Removing DOS code sndcards.h
Removing DOS code rt_util.h
Removing DOS code _rt_util.h
Removing DOS code rt_swift.c
Removing DOS code _rt_swft.h
Removing DOS code rt_spbal.c
Removing DOS code rt_menu.h
Removing DOS code rt_main.h
Removing DOS code ft_cfg.h
Removing DOS code modexlib.h
Removing DOS code isr.h
Removing DOS code fx_man.h
Removing DOS code audiolib/platform.h
Removing DOS code dukemusc.c
Removing DOS code splib.h
Removing DOS code w_wad.c
Removing DOS code rt_util.h
Removing DOS code rt_util.c
Removing DOS code rt_menu.c
Removing DOS code rt_game.c
Removing DOS code rt_def.h
Removing DOS code rt_cfg.c
Removing unused variables from isr.c
Removing unused variables from audiolib/multivoc.c
Removing unused variables from audiolib/dsl.c
Removing unused variables from audiolib/fx_man.c
Removing unused variables from dukemusc.c
Removing unused variables from z_zone.c
Removing unused variables from w_wad.c
Removing unused variables from rt_vid.c
Removing unused variables from rt_util.c
Removing unused variables from rt_str.c
Removing unused variables from rt_scale.c
Removing unused variables from rt_menu.c
Removing unused variables from rt_map.c
Removing unused variables from rt_main.c
Removing unused variables from rt_game.c
Removing unused variables from rt_floor.c
Removing unused variables from rt_draw.c
Removing unused variables from rt_com.c
Removing unused variables from rt_cfg.c
Removing unused variables from rt_build.c
Removing unused variables from rt_actor.c
Removing unused variables from modexlib.c
fixed load crash on custom map packs
cleaned up ammo pickup code...now with 75% less unnecessary casting!
Merge branch 'master' into screeneffect
cleaning up some stuff before merge with master
redid the rotate function, now it doesn't use those odd FINEANGLES vars
added minimum width/height param, also more tweaks
FadeOutScaledScreen now makes a new texture for every fade the loop does
made w and h calculations in rotate scale be absolute value
made special fadeout function that does fade out on a smaller screen
even more tweaks to rotation code
started working on a new version of RotationFun
more tweaks to rotate scale code
new rotate function...functional. needs some tweaking
sdl screen rotate scales properly now
wrote a new rotate function...but it looks like I'll need to redo the calls for it
getting somewhere with screen rotate rewrite...
Removed most of the DOS code since most of it is useless
started attempting a rewrite of rotate buffer stuff
Rewrote part of HashTable that was preventing ROTT from running on Ubuntu VM. also fixed casing on include statements for queue
changed random num generator for determining blitzguard special weapon
Add files via upload
renamed floor to floorptr and ceiling to ceilingptr because of previously declared instance of floor founded in mathcalls.h
corrected some view size change thingys
Set up hud scaling options properly. Need an alternate solution for transparent hud
Hud strech works for both status bar and bottom bar
Status Bar now streches w/o looking hideous
Added borderless window option to launch commands, fixed Fadein/Out not working
Added event handler for window events
removed workaround for DrawTiledRegion, its no longer necessary
added support for borderless windows
Fullscreen/Windowed modes can be switched again :)
Fixed keycode to scancode mapping issue. However special keyboard keys now crash the game when pressed...
whoops forgot to clear the hashtable after game closes
Replaced Scancode array with a hash table that links SDL keycodes to ROTT scancodes
begin porting ROTT to SDL2. It runs, but scancodes seem to be wrong
restored old randomized weapons settings, with bat included
biltzguards will use pistol if player is too far from them
Biltzguards can now swing bats w/o game crashing
Merge branch 'master' into bats4blitzguards
Merge branch 'master' of github.com:LTCHIPS/rottexpr