ref: cae57ac561786c0e08f75f0ca21e7f0c61793939
dir: /src/wipeout/weapon.h/
#ifndef WEAPON_H #define WEAPON_H #define WEAPONS_MAX 64 #define WEAPON_MINE_DURATION (450 * (1.0/30.0)) #define WEAPON_ROCKET_DURATION (200 * (1.0/30.0)) #define WEAPON_EBOLT_DURATION (140 * (1.0/30.0)) #define WEAPON_REV_CON_DURATION (60 * (1.0/30.0)) #define WEAPON_MISSILE_DURATION (200 * (1.0/30.0)) #define WEAPON_SHIELD_DURATION (200 * (1.0/30.0)) #define WEAPON_FLARE_DURATION (200 * (1.0/30.0)) #define WEAPON_SPECIAL_DURATION (400 * (1.0/30.0)) #define WEAPON_MINE_RELEASE_RATE (3 * (1.0/30.0)) #define WEAPON_DELAY (40 * (1.0/30.0)) #define WEAPON_TYPE_NONE 0 #define WEAPON_TYPE_MINE 1 #define WEAPON_TYPE_MISSILE 2 #define WEAPON_TYPE_ROCKET 3 #define WEAPON_TYPE_SPECIAL 4 #define WEAPON_TYPE_EBOLT 5 #define WEAPON_TYPE_FLARE 6 #define WEAPON_TYPE_REV_CON 7 #define WEAPON_TYPE_SHIELD 8 #define WEAPON_TYPE_TURBO 9 #define WEAPON_TYPE_MAX 10 #define WEAPON_MINE_COUNT 5 #define WEAPON_HIT_NONE 0 #define WEAPON_HIT_SHIP 1 #define WEAPON_HIT_TRACK 2 #define WEAPON_PARTICLE_SPAWN_RATE 0.011 #define WEAPON_AI_DELAY 1.1 #define WEAPON_CLASS_ANY 1 #define WEAPON_CLASS_PROJECTILE 2 void weapons_load(void); void weapons_init(void); void weapons_fire(ship_t *ship, int weapon_type); void weapons_fire_delayed(ship_t *ship, int weapon_type); void weapons_update(void); void weapons_draw(void); int weapon_get_random_type(int type_class); #endif