fix min and max usage and cleanup speedo init
switch back to the correct format now that npe has merged support
revert warning changes to main_menu.c
fix "overspecified global" warning
enable warnings and fix "address of array/function ignored"
more cleanup against upstream
texture locking was load bearing
Merge pull request #37 from jantlo/avoid_draw_sections_more_than_once
Avoid rendering more than once those track sections in tracks with alternative paths.
Remove obsolete -rdynamic flag
Added support build on Windows under the MSYS2 enviroment.
Remove implemented things from todo list; fix wording for required files (#34)
Initialize joysticks and support loading gamecontrollerdb.txt; see #26
Add mapping game controller guide button; see #26
Fix championship rank calculation
Fix makefile to pick up changes in headers
Blink current menu item 30x per second; see #31
Show correct team logo in team selection menu; close #32
Add software rendering backend as a demo
Add button bindings to save data, add controls menu; close #6
Allow for A_MENU_START to select in menu; add A_MENU_QUIT to go back
Fix input problems when rebinding input
Rename buttons for presentation in menu
Hide mouse cursor in fullscreen; close #23
[Sokol] Lower audio buffer size to prevent audio lag.
Merge pull request #24 from vanfanel/lower_audiobuffer
[SDL2] Lower audio buffer size to prevent audio lag.
Use glGenTextures() and glFramebufferTexture2D() everywhere instead of creating stubs; close #20
Fix check for projectiles - acceleration in either horizontal axis is sufficient
Remove obsolete/debug code
Add modern GLVND and explicit GLES2 support in GNU/Linux
Merge pull request #9 from ekirchman/dev
Fix music decoder playing garbage; close #8
Merge pull request #7 from eltociear/master-1
Fix typo in render_gl.c
Added build intructions for Fedora Linux
Add CRT post processing effect and allow for lower internal resolutions; see #1
Merge pull request #4 from wgmyers/linux-build-info
Add libglew-dev requirement for Linux SDL2 backend
Merge pull request #3 from andypiper/macos-build-info
README.md: Add macOS glew requirement
Fix controls help stating y instead of z to shoot
Add explanation in data directory