restore stretch screen behavior
use native audio and various audio issues
dropped files from last two commits
make this audiolib work instead of hacking in the duke one
hack around screen rotate that we dont support
disble mouse for now, too crashy
copy render logic from duke3d
Merge branch 'emileb-master' into master
Merge branch 'master' of https://github.com/emileb/rottexpr into emileb-master
Merge branch 'clobber-patch-1' into master
Rationalise resolution selection in the menu:
Save/read hudRescaleFactor HUD Scale option to config
clang build fix. closes #36
Merge branch 'bugfix' into master
fixed non NUL terminated strings crashing the game when using map
fixed mouse in windowed mode not being able to move more than a couple of degrees
increased max mouse sensitivity to 480
Changed sensitivity_scalar to int from int[], increased max mouse sensitivity
Merge pull request #18 from emileb/fix_warnings
Fix various warnings and bugs (?)
fix for weird launch arguments bug attempt 2
changed location of IN_Startup() back to where it was
Revert "Revert "fixed argument bug where mouse info was being injected into argument strings""
Revert "fixed argument bug where mouse info was being injected into argument strings"
fixed argument bug where mouse info was being injected into argument strings
fixed text formatting so that its actually readable
added documentation for launch arguments
Revert "implemented more functions"
implemented more functions
rewrote queue functions, fixed zomrott error that was caused by a null actor state after loading a save
Merge pull request #13 from LTCHIPS/unused_files_cleanup
Removing unused files.
mouse is now toggleable (more specifically, if mouse is disabled in game, the mouse will be freed from the game, useful if you're debugging)
Merge pull request #11 from LTCHIPS/code_review
Updating copyright header on all files.
Removing all references to empty memcheck.h
readding itoa and other removed functions to dosutil, since apparently said removed functions didn't exist in stdlib
replaced more strcpy lines with strncpy, also added a function that counts how many digits are in an integer
Merge branch 'master' of github.com:LTCHIPS/rottexpr
Removed itoa, ltoa functions in dosutil, so that the c lib versions are used instead.
Merge pull request #10 from marespiaut/readme
Converting README from text to Markdown
Merge branch 'master' of github.com:LTCHIPS/rottexpr
Merge pull request #8 from marespiaut/master
Removed leftover VR variable
Revert "resolved a dozen 'fall through' warnings"
resolved a dozen 'fall through' warnings
removed obsolete VR code. No, not Occulus you silly goose.
fixed screen not showing ingame after saving using quicksave for the first time during session
removed a few obsolete functions
Delete LinkedList.h
Delete LinkedList.c
Merge pull request #7 from marespiaut/old_controllers
Merge pull request #6 from marespiaut/master
Removing a leftover SWIFT file
Getting rid of the old Spaceball, Assassin and Cyberman code
Deleting binary files from repo. Reorganizing some files. Clarifying licence. Adding .gitignore.
added FX_SetPitch call that was previously missing
Merge branch 'master' into bugfix
fixed missing FX_StopSound call in SD_StopSound
music's back! Had to add TRUNC to the open func's args for the MIDI track
fixed no sound bug, no music though
fixed a few errors\segfaults as a result of applying C17 standard
Merge pull request #5 from marespiaut/master
Removing dead code
Removing useless _ROTT_ flag from rt_cfg.c
Removing useless ANSIESC code
Removing obsolete WATCOM code from watcom.g
Removing obsolete WATCOM code from sbconfig.c
Removing obsolete WATCOM code from rt_vh_a.h
Removing obsolete WATCOM code from rt_util.h
Removing obsolete WATCOM code from rt_sqrt.h
Removing obsolete WATCOM code from rt_sc_a.h
Removing obsolete WATCOM code from _rt_map.h
Removing obsolete WATCOM code from _rt_in.h
Removing obsolete WATCOM code from rt_fc_a.h
Removing obsolete WATCOM code from rt_dr_a.h
Removing obsolete WATCOM code from rt_def.h
Removing obsolete WATCOM code from rt_actor.h
Removing obsolete WATCOM code from rottnet.h
Removing useless VGA* code
Removing obsolete WATCOM code from modexlib.h
Removing obsolete WATCOM code from fx_man.c
Removing obsolete WATCOM code from f_scale.h
Removing obsolete WATCOM code from dukemusc.c
Removing cryptic and useless WHEREAMI code
Removing obsolete battle development code from develop.h
Removing obsolete battle development code from rt_battl.c
Removing obsolete development code from develop.h
Removing obsolete development code from rt_util.c