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b15fb818 – phil9 <[email protected]> authored on 2022/12/02 08:52
added some samples

91b4d55d – phil9 <[email protected]> authored on 2022/12/02 08:52
rename strokeWidth() to strokeWeight()

bfa7ac2a – phil9 <[email protected]> authored on 2022/12/02 08:50
implement pushStyle() and popStyle()

96cd321a – phil9 <[email protected]> authored on 2022/12/02 08:35
rename transpose() to translate()

e792391a – phil9 <[email protected]> authored on 2022/12/02 08:34
implement pushMatrix() and popMatrix()

e4254ca1 – phil9 <[email protected]> authored on 2022/12/02 04:47
implement radians() to convert from degrees to radians

9dc192ff – phil9 <[email protected]> authored on 2022/12/02 04:42
make arc() accept radians instead of degrees for angles

5162f455 – phil9 <[email protected]> authored on 2022/12/02 04:37
make transformations cumulative (i.e. add to current state instead of simply setting value)

2c2a11db – phil9 <[email protected]> authored on 2022/12/02 04:34
reset transformations before each draw() iteration

476f6ebc – phil9 <[email protected]> authored on 2022/12/02 04:31
lua interpreter fine-tuning

264809a0 – phil9 <[email protected]> authored on 2022/12/02 04:26
implement rotate()

eb425547 – phil9 <[email protected]> authored on 2022/12/02 02:35
proper error handling

c5077847 – phil9 <[email protected]> authored on 2022/12/01 15:55
implement loop() and noLoop()

80595a61 – phil9 <[email protected]> authored on 2022/12/01 14:53
implement frameRate() function and set the default framerate to ~90FPS

c3b6c54f – phil9 <[email protected]> authored on 2022/12/01 14:38
implement HSV color mode and add colorMode() function

d4e9ed1e – phil9 <[email protected]> authored on 2022/12/01 13:49
simplify color api

a1492164 – phil9 <[email protected]> authored on 2022/12/01 01:58
change point drawing based on strokeCap

1122377e – phil9 <[email protected]> authored on 2022/12/01 01:24
implement strokeCap()

f0e66739 – phil9 <[email protected]> authored on 2022/12/01 01:13
expose mouseX and mouseY variables

e76d34a1 – phil9 <[email protected]> authored on 2022/12/01 01:04
refactoring

9ab99ec0 – phil9 <[email protected]> authored on 2022/12/01 01:02
handle error in lua calls to prevent crashes

76d76570 – phil9 <[email protected]> authored on 2022/12/01 00:38
implement quad()

6e8d03db – phil9 <[email protected]> authored on 2022/12/01 00:12
recreate canvas image when changing size

bb6cf18b – phil9 <[email protected]> authored on 2022/11/30 16:48
implement point()

73801252 – phil9 <[email protected]> authored on 2022/11/30 12:26
implement transpose() function

944a4bd1 – phil9 <[email protected]> authored on 2022/11/30 11:19
prevent overflow of color cache

e1d43651 – phil9 <[email protected]> authored on 2022/11/30 11:15
removed all color palette

df5ab4df – phil9 <[email protected]> authored on 2022/11/30 11:14
change color handling

fc6a696c – phil9 <[email protected]> authored on 2022/11/30 09:44
expose window width and height as global variables on lua side

e929ff6b – phil9 <[email protected]> authored on 2022/11/30 09:36
implement size() function to set window size

119d1c2d – phil9 <[email protected]> authored on 2022/11/30 09:26
force window size (by default 500x500) and disable resizing

2fe3ed31 – phil9 <[email protected]> authored on 2022/11/30 04:27
implement triangle shape

f5e46949 – phil9 <[email protected]> authored on 2022/11/30 03:27
double-buffered drawing

0013776c – phil9 <[email protected]> authored on 2022/11/30 03:06
code refactoring

a1eb8866 – phil9 <[email protected]> authored on 2022/11/30 02:19
implement more shapes

4576943d – phil9 <[email protected]> authored on 2022/11/30 01:38
implement more color functions

dd56666a – phil9 <[email protected]> authored on 2022/11/29 16:17
improve README

a5456e6c – phil9 <[email protected]> authored on 2022/11/29 16:13
initial import