renamed floor to floorptr and ceiling to ceilingptr because of previously declared instance of floor founded in mathcalls.h
corrected some view size change thingys
Set up hud scaling options properly. Need an alternate solution for transparent hud
Hud strech works for both status bar and bottom bar
Status Bar now streches w/o looking hideous
Added borderless window option to launch commands, fixed Fadein/Out not working
Added event handler for window events
removed workaround for DrawTiledRegion, its no longer necessary
added support for borderless windows
Fullscreen/Windowed modes can be switched again :)
Fixed keycode to scancode mapping issue. However special keyboard keys now crash the game when pressed...
whoops forgot to clear the hashtable after game closes
Replaced Scancode array with a hash table that links SDL keycodes to ROTT scancodes
begin porting ROTT to SDL2. It runs, but scancodes seem to be wrong
restored old randomized weapons settings, with bat included
biltzguards will use pistol if player is too far from them
Biltzguards can now swing bats w/o game crashing
Merge branch 'master' into bats4blitzguards
Merge branch 'master' of github.com:LTCHIPS/rottexpr
updated compiled files for those who just wanna play
updated README.txt highlighting new features
Merge branch 'master' of github.com:LTCHIPS/rottexpr
fixed crashed mentioned in previous commit
scr res menu functional. crashes upon revisiting it after selecting a new resolution...
Fix for Mouse Relative broke by win 10 update
started work on menu to select scr res
fix for some resolutions not working at all
increased z_init alloc so that 1080p doesn't crash due to alloc problems
Fix for end cinematics crashing and more refactoring rotate screen code
fix for 1024x768 rotate screen seg fault
Fix for segfault in DrawPlayScreen under DoLoadGameSequence
1024x768 is functional, rotation doesn't work tho
replaced precache screen values with calculated ones.
removed DrawPlayScreen hardcoded values.
added coord calc for health/ammo hud items
Add files via upload
Added Option descriptions for ExtUser and ExtGame settings
added hold shift to walk when autorun is on
redid order of drawing for bottom bar stuff for 640x400
Added 640x400 resolution params
Added feature to ignore Y Axis on mouse for movement
fix for random crashes related to voice data being NULL
fixed unhandled exception for resurrect time
forgot modified Makefile. Oops Again
Merge branch 'master' into newZomROTTAlg
added seperate queues for each enemy type
fix for Save crash: forgot to add new states to table
Updated compiled files (finally)
Merge commit '703c099c93c279f05c49934ddf56df0140fe3499'
Added menu option to adjust focal width
Added scaleOffset to allow adjusting of Focal width
stupid cfg write bug fixed once again
Revert "Save/Load is functional with ZomROTT"
Revert "fixed multiple definitions error"
Revert "weird cfg load issue fixed"
Revert "probable fix to ZomROTT Save crash"
probable fix to ZomROTT Save crash
fixed multiple definitions error
Save/Load is functional with ZomROTT
ZomROTT is now functioning again
fixed undefined reference error
Added extrapistoldrops to cfg write process.
Fixed warnings found in GivePlayerAmmo
fixed issue where in fullscreen mode with multi monitor setups where the mouse if moved quick enough could leave the gave for a bit
wrote versions of bat attack functions that work with obtypes instead of playerobjs
Updated README file with required linux packages for building under linux
compiled pre-compiled files to latest master commit
changed borders for status bar, now uses tiling to fill the empty gap
Merge branch 'master' of github.com:LTCHIPS/rottexpr
fixed state related error when compiling for SHAREWARE