *preds) { Predicate *p; for(p = preds; p != nil; p = p->next){ mark(p); markclauses(p->clauses); } } static void markclauses(Clause *clauses) { Clause *c; for(c = clauses; c != nil; c = c->next){ mark(c); markterm(c->head); markterm(c->body); } } static void markterm(Term *term) { Term *t; for(t = term; t != nil; t = t->next){ mark(t); markterm(t->children); } } static void markbindings(Binding *bindings) { Binding *b; for(b = bindings; b != nil; b = b->next){ mark(b); markterm(b->value); } } static void markoperators(Operator *ops) { Operator *op; for(op = ops; op != nil; op = op->next) mark(op); }