ref: 59f58defd6196ae6aed046c34d97f72bcb0ecba0
dir: /dec.c/
#include <u.h> #include <libc.h> #include <draw.h> #include <thread.h> #include <mouse.h> #include <keyboard.h> #include "a.h" enum { Padding = 12, }; u8int u8(uchar buf[8]) { return (u8int)buf[7]; } s8int s8(uchar b[8]) { return (s8int)b[7]; } u16int u16(uchar b[8]) { u16int r; int i; r = 0; for(i = 0; i < 2; i++) r += (u16int)(b[6 + i] << 8*i); return r; } s16int s16(uchar b[8]) { s16int r; int i; r = 0; for(i = 0; i < 2; i++) r += (s16int)(b[6 + i] << 8*i); return r; } u32int u32(uchar b[8]) { u32int r; int i; r = 0; for(i = 0; i < 4; i++) r += (u32int)(b[4 + i] << 8*i); return r; } s32int s32(uchar b[8]) { s32int r; int i; r = 0; for(i = 0; i < 4; i++) r += (s32int)(b[4 + i] << 8*i); return r; } u64int u64(uchar b[8]) { u64int r; int i; r = 0; for(i = 0; i < 8; i++) r += (u64int)(b[i] << 8*i); return r; } s64int s64(uchar b[8]) { s64int r; int i; r = 0; for(i = 0; i < 8; i++) r += (s64int)(b[i] << 8*i); return r; } float f32(uchar b[8]) { union { uchar b[4]; float f; } v; memcpy(v.b, &b[4], 4); return v.f; } double f64(uchar b[8]) { union { uchar b[8]; double d; } v; memcpy(v.b, b, 8); return v.d; } void dec(uchar buf[8], Image *b, Point o, Point p, Image *fg) { char tmp[64] = {0}; int n; p = string(b, p, fg, ZP, font, " in: "); for(n = 0; n < 8; n++){ snprint(tmp, sizeof tmp, "%02X ", buf[n]); p = string(b, p, fg, ZP, font, tmp); } p = addpt(o, Pt(Padding, 2*Padding + font->height)); snprint(tmp, sizeof tmp, "%5s %-20ud %5s %-20d", "u8:", u8(buf), "s8:", s8(buf)); string(b, p, fg, ZP, font, tmp); p.y += font->height; snprint(tmp, sizeof tmp, "%5s %-20ud %5s %-20d", "u16:", u16(buf), "s16:", s16(buf)); string(b, p, fg, ZP, font, tmp); p.y += font->height; snprint(tmp, sizeof tmp, "%5s %-20ud %5s %-20d", "u32:", u32(buf), "s32:", s32(buf)); string(b, p, fg, ZP, font, tmp); p.y += font->height; snprint(tmp, sizeof tmp, "%5s %-20llud %5s %-20lld", "u64:", u64(buf), "s64:", s64(buf)); string(b, p, fg, ZP, font, tmp); p.y += font->height; snprint(tmp, sizeof tmp, "%5s %-20e %5s %-20e", "f32:", f32(buf), "f64:", f64(buf)); string(b, p, fg, ZP, font, tmp); } void showdec(uchar buf[8], Mousectl *mctl, Keyboardctl *kctl) { Alt alts[3]; Rectangle r, sc; Point o, p; Image *b, *save, *bg, *fg, *bord; int done, h, w, sw; Mouse m; Rune k; alts[0].op = CHANRCV; alts[0].c = mctl->c; alts[0].v = &m; alts[1].op = CHANRCV; alts[1].c = kctl->c; alts[1].v = &k; alts[2].op = CHANEND; alts[2].c = nil; alts[2].v = nil; while(nbrecv(kctl->c, nil)==1) ; bg = allocimagemix(display, DPaleyellow, DWhite); bord = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DYellowgreen); fg = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x000000ff); done = 0; save = nil; sw = stringwidth(font, " "); h = Padding + 6*font->height + Padding + Padding; w = Padding + 5*sw + 20*sw + 2*sw + 5*sw + 20*sw + Padding; b = screen; sc = b->clipr; replclipr(b, 0, b->r); while(!done){ o = addpt(screen->r.min, Pt((Dx(screen->r)-w)/2, (Dy(screen->r)-h)/2)); r = Rect(o.x, o.y, o.x+w, o.y+h); if(save==nil){ save = allocimage(display, r, b->chan, 0, DNofill); if(save==nil) break; draw(save, r, b, nil, r.min); } draw(b, r, bg, nil, ZP); border(b, r, 2, bord, ZP); p = addpt(o, Pt(Padding, Padding)); dec(buf, b, o, p, fg); flushimage(display, 1); if(b!=screen || !eqrect(screen->clipr, sc)){ freeimage(save); save = nil; } b = screen; sc = b->clipr; replclipr(b, 0, b->r); switch(alt(alts)){ default: continue; break; case 1: done = (k=='\n' || k==Kesc); break; case 0: done = m.buttons&1 && ptinrect(m.xy, r); break; } if(save){ draw(b, save->r, save, nil, save->r.min); freeimage(save); save = nil; } } replclipr(b, 0, sc); flushimage(display, 1); freeimage(bg); freeimage(fg); }