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The Myrddin Programming Language Aug 2012 Ori Bernstein 1. OVERVIEW: Myrddin is designed to be a simple, low level programming language. It is designed to provide the programmer with predictable behavior and a transparent compilation model, while at the same time providing the benefits of strong type checking, generics, type inference, and similar. Myrddin is not a language designed to explore the forefront of type theory, or compiler technology. It is not a language that is focused on guaranteeing perfect safety. It's focus is on being a practical, small, fairly well defined, and easy to understand language for work that needs to be close to the hardware. Myrddin is a computer language influenced strongly by C and ML, with ideas from Rust, Go, C++, and numerous other sources and resources. 2. LEXICAL CONVENTIONS: The language is composed of several classes of token. There are comments, identifiers, keywords, punctuation, and whitespace. Comments, begin with "/*" and end with "*/". They may nest. /* this is a comment /* with another inside */ */ Identifiers begin with any alphabetic character or underscore, and continue with any number of alphanumeric characters or underscores. Currently the compiler places a limit of 1024 bytes on the length of the identifier. some_id_234__ Keywords are a special class of identifier that is reserved by the language and given a special meaning. The set of keywords in Myrddin are as follows: castto match const pkg default protect elif sizeof else struct export trait extern true false type for union generic use goto var if while At the current stage of development, not all of these keywords are implemented within the language.[1] Literals are a direct representation of a data object within the source of the program. There are several literals implemented within the Myrddin language: Integers literals are a sequence of digits, beginning with a digit and possibly separated by underscores. They are of a generic type, and can be used where any numeric type is expected. They may be prefixed with "0x" to indicate that the following number is a hexadecimal value, or 0b to indicate a binary value. Decimal values are not prefixed, and octal values are not supported. eg: 0x123_fff, 0b1111, 1234 Float literals are also a sequence of digits beginning with a digit and possibly separated by underscores. They are also of a generic type, and may be used whenever a floating point type is expected. Floating point literals are always in decimal, and as of this writing, exponential notation is not supported[2] eg: 123.456 String literals represent a byte array describing a string in the compile time character set. Any byte values are allowed in a string literal. There are a number of escape sequences supported: \n newline \r carriage return \t tab \b backspace \" double quote \' single quote \v vertical tab \\ single slash \0 nul character \xDD single byte value, where DD are two hex digits. String literals begin with a ", and continue to the next unescaped ". eg: "foo\"bar" Character literals represent a single codepoint in the character set. A character starts with a single quote, contains a single codepoint worth of text, encoded either as an escape sequence or in the input character set for the compiler (generally UTF8). eg: 'א', '\n', '\u1234'[3] Boolean literals are either the keyword "true" or the keyword "false". eg: true, false Funciton literals describe a function. They begin with a '{', followed by a newline-terminated argument list, followed by a body and closing '}'. They will be described in more detail later in this manual. eg: {a : int, b -> a + b } Sequence literals describe either an array or a structure literal. They begin with a '[', followed by an initializer sequence and closing ']'. For array literals, the initializer sequence is either an indexed initializer sequence[4], or an unindexed initializer sequence. For struct literals, the initializer sequence is always a named initializer sequence. An unindexed initializer sequence is simply a comma separated list of values. An indexed initializer sequence contains a '#number=value' comma separated sequence, which indicates the index of the array into which the value is inserted. A named initializer sequence contains a comma separated list of '.name=value' pairs. eg: [1,2,3], [#2=3, #1=2, #0=1], [.a = 42, .b="str"] A tuple literal is a parentheses separated list of values. A single element tuple contains a trailing comma. eg: (1,), (1,'b',"three") 3. SYNTAX OVERVIEW: Myrddin syntax will likely have a familiar-but-strange taste to many people. Many of the concepts and constructions will be similar to those present in C, but different. 3.1: Declarations: A declaration consists of a declaration class (ie, one of 'const', 'var', or 'generic'), followed by a declaration name, optionally followed by a type and assignment. One thing you may note is that unlike most other languages, there is no special function declaration syntax. Instead, a function is declared like any other value: By assigning its name to a constant or variable. const: Declares a constant value, which may not be modified at run time. Constants must have initializers defined. var: Declares a variable value. This value may be assigned to, copied from, and generic: Declares a specializable value. This value has the same restricitions as a const, but taking its address is not defined. The type parameters for a generic must be explicitly named in the declaration in order for their substitution to be allowed. Examples: Declare a constant with a value 123. The type is not defined, and will be inferred. const x = 123 Declares a variable with no value and no type defined. The value can be assigned later (and must be assigned before use), and the type will be inferred. var y Declares a generic with type '@a', and assigns it the value 'blah'. Every place that 'z' is used, it will be specialized, and the type parameter '@a' will be substituted. generic z : @a = blah Declares a function f with and without type inference. Both forms are equivalent. 'f' takes two parameters, both of type int, and returns their sum as an int const f = {a, b var c : int = 42 -> a + b + c } const f : (a : int, b : int -> int) = {a : int, b : int -> int var c : int = 42 -> a + b + c } 3.2: Data Types: The language defines a number of built in primitive types. These are not keywords, and in fact live in a separate namespace from the variable names. Yes, this does mean that you could, if you want, define a variable named 'int'. There are no implicit conversions within the language. All types must be explicitly cast if you want to convert, and the casts must be of compatible types, as will be described later. 3.2.1. Primitive types: void bool char int8 uint8 int16 uint16 int32 uint32 int64 uint64 int uint long ulong float32 float64 These types are as you would expect. 'void' represents a lack of type, although for the sake of genericity, you can assign between void, return void, and so on. This allows generics to not have to somehow work around void being a toxic type. bool is a boolean type, and can only be used for assignment and comparison. char is a 32 bit integer type, and is guaranteed to be able to hold exactly one codepoint. It can be assigned integer literals, tested against, compared, and all the other usual numeric types. The various [u]intXX types hold, as expected, signed and unsigned integers of the named sizes respectively. Similarly, floats hold floating point types with the indicated precision. var x : int declare x as an int var y : float32 declare y as a 32 bit float 3.2.2. Composite types: pointer slice array Pointers are, as expected, values that hold the address of the pointed to value. They are declared by appending a '*' to the type. Pointer arithmetic is not allowed. They are declared by appending a '*' to the base type Arrays are a group of N values, where N is part of the type. Arrays of different sizes are incompatible. Arrays in Myrddin, unlike many other languages, are passed by value. They are declared by appending a '[SIZE]' to the base type. Slices are similar to arrays in many contemporary languages. They are reference types that store the length of their contents. They are declared by appending a '[,]' to the base type. foo* type: pointer to foo foo[123] type: array of 123 foo foo[,] type: slice of foo 3.2.3. Aggregate types: tuple struct union Tuples are the traditional product type. They are declared by putting the comma separated list of types within square brackets. Structs are aggregations of types with named members. They are declared by putting the word 'struct' before a block of declaration cores (ie, declarations without the storage type specifier). Unions are the traditional sum type. They consist of a tag (a keyword prefixed with a '`' (backtick)) indicating their current contents, and a type to hold. They are declared by placing the keyword 'union' before a list of tag-type pairs. [int, int, char] a tuple of 2 ints and a char struct a struct containing an int named a : int 'a', and a char named 'b'. b : char ;; union a union containing one of `Thing int int or char. The values are not `Other float32 named, but they are tagged. ;; 3.2.4. Magic types: tyvar typaram tyname A tyname is a named type, similar to a typedef in C, however it genuinely creates a new type, and not an alias. There are no implicit conversions, but a tyname will inherit all constraints of its underlying type. A typaram is a parametric type. It is used in generics as a placeholder for a type that will be substituted in later. It is an identifier prefixed with '@'. These are only valid within generic contexts, and may not appear elsewhere. A tyvar is an internal implementation detail that currently leaks out during type inference, and is a major cause of confusing error messages. It should not be in this manual, except that the current incarnation of the compiler will make you aware of it. It looks like '@$type', and is a variable that holds an incompletely inferred type. type mine = int creates a tyname named 'mine', equivalent to int. @foo creates a type parameter named '@foo'. 3.2.5. Traits: 3.3: Control Constructs: 3.4: Packages and Uses: 3.5: Expressions 4. TYPES: 5. EXAMPLES: 6. GRAMMAR: 7. FUTURE DIRECTIONS: BUGS: [1] TODO: trait, default, protect, [2] TODO: exponential notation. [3] TODO: \uDDDD escape sequences not yet recognized [4] TODO: currently the only sequence literal implemented is the unindexed one