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<!DOCTYPE html> <html> <head> <meta charset="utf-8"/> <style> table.head, table.foot { width: 100%; } td.head-rtitle, td.foot-os { text-align: right; } td.head-vol { text-align: center; } div.Pp { margin: 1ex 0ex; } </style> <link rel="stylesheet" href="manual.css" type="text/css" media="all"/> <title>RGBGFX(1)</title> </head> <body> <table class="head"> <tr> <td class="head-ltitle">RGBGFX(1)</td> <td class="head-vol">General Commands Manual</td> <td class="head-rtitle">RGBGFX(1)</td> </tr> </table> <div class="manual-text"> <h1 class="Sh" title="Sh" id="NAME"><a class="selflink" href="#NAME">NAME</a></h1> <b class="Nm" title="Nm">rgbgfx</b> — <span class="Nd" title="Nd">Game Boy graphics converter</span> <h1 class="Sh" title="Sh" id="SYNOPSIS"><a class="selflink" href="#SYNOPSIS">SYNOPSIS</a></h1> <table class="Nm"> <tr> <td><b class="Nm" title="Nm">rgbgfx</b></td> <td>[<span class="Op"><b class="Fl" title="Fl">-DfFhPTVv</b></span>] [<span class="Op"><b class="Fl" title="Fl">-o</b> <var class="Ar" title="Ar">outfile</var></span>] [<span class="Op"><b class="Fl" title="Fl">-d</b> <var class="Ar" title="Ar">depth</var></span>] [<span class="Op"><b class="Fl" title="Fl">-p</b> <var class="Ar" title="Ar">palfile</var></span>] [<span class="Op"><b class="Fl" title="Fl">-t</b> <var class="Ar" title="Ar">mapfile</var></span>] [<span class="Op"><b class="Fl" title="Fl">-x</b> <var class="Ar" title="Ar">tiles</var></span>] <var class="Ar" title="Ar">file</var></td> </tr> </table> <h1 class="Sh" title="Sh" id="DESCRIPTION"><a class="selflink" href="#DESCRIPTION">DESCRIPTION</a></h1> The <b class="Nm" title="Nm">rgbgfx</b> program converts PNG images into the Nintendo Game Boy's planar tile format. The arguments are as follows: <dl class="Bl-tag"> <dt class="It-tag"> </dt> <dd class="It-tag"> </dd> <dt class="It-tag"><a class="selflink" href="#D"><b class="Fl" title="Fl" id="D">-D</b></a></dt> <dd class="It-tag">Debug features are enabled.</dd> <dt class="It-tag"> </dt> <dd class="It-tag"> </dd> <dt class="It-tag"><a class="selflink" href="#f"><b class="Fl" title="Fl" id="f">-f</b></a></dt> <dd class="It-tag">Fix the input PNG file to be a correctly indexed image.</dd> <dt class="It-tag"> </dt> <dd class="It-tag"> </dd> <dt class="It-tag"><a class="selflink" href="#F"><b class="Fl" title="Fl" id="F">-F</b></a></dt> <dd class="It-tag">Same as <b class="Fl" title="Fl">-f</b>, but additionally, the input PNG file is fixed to have its parameters match the command line's parameters.</dd> <dt class="It-tag"> </dt> <dd class="It-tag"> </dd> <dt class="It-tag"><a class="selflink" href="#d"><b class="Fl" title="Fl" id="d">-d</b></a> <var class="Ar" title="Ar">depth</var></dt> <dd class="It-tag">The bitdepth of the output image (either 1 or 2). By default, the bitdepth is 2 (two bits per pixel).</dd> <dt class="It-tag"> </dt> <dd class="It-tag"> </dd> <dt class="It-tag"><a class="selflink" href="#h"><b class="Fl" title="Fl" id="h">-h</b></a></dt> <dd class="It-tag">Lay out tiles horizontally rather than vertically.</dd> <dt class="It-tag"> </dt> <dd class="It-tag"> </dd> <dt class="It-tag"><a class="selflink" href="#o"><b class="Fl" title="Fl" id="o">-o</b></a> <var class="Ar" title="Ar">outfile</var></dt> <dd class="It-tag">The name of the output file.</dd> <dt class="It-tag"> </dt> <dd class="It-tag"> </dd> <dt class="It-tag"><a class="selflink" href="#p"><b class="Fl" title="Fl" id="p">-p</b></a> <var class="Ar" title="Ar">palfile</var></dt> <dd class="It-tag">Raw bytes (8 bytes for two bits per pixel, 4 bytes for one bit per pixel) containing the RGB15 values in the little-endian byte order and then ordered from lightest to darkest.</dd> <dt class="It-tag"> </dt> <dd class="It-tag"> </dd> <dt class="It-tag"><a class="selflink" href="#P"><b class="Fl" title="Fl" id="P">-P</b></a></dt> <dd class="It-tag">Same as <b class="Fl" title="Fl">-p</b>, but the pallete file output name is made by taking the input filename, removing the file extension, and appending <i class="Pa" title="Pa">.pal</i>.</dd> <dt class="It-tag"> </dt> <dd class="It-tag"> </dd> <dt class="It-tag"><a class="selflink" href="#t"><b class="Fl" title="Fl" id="t">-t</b></a> <var class="Ar" title="Ar">mapfile</var></dt> <dd class="It-tag">If any tiles are the same, don't place the repeat tiles in the output file, and make a tilemap file.</dd> <dt class="It-tag"> </dt> <dd class="It-tag"> </dd> <dt class="It-tag"><a class="selflink" href="#T"><b class="Fl" title="Fl" id="T">-T</b></a></dt> <dd class="It-tag">Same as <b class="Fl" title="Fl">-t</b>, but the tilemap file output name is made by taking the input filename, removing the file extension, and appending <i class="Pa" title="Pa">.tilemap</i>.</dd> <dt class="It-tag"> </dt> <dd class="It-tag"> </dd> <dt class="It-tag"><a class="selflink" href="#u"><b class="Fl" title="Fl" id="u">-u</b></a></dt> <dd class="It-tag">Truncate repeated tiles. Useful with tilemaps.</dd> <dt class="It-tag"> </dt> <dd class="It-tag"> </dd> <dt class="It-tag"><a class="selflink" href="#V"><b class="Fl" title="Fl" id="V">-V</b></a></dt> <dd class="It-tag">Print the version of the program and exit.</dd> <dt class="It-tag"> </dt> <dd class="It-tag"> </dd> <dt class="It-tag"><a class="selflink" href="#v"><b class="Fl" title="Fl" id="v">-v</b></a></dt> <dd class="It-tag">Verbose. Print errors when the command line parameters and the parameters in the PNG file don't match.</dd> <dt class="It-tag"> </dt> <dd class="It-tag"> </dd> <dt class="It-tag"><a class="selflink" href="#x"><b class="Fl" title="Fl" id="x">-x</b></a> <var class="Ar" title="Ar">tiles</var></dt> <dd class="It-tag">Trim the end of the output file by this many tiles.</dd> </dl> <h1 class="Sh" title="Sh" id="EXAMPLES"><a class="selflink" href="#EXAMPLES">EXAMPLES</a></h1> The following will take a PNG file with a bitdepth of 1, 2, or 8, and output planar 2bpp data: <div class="Pp"></div> <div class="D1">$ rgbgfx -o out.2bpp in.png</div> <div class="Pp"></div> The following creates a planar 2bpp file with only unique tiles, and its tilemap <i class="Pa" title="Pa">out.tilemap</i>: <div class="Pp"></div> <div class="D1">$ rgbgfx -T -u -o out.2bpp in.png</div> <div class="Pp"></div> The following will do nothing: <div class="Pp"></div> <div class="D1">$ rgbgfx in.png</div> <h1 class="Sh" title="Sh" id="SEE_ALSO"><a class="selflink" href="#SEE_ALSO">SEE ALSO</a></h1> <a class="Xr" title="Xr">rgbds(7)</a>, <a class="Xr" title="Xr">rgbasm(1)</a>, <a class="Xr" title="Xr">rgblink(1)</a>, <a class="Xr" title="Xr">rgbfix(1)</a>, <a class="Xr" title="Xr">gbz80(7)</a> <h1 class="Sh" title="Sh" id="HISTORY"><a class="selflink" href="#HISTORY">HISTORY</a></h1> <b class="Nm" title="Nm">rgbgfx</b> was created by <span class="An" title="An">stag019</span> to be included in RGBDS. It is now maintained by a number of contributors at <a class="Lk" title="Lk" href="https://github.com/rednex/rgbds">https://github.com/rednex/rgbds</a>.</div> <table class="foot"> <tr> <td class="foot-date">January 26, 2018</td> <td class="foot-os">RGBDS Manual</td> </tr> </table> </body> </html>