ref: f9f3bb77618267d94cc2e5102c35e9d036cfcde0
dir: /src/gfx/rgbgfx.1/
.\" .\" This file is part of RGBDS. .\" .\" Copyright (c) 2013-2018, stag019 and RGBDS contributors. .\" .\" SPDX-License-Identifier: MIT .\" .Dd January 26, 2018 .Dt RGBGFX 1 .Os RGBDS Manual .Sh NAME .Nm rgbgfx .Nd Game Boy graphics converter .Sh SYNOPSIS .Nm rgbgfx .Op Fl DfFhPTVv .Op Fl o Ar outfile .Op Fl d Ar depth .Op Fl p Ar palfile .Op Fl t Ar mapfile .Op Fl x Ar tiles .Ar file .Sh DESCRIPTION The .Nm program converts PNG images into the Nintendo Game Boy's planar tile format. The arguments are as follows: .Bl -tag -width Ds .It Fl D Debug features are enabled. .It Fl f Fix the input PNG file to be a correctly indexed image. .It Fl F Same as .Fl f , but additionally, the input PNG file is fixed to have its parameters match the command line's parameters. .It Fl d Ar depth The bitdepth of the output image (either 1 or 2). By default, the bitdepth is 2 (two bits per pixel). .It Fl h Lay out tiles horizontally rather than vertically. .It Fl o Ar outfile The name of the output file. .It Fl p Ar palfile Raw bytes (8 bytes for two bits per pixel, 4 bytes for one bit per pixel) containing the RGB15 values in the little-endian byte order and then ordered from lightest to darkest. .It Fl P Same as .Fl p , but the pallete file output name is made by taking the input filename, removing the file extension, and appending .Pa .pal . .It Fl t Ar mapfile If any tiles are the same, don't place the repeat tiles in the output file, and make a tilemap file. .It Fl T Same as .Fl t , but the tilemap file output name is made by taking the input filename, removing the file extension, and appending .Pa .tilemap . .It Fl u Truncate repeated tiles. Useful with tilemaps. .It Fl V Print the version of the program and exit. .It Fl v Verbose. Print errors when the command line parameters and the parameters in the PNG file don't match. .It Fl x Ar tiles Trim the end of the output file by this many tiles. .El .Sh EXAMPLES The following will take a PNG file with a bitdepth of 1, 2, or 8, and output planar 2bpp data: .Pp .D1 $ rgbgfx -o out.2bpp in.png .Pp The following creates a planar 2bpp file with only unique tiles, and its tilemap .Pa out.tilemap : .Pp .D1 $ rgbgfx -T -u -o out.2bpp in.png .Pp The following will do nothing: .Pp .D1 $ rgbgfx in.png .Sh SEE ALSO .Xr rgbds 7 , .Xr rgbasm 1 , .Xr rgblink 1 , .Xr rgbfix 1 , .Xr gbz80 7 .Sh HISTORY .Nm was created by .An stag019 to be included in RGBDS. It is now maintained by a number of contributors at .Lk https://github.com/rednex/rgbds .